Nah, the coming chapter's not the final chapter yet. It is 3rd act territory though, at least as far as the arc I originally envisioned is concerned.
Which means lots and lots of stuff will be developing over the course of future updates. I am glad was already worried for a second there xDNah, the coming chapter's not the final chapter yet. It is 3rd act territory though, at least as far as the arc I originally envisioned is concerned.
Trebuchets ARE catapults.The throw weight of a trebuchet is potentially far greater than a catapult. IRL there is this crazy Scotsman whose built a trebuchet that can throw a VW bug (the original) something like 400 yards. Unlike a catapult, the limits on a trebuchet are the length of its arm, the weight on its lower end, and the distance that weight can drop. Given a big enough trebuchet using modern materials there is NO bear to large to be thrown, including the largest Grizzly, Alaskan Brown, or Polar bear on record.
Dear god what have i started by mentioning bears in hereTrebuchets ARE catapults.
Clearly, the thread was going to discuss siege engines at some point. I think everybody knew that's where the conversation was headed.Dear god what have i started by mentioning bears in here
you promped me to look it up because my initial reaction was No But I wanted to be sure before reacting and... you are rite as catapult is an umbrela term designating any siege enigein desingd to throw a projectile with out gunpowder. Catapults, the way I usualy hear the term everywhere else usualy mean spring or bow powerd seige eingein. ( here the spring is usualy made out of some kind of fiber or rope)Trebuchets ARE catapults.
Right. All trebuchets are catapults, but not all catapults are trebuchets.you promped me to look it up because my initial reaction was No But I wanted to be sure before reacting and... you are rite as catapult is an umbrela term designating any siege enigein desingd to throw a projectile with out gunpowder. Catapults, the way I usualy hear the term everywhere else usualy mean spring or bow powerd seige eingein. ( here the spring is usualy made out of some kind of fiber or rope)
by the way siege engein were sometime used to throw deseised dead body maybe a strategy to get rid of those pesky bear.
No actually they are not. Catapults compress springs or ropes or various substances that can absorb and release energy. Depressing the throwing arm puts torsional energy into the "spring" when the arm is released the spring moves the arm though its arc throwing the projectile. Traditionally catapults are smaller and far more mobile, even being mounted on wheeled bases that can be relatively quickly moved around the battlefield.Trebuchets ARE catapults.
Well tossing an innocent bear a few hundred yards probably constitutes animal cruelty, unless you toss it into a lake full of fish. But you'd have to ask the bear...On the other hand i start to feel bad about the people who have no idea what we are discussing here and how they seriously will start thinking that we discuss animal cruelty here. But bears are bears and bear are bears. Those are two very different things.
No actually they are not. Catapults compress springs or ropes or various substances that can absorb and release energy. Depressing the throwing arm puts torsional energy into the "spring" when the arm is released the spring moves the arm though its arc throwing the projectile. Traditionally catapults are smaller and far more mobile, even being mounted on wheeled bases that can be relatively quickly moved around the battlefield.
Trebuchets use a relatively very heavy counter weight that is lifted as the throwing arm is depressed. The pivot point of the arm has the weight on a very short arm compared to the length of the arm that will move through the throwing arc. So the weight drops swiftly and the speed of the throw is very very fast. Also usually the trebuchet has a sling that adds to the length of the throw accelerating the velocity of the projectile even more. Exactly as if a human used a sling to throw something.
Other than the fact that they both throw projectiles at the enemy, these are vastly different weapons.
I'm sorry, but your terminology is outdated.No actually they are not. Catapults compress springs or ropes or various substances that can absorb and release energy. Depressing the throwing arm puts torsional energy into the "spring" when the arm is released the spring moves the arm though its arc throwing the projectile. Traditionally catapults are smaller and far more mobile, even being mounted on wheeled bases that can be relatively quickly moved around the battlefield.
Trebuchets use a relatively very heavy counter weight that is lifted as the throwing arm is depressed. The pivot point of the arm has the weight on a very short arm compared to the length of the arm that will move through the throwing arc. So the weight drops swiftly and the speed of the throw is very very fast. Also usually the trebuchet has a sling that adds to the length of the throw accelerating the velocity of the projectile even more. Exactly as if a human used a sling to throw something.
Other than the fact that they both throw projectiles at the enemy, these are vastly different weapons.
Any recent progress chart is released?
getting closer from this point each day seems longer n longer..
I know I'm not the sharpest perv in this forum, but for my life I can't even start to decipher that thing. I really wish NR provided a simplest bar-like graphic for us the dumbs.
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Wish I could. Writing and developing a VN is a messy process, at least it is for me.I know I'm not the sharpest perv in this forum, but for my life I can't even start to decipher that thing. I really wish NR provided a simplest bar-like graphic for us the dumbs. (...)
Don't worry, I'll just wait patiently reading posts about bears and trebuchets and whistling quietly "Que sera, sera".Wish I could. Writing and developing a VN is a messy process, at least it is for me.
This is how that graph started out, nice and clean and manageable, with the promise that all icons filled meant game finished.
View attachment 1429199
But along the way, there's all this stuff that just comes up as part of the creative process: stuff gets rewritten, usually expanded in scope, extra scenes are plugged in, disaster strikes, etc. So this is what we end up with.
View attachment 1429201
I could just have a number based on the fraction of filled in vs open faces on the bar, but that would hide all that chaos going on during development. This graph is meant to be messy and convey the unpredictability of the process.
Just try to intuit it, and it'll start to make more sense.