- Mar 17, 2021
- 2,470
- 6,179
Agree with you Naughty. When you branch a game too much you have AWAM at the end. Game is still good, but it looks like a once in lifetime project. When or if ever finished. 5 years is maximum a game should be developed, every future tech a game haven't on start, developers try to implement later. (720p->1080p-4k for example, animations) When I started playing those games you would be lucky if you had 720p. animations were sci-fi, don't count 5 picture loops). And if yo aren't finished before that technological transition is underway, you're screwed. You have to use many resources you were planning allocate to new content, you have to use to upgrade you existing game.Oh no, I don't do mutually exclusive paths ever. I spend a lot of time working on content for the characters in the game, the thought of people skimping on it because it might lock them out of the main characters just breaks my heart over the waste of all those hours of my life I spent working on it that I will never get back.
Also, as a player of AVNs myself, I always feel putting too much game elements into a visual novel just leads to frustration. I don't want to have to walk some tightrope path requiring a walkthrough to maximize the content I get to see, and I hate it when a game cockblocks me because "gameplay", "edgy", or "hard choices", so I don't put any of that in LomL.
Devs ideas for a new game comes everyday, the complicated part is the realization. Some make 2 games simultaneously, good way to "force" your mind to focus on something else, when your mind is blocked in one game, you make work on another. People aren't robots.