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So yes, I did know, but you're correct that most game devs probably don't. It's an implementation detail of the engine.
My point was that this isn't new information to "hackers" and yet nobody seems to have taken advantage it so far.
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I have no idea what the point is you're trying to make. An exploit isn't a risk because right now nobody's actively exploiting it? Seriously...
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No. The bottom line is, if you care about security run any and all Ren'Py games in a Virtual Machine and never on your real machine. Anything else is merely a false sense of security.
Apples and oranges. A dev with a big following has a vested interest to build trust and keep that so as to make good on the significant investment of time and effort that goes into making a VN, because once you pull the trigger it's just a matter of time before the jig is up. Same as the builder of an App on your phone, or a game in your Steam library. You don't jeapardize that kind of investment on purpose.
A rando with a throw away account and some python skills that can plop a doctored save into a forum just to see which one of the thousands and thousands of viewers will bite on the other hand has every reason to give it a shot.
So yeah, its a risk as much as it is a risk to pull some app on your phone. It's still a world apart from firing up a random executable you stumbled across in some forum in the underbelly of the internet.
Like I said, I'm not really sure what the point is you're trying to argue, but it feels like an argument for argument's sake, and I'm kinda done with this discussion now.
I really like this weird game, it would be nice if you could release updates much sooner than it currently takes, etc more than a year! can't you make smaller updates and release sooner like every 3 or 4 months, surely so much easier and your keeping everyone happy?
Nope. I've talked about this in the past but the short of it is that I do whole chapters, and they take time. If that frustrates anyone, that's really too bad, because the alternative is not doing LomL at all.
can you make this into a game mod please? i hate pdf files, sorry.
No, that's not happening, mainly because there's no need for it.
There's no narrow line you have to walk to unlock everything, just answer questions normally and you get content you like. E.g., you like a character, act normal towards them (no need to kiss their asses either, just act like a normal person), and if they propose, accept, and you get their content. Treat them bad, actively avoid them, or turn them down, you don't get their content.
There's no puzzle or hidden stuff there, no moment where you find out you had to pick a specific set op options at the start of the game so you can get a special scene at the end of it. The game even has an option to simply not present you with any choice that would lock you out of the main character's storylines, if you really, really need guardrails.
So don't sweat it, you really have to try to mess things up.
On a philosophical note, having a dev sanctioned WT mod implies there's a "best path" through the game, which feels kind silly because why then did they go through all the trouble of creating alternative paths. It just encourages players to treat the game as a visual novel, so then why not make a visual novel, much less work, really.
Does anyone know of a way to extract your save file from android so that when you play you won't lose the data If you delete the app on your device?
They're just stored under a folder in your install folder on your phone, same as with the PC version. Just browse to it and you'll find the files, and you can copy them to some backup location. No extracting needed.
Nm, answered above.