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spblu

Member
Aug 28, 2017
226
419
I think all these females with big tits, in recent games, had a brain at one point, but as the tits grew.. they sucked up all the fatty brain tissue into the tits.. and now they are all brain-dead

Well, it's my theory at least.. considering that there is a big(and also HUUUUGE) boobs fad that has hit all the japanese DEV in the last few years.. I mean the tits went from pretty good size (nice DDs) to bigger than the female's head.. to as big as half their body.. fucking mind-blowing honestly lol
This guy isn't Japanese and big tits are awesome.
 

DaBouncer

Member
Jan 24, 2020
288
210
This game shows a lot of promise and could be really good if it gets finished, but as of right now there is a lot wrong with it, wait 6-12 months before trying this again.

For an indication of what's wrong:
Saves don't work, I suspect it's not bugged, but not even implemented yet.
Events can be repeated when they shouldn't be, and events that can be repeatable have no continuity, aka it repeats as if it's a first viewing.
Conversations suffer from the exact same issue events have.
Most sex stats don't record, or don't record properly. For example the creampie stats are recorded incorrectly, the amount of cum ejaculated is recorded as amount of times it happened, and the ejaculation amount remains at zero.
The health stat constantly drains as you navigate. Pointless since reaching zero or going into the negatives does nothing yet, but my health reached -1500% just with normal play and exploration.

There are way more issues than just these, but those issues can be chalked up to normal, first alpha release shit, things like the command stat having zero impact on the simulation minigame.

tl;dr Alpha should have been postponed, came out too quickly, game shows a lot of promise, wait a while before trying.
 

spblu

Member
Aug 28, 2017
226
419
This game shows a lot of promise and could be really good if it gets finished, but as of right now there is a lot wrong with it, wait 6-12 months before trying this again.

For an indication of what's wrong:
Saves don't work, I suspect it's not bugged, but not even implemented yet.
Events can be repeated when they shouldn't be, and events that can be repeatable have no continuity, aka it repeats as if it's a first viewing.
Conversations suffer from the exact same issue events have.
Most sex stats don't record, or don't record properly. For example the creampie stats are recorded incorrectly, the amount of cum ejaculated is recorded as amount of times it happened, and the ejaculation amount remains at zero.
The health stat constantly drains as you navigate. Pointless since reaching zero or going into the negatives does nothing yet, but my health reached -1500% just with normal play and exploration.

There are way more issues than just these, but those issues can be chalked up to normal, first alpha release shit, things like the command stat having zero impact on the simulation minigame.

tl;dr Alpha should have been postponed, came out too quickly, game shows a lot of promise, wait a while before trying.
All of these were acknowledged and noted by the creator who made it emphatically clear on their subscribestar (you know, where you're actually supposed to get this stuff without hoisting sails) that this was an unfinished preview (which is what alpha basically means) and didn't even intend to post the game here. Does anyone read anything before they start jacking off?
 

DaBouncer

Member
Jan 24, 2020
288
210
All of these were acknowledged and noted by the creator who made it emphatically clear on their subscribestar (you know, where you're actually supposed to get this stuff without hoisting sails) that this was an unfinished preview (which is what alpha basically means) and didn't even intend to post the game here. Does anyone read anything before they start jacking off?
Why complain about hoisted sails when this is a site dedicated to the craft? Releasing an unfinished preview is a wrong move, regardless of how aware a dev is. Doing so normally kills a project before it even gets off the ground, which isn't an issue for this one because of how obvious the quality currently is, despite that.

If I were to count the games I saw reach a full release compared to the games that were abandoned soon after the first demo, the ratio of released to abandoned would be about a 1:10 ratio.

Fact is, dev posts started mid June, and the time it takes from first post to first demo is usually between 3 to 6 months, if the dev didn't wait and reserve their first post for the demo. Even just another month or two would not have been outside the realm of reasonability. In fact, I'd wish devs took their time with first releases more often, it creates a better first impression for the project. It's just a good practice.
 

OniKuro

Member
May 31, 2017
111
99
Why complain about hoisted sails when this is a site dedicated to the craft? Releasing an unfinished preview is a wrong move, regardless of how aware a dev is. Doing so normally kills a project before it even gets off the ground, which isn't an issue for this one because of how obvious the quality currently is, despite that.

If I were to count the games I saw reach a full release compared to the games that were abandoned soon after the first demo, the ratio of released to abandoned would be about a 1:10 ratio.

