halftilt
Newbie
- Sep 10, 2020
- 96
- 467
- 144
9/20 - Prologue Episode
I've pretty much been dedicating all of my time towards working on the prologue episode to Light-Space Love (as I mentioned on my SubscribeStar and in my Discord, Episode 2 is coming later rather than sooner due to censorship concerns and that I want to launch this build on Steam). But TL;DR since I haven't posted here, Episode 2 had some pretty extreme content planned, as for the prologue episode, it just so happens that it doesn't include content that is as extreme, so we'll be working on that next instead.
Unrelated to that, I'm also making some pretty significant changes to the story as well -- I just want to get that out there now before anyone is surprised when they see these changes in the coming builds.
Story
So, the prologue episode will be taking place before Linessa properly settles in as Captain of Deep 69, it will follow her journeys as she extends an olive branch to the various faction leaders of the Gal-Sector on behalf of the Federation, forming the very critical relationships that she will be pivotal to the next episodes.
Linessa will have a small crew with her, consisting of some characters you've already met in Episode 1 along with some new characters unique to this setting!
Gameplay
I'm aiming towards a ship management simulation style of gameplay for this episode. It's taking the Exploration Mission mini-game and turning it into a fully-fledged standalone game with lots of fun (and sexy) mechanics!
I've overhauled the combat system, by making the ship battle itself much more simplified, while adding in more alternative approaches to ending an encounter, such as allowing Linessa to choose to take the path of Diplomacy in order to convince her opponent to lay down their weapons, sending your expedition crewmembers to board the enemy's ship and "engage" with their crew, or, just simply forcing them into submission by disabling all of their systems until they're no longer able to fight back.
Additionally, each system on your ship has unique properties that can change the course of an engagement and will make each encounter unique depending on how you want to engage with your opponent.
I'm also doing a few changes to how traversal is handled, with each sector being broken up into sub-sectors with a final encounter that ends with Linessa encountering the faction leader of that sector before she's allowed to advance to a new sector.
Some of these leaders will be friends or antagonists you've met before, while others will be entirely new faces.
More Aliens!!!
One common thread I've seen is the demand for proper aliens, mainly with showing alien penises depending on the enemy encountered. Well, we've listened and we don't want to disappoint! Starting out with your expedition crew, there will be a unique penis attached to the enemy depending on the Xenos that you're boarding, which will be reflected in the (soon to be animated) artwork!
Penorz:
Anyway, I'm Hyped!
I'll share some screenshots at the end of this post of what I've been working on, but that's about it for now. I'm very excited for this prologue episode. I've always wanted to create something special, namely a sexy space sim management style game, and I think this will scratch that itch.
I plan on opening up a prototype testing phase that anyone can sign up for if they want the earliest of early access on this new episode. I'll have more information on when that will be in the coming week.
I've pretty much been dedicating all of my time towards working on the prologue episode to Light-Space Love (as I mentioned on my SubscribeStar and in my Discord, Episode 2 is coming later rather than sooner due to censorship concerns and that I want to launch this build on Steam). But TL;DR since I haven't posted here, Episode 2 had some pretty extreme content planned, as for the prologue episode, it just so happens that it doesn't include content that is as extreme, so we'll be working on that next instead.
Unrelated to that, I'm also making some pretty significant changes to the story as well -- I just want to get that out there now before anyone is surprised when they see these changes in the coming builds.
Story
So, the prologue episode will be taking place before Linessa properly settles in as Captain of Deep 69, it will follow her journeys as she extends an olive branch to the various faction leaders of the Gal-Sector on behalf of the Federation, forming the very critical relationships that she will be pivotal to the next episodes.
Linessa will have a small crew with her, consisting of some characters you've already met in Episode 1 along with some new characters unique to this setting!
Gameplay
I'm aiming towards a ship management simulation style of gameplay for this episode. It's taking the Exploration Mission mini-game and turning it into a fully-fledged standalone game with lots of fun (and sexy) mechanics!
I've overhauled the combat system, by making the ship battle itself much more simplified, while adding in more alternative approaches to ending an encounter, such as allowing Linessa to choose to take the path of Diplomacy in order to convince her opponent to lay down their weapons, sending your expedition crewmembers to board the enemy's ship and "engage" with their crew, or, just simply forcing them into submission by disabling all of their systems until they're no longer able to fight back.
Additionally, each system on your ship has unique properties that can change the course of an engagement and will make each encounter unique depending on how you want to engage with your opponent.
I'm also doing a few changes to how traversal is handled, with each sector being broken up into sub-sectors with a final encounter that ends with Linessa encountering the faction leader of that sector before she's allowed to advance to a new sector.
Some of these leaders will be friends or antagonists you've met before, while others will be entirely new faces.
More Aliens!!!
One common thread I've seen is the demand for proper aliens, mainly with showing alien penises depending on the enemy encountered. Well, we've listened and we don't want to disappoint! Starting out with your expedition crew, there will be a unique penis attached to the enemy depending on the Xenos that you're boarding, which will be reflected in the (soon to be animated) artwork!
Penorz:
Anyway, I'm Hyped!
I'll share some screenshots at the end of this post of what I've been working on, but that's about it for now. I'm very excited for this prologue episode. I've always wanted to create something special, namely a sexy space sim management style game, and I think this will scratch that itch.
I plan on opening up a prototype testing phase that anyone can sign up for if they want the earliest of early access on this new episode. I'll have more information on when that will be in the coming week.