I've said this before and ill say it again. There should be an per-update escrow system for funding these things, with clear standards in terms of what amount of content is released per update. Past a certain point of funding on patreon i've only ever seen games time per update increase. I can't think of a single example where it actually got faster. The fastest updates come when they are trying to get traction for the game, and the more money they get, the slower they come and the more excuses start appearing. The payment structure incentivizes taking as long as possible to get each update out while maintaining as many patreons as possible. Its a lot easier to keep 1000 people paying $1 happy, than it is to keep 1 person paying $1000 a month happy. The payment model that currently exists has created the incentive to stretch each update as long as possible once patrons reach a certain value. Unfortunately, there are more than a few people more than willing to continue excusing delays, and believing excuse after excuse. Even if many are legitimate, it is certain that there are many who take advantage of this system to extract maximum profit for as little in return as possible.