Fact is, dev posts started mid June, and the time it takes from first post to first demo is usually between 3 to 6 months, if the dev didn't wait and reserve their first post for the demo. Even just another month or two would not have been outside the realm of reasonability. In fact, I'd wish devs took their time with first releases more often, it creates a better first impression for the project. It's just a good practice.
"Releasing an unfinished preview is a wrong move, regardless of how aware a dev is. Doing so normally kills a project before it even gets off the ground"
this is wrong at so many levels.. usually this depends purely on the size of both the project and the dev, indies can release everything, and if those things are good in some point(code, quality, script, anything) was a win, that's how a lot of big proyects start.
now if you are a AAA dev, here is where that phrase take power, because if u are big the loses are biggers and of course, expensive.

i can have some grammatical errors in English so, srry if it's hard to understand.
 

DaBouncer

Member
Jan 24, 2020
288
210
"Releasing an unfinished preview is a wrong move, regardless of how aware a dev is. Doing so normally kills a project before it even gets off the ground"
this is wrong at so many levels.. usually this depends purely on the size of both the project and the dev, indies can release everything, and if those things are good in some point(code, quality, script, anything) was a win, that's how a lot of big proyects start.
now if you are a AAA dev, here is where that phrase take power, because if u are big the loses are biggers and of course, expensive.

i can have some grammatical errors in English so, srry if it's hard to understand.
A better way to word what I was trying to say is that core mechanics should be implemented fully, and any major bugs be fixed before a first release.

For example:
A disfunctional save system should never exist, either have it working or have a placeholder "not implemented yet" notification.
Event flags set up so event triggers turn off after a single activation. As of right now, after escaping the slavers I can "start" the first quest hundreds of times.
Variables set up so that crucial data is prevented from having an integer overflow, which is rare, or decrease into the negatives, which is very common. I have tested many games, and played many games with major issues that stem purely from a variable going into a negative value when it shouldn't. If this happens, your game is opened up to a whole slew of game breaking glitches and abusable bugs, and that value can be as simple as money, health, or energy for some examples. I've even had saves become bricked because of a variable entering a negative. Worst case I've ever had is losing a save file for a game in alpha with a lot of content, I had spent about 5 hours before encountering a glitch that soft locked my game, all because a value went negative when it's minimum value should have been zero.

When I said unfinished preview, I mean a preview with unfinished core mechanics. Things that are to be expected in a game, or are essential to one. Things like saves, or flags. I'll admit, I should not have lumped the incorrect sex stats in with the other examples I gave, as that is something that can be added later, and isn't crucial. Other things however? Should have been finished.
 
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halftilt

Newbie
Sep 10, 2020
86
417
If halftilt can read this, know sir that what you have made so far looks and is amazing so far gamplay wise and hopefully can see this come to fruition.

Need to know though are there actually pregnancy/breeding content that I am missing in this alpha? By that I mean do the screenshots in the preview are available in the Alpha. No lie though, even if its a demo it does it job by being very attractive to prospective players.

So well done, and hope to see more soon.
Thanks for the feedback -- I'm glad you enjoyed it!

There are plans to include pregnancy in the game -- she does Captain a breeding station, after all -- but I'm debating including her getting pregnant in the next version since a lot of the programming and artwork for skills or dialogue options related to having vaginal sex in the first place are very sparse.

Currently there's only one way to have to have sex, which is in the Simulation, and a second is coming in the next release.


There's a lot of programming that I want to include to change how the game plays when she's pregnant -- mostly related to dialogue with other characters and some pregnancy-specific repeatable events, but I'd like to have a lot of artwork to back it up first which just isn't finished yet, and the artwork that is finished/getting worked on is related to other areas I'm currently working on.


TL;DR
Once there's a decent number of vaginal content finished, I'll start programming pregnancy.

And as someone here mentioned, I don't control the post (not that I mind, I'm terrible at social media anyway), so the screenshots which were some WIP screenshots from my SubscribeStar are misleading to the current version.
 
Mar 14, 2018
199
176
A better way to word what I was trying to say is that core mechanics should be implemented fully, and any major bugs be fixed before a first release.

For example:
A disfunctional save system should never exist, either have it working or have a placeholder "not implemented yet" notification.
Event flags set up so event triggers turn off after a single activation. As of right now, after escaping the slavers I can "start" the first quest hundreds of times.
Variables set up so that crucial data is prevented from having an integer overflow, which is rare, or decrease into the negatives, which is very common. I have tested many games, and played many games with major issues that stem purely from a variable going into a negative value when it shouldn't. If this happens, your game is opened up to a whole slew of game breaking glitches and abusable bugs, and that value can be as simple as money, health, or energy for some examples. I've even had saves become bricked because of a variable entering a negative. Worst case I've ever had is losing a save file for a game in alpha with a lot of content, I had spent about 5 hours before encountering a glitch that soft locked my game, all because a value went negative when it's minimum value should have been zero.

