Be sure and take your Dramamine before playing this. This should have that warning on the box.
This is a pretty good and heartfelt story. It should be five stars, but it shoots itself in the foot on too many occasions.
We'll start right with the obvious complaint that you'll see in other reviews... the models. No they aren't typical but I really think this is actually a boon for this project. These are real girls... the story treats them as such and it's fitting that so do the models. None of this is porn. It's heartfelt and emotional and has a bit of drama. It's actually well done... very well done. I was moved many times and I fell for the characters.
But it gets three stars for a few specific reasons. One is the sheer over production. Every scene is swimming around on the screen, characters dance in and out and more than just eyes rolling, entire faces and bodies move in each frame. Now you might be thinking that sounds good, make a stationary medium come alive? Right? But that only works in doses and this thing has that dial set to 13. Every scene is like this. Just a pan and scan nightmare. Heed the warning in my opening sentence.
And the use of blur is entirely over done. Nearly every shot picks a focus and then everything else is blurred. This works great when highlighting the symbolic painting on the wall in the girls room and in some other shots where something needs focus... but in scenes when you want to focus on more than one thing... like two faces in a conversation, or like the girl's lower half when you see her laying on the bed... one thing you want to see will be in focus, the other will be blurry. It's almost every shot... combine it with the motion sickness... this has the effect of an hallucinogenic drug after playing for any length of time.
Another aspect of the over production is the use of fonts that change size and styles from moment to moment breaking a consistency to the read. Many shots are broken up by black screens or fades in between shots that don't really change perspective. There are long slow pans going up bodies that you want to click through but you have to wait the full 20 seconds for the image to pan up... and you're clicking along then suddenly at the end of the pan some dialog pops up but you were clicking so it instantly disappears before you even knew it was coming... then you click back and have to wait the full 20 seconds again for the pan while this time you don't click anything... because you don't want to miss the dialog which is generally really good. And too many ellipses (something I do too in reviews and online commentary but it doesn't work in a professional setting) and long periods of clicking through literally nothing as characters think about what they are going to say next or simply to break between different thoughts. The dialog at times is almost too real and could use an editing to slim down conversations, to express what needs to be expressed with less mundane. This gets arguably worse as the game progresses and in chapter four most scenes are this. Just long periods of nothing happening and a hyper examination of the moment to moment details. It's too much.
The character visual emotion is both great and bad... put simply, it's overdone. It's at times realistically evocative and at other times a caricature. Most of the time it's a caricature. Overblown expressions giving too much away. If these were actual actors they would be called over-actors. The expressions go too far. And frankly they repeat a lot. When your eyes finally catch up to the moving image, you realize you've seen it a lot.
The story and writing is both great and bad. The author here makes interesting scenes out of absolutely mundane situations. The story is bland and cliche... but each situation no matter how boring still holds you because of the characters and dialog. This is 110% character driven with characters you adore and root for, while most of the plot is cliche when it's not essentially meaningless. It's not good or bad in this regard, it's a hedge. But the characters do get you to feel something in scenes that you've seen a hundred times before. The writing is well done and really the glue that holds this together. The story could be better and more original... but the author knows how to write. They just don't have a whole lot to say.
The choice system is a bit lame too... the vast majority of choices consist of choosing whether or not the MC initiates a predetermined course, or someone else does... things like "Ask her more details / Don't ask her more details" -- well if you ask, she tells you... and if you don't ask, she tells you anyway. Most of the choices in this are inconsequential and the few that are, clearly pick the nice path. Rarely does not simply giving the daughters what they want end well for the MC and always this doesn't help. And there are several times when I felt like it should give me a choice and it didn't... like the forced date with the coworker... it's just in there to piss off the oldest daughter... it's billed as important and about business but ultimately it existed just to make the daughter's anger meter rise and cause drama just when they've made up. This isn't the only example of manufactured drama.
And frankly this loses an entire star because of it's use of the MC's inability to control his erection as a plot driver. I'm sick of this trope. It's like the one about potheads that can't stop laughing. Generally speaking pot doesn't make people act like idiots or laugh hysterically like they show in movies... and generally speaking, grown men, adults, can control their erections... the morning wood thing works... the ones when he is awake, man grow up.
And I'm not a fan of the inside winks and nods at other games and cultural pop references that are generally specific to the author. This one does it several times. I won't give specifics for this game but I'll give an example: say a character wants to play a board game, the MC will then offer to play some obscure real life role playing game that only 13 people ever heard of because the author was one of those 13 people. Play Monopoly here, authors... this title does this a few times in here with references to at least 3 games in this genre and a few references to geek culture B level actors and shows. It's pandering and breaks immersion. It reminds me that there is a person behind the game I'm playing. Don't make it about you.
This should be a five star thing... it's just overcooked on the production value (find a font and size and stick with them, cut the movement down by 95%) and rewrite the erection scenes to find a new way to introduce her to sexuality that isn't immature and cliche. The majority of the rest of the story isn't... and the opening, how that plays out, frankly was brilliant... use those smarts to address the flaws.
Otherwise this is kinda smart, generally grown up (gets a bit immature as it progresses, especially in chapter four), often funny, and could be a good drama without any sex in it... infact it would improve... the emotions are great in this... the sexuality is immature. I'm giving it three stars but a solid recommend to play if you appreciate 'genuine'. They try and keep it grounded with the story, for the most part, and it does a pretty good job, brief lapses into immaturity aside and the characters are worth spending time with in spite of the many flaws everywhere else.
And I'm not against immature stories... it just has little place in this story which takes it's own rich drama entirely seriously.