When I said unfinished preview, I mean a preview with unfinished core mechanics. Things that are to be expected in a game, or are essential to one. Things like saves, or flags. I'll admit, I should not have lumped the incorrect sex stats in with the other examples I gave, as that is something that can be added later, and isn't crucial. Other things however? Should have been finished.
Bruh you're complaining about shit that's not released to you. Stahp.

"I stole this half-built ship, and it doesn't even float! What do these ship builders think they're doing??"
If dev wants to try and drum up early business with pre-alpha WIPs, to their private subscribership, that's their choice. And clearly it's already gotten them a lot of attention, so it might be a successful choice. It's a lot of armchair criticising you're doing there, with little to no reason. Go start an investment fund and set yourself up as a game publisher if you wanna make those critiques, not complain about shit you've pirated.
 

Shadowclonezero

Active Member
Sep 21, 2017
808
432
This guy isn't Japanese and big tits are awesome.
well you can have your opinion of course.. I think big tits can be great too, but not tits that are as big as the girl's head..

also, I was talking about the fad of the recent years for the Japanese DEVs.. it's fine if this guy isn't japanese.. just says that the Japanese Dev fad reached other countries too..

side note: just so you realize, I have nothing against this game.. I was just mentioning the fad that happened for the last years.. it's actually to the point now of some Japanese DEVs started going from big tits.. to HUUGE tits.. to now just drawing fats chicks(I don't mean just thicc thighs.. I mean actual fat chicks) with HUUGE tits.. everything is getting bigger lol
 
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nogling

Member
Jul 26, 2021
101
66
No the tags applied to the game are there for people to find the type of games they want, if that content is not in the game now, then that makes those tags worthless, people can simply add any tags they want and say, yes we are going to add it sometime, even if that sometime is two or three years down the road, or if ever depending on how the do their development of the game.
LOL dude you sound autistic and overtly literal. Might I remind you of the game description?

"Commander of Repopulation Colony: Deep Six Nine.
Deep Six Nine is one colony in the galaxy among many that were founded by the Federation.
The Federation is responsible for assisting Xeno species that are in danger of extinction by helping them reproduce.
The Federation achieves this goal by utilizing genetic technology that allows members of the Federation,
to get impregnated by (or to impregnate) members of different species."

-Repopulation Colony Deep 69...
-Assist xeno species reproduce so they don't go extinct...
-Genetic tech allowing impregnation...

Stop sperging out and go fondle your cock to another game if you have no patience to wait for literally an update or two from a solo dev doing this in Godot all by himself.

If you can't see this is going to be totally about impregnation and breeding then just go away so we don't have to listen to you whine impatiently.

It's tagged so people can bookmark it as something of interest. I don't care if actual pregnancies aren't in it yet because it's a 0.1alpha tech demo and I'm not an entitled cunt complaining that everything isn't instantly available rIgHt NoW DaMmIT!!
 

DaBouncer

Member
Jan 24, 2020
288
210
Bruh you're complaining about shit that's not released to you. Stahp.

"I stole this half-built ship, and it doesn't even float! What do these ship builders think they're doing??" If dev wants to try and drum up early business with pre-alpha WIPs, to their private subscribership, that's their choice. And clearly it's already gotten them a lot of attention, so it might be a successful choice. It's a lot of armchair criticising you're doing there, with little to no reason. Go start an investment fund and set yourself up as a game publisher if you wanna make those critiques, not complain about shit you've pirated.
Again, this is a pirating site, second, criticism from people that haven't paid is still valid and useful. This isn't even a pre-alpha, so I don't know where you got that one from. It's not like I'm calling the game shit, I'm just saying it should have been worked on more before a first release.
 
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Ramenlord2001

Member
Jul 14, 2021
129
47
This game definitely has a bright future though I mainly got it cause it said it uses table top game mechanics and the fact you get pregnant and giving birth is a thing in this game not sure it shows it though if it does instant 5 stars from me
 

Ramenlord2001

Member
Jul 14, 2021
129
47
I'm gonna have to drop this game if they keep saying 'fark' instead of 'fuck'. What the fark is that? This is a fucking porn game, cut the kiddie talk.
It could have just been a typo it is one person working on The Whole game apparently
 
4.30 star(s) 24 Votes