Awesome. I had bought the game in the past so I hopped right in with mtool. But the bing translation is not nearly as good as the 1.04 one from here. A bit worried about transferring the 1.04 mtl to 2.1.2 because there seems to have been some major changes. Any thoughts?You all know what's up.
Don't do that. The translations change the core files... all of them, instead of adding on top. Just porting over the modified files would result in you running 1.04 again, if it runs at all.Awesome. I had bought the game in the past so I hopped right in with mtool. But the bing translation is not nearly as good as the 1.04 one from here. A bit worried about transferring the 1.04 mtl to 2.1.2 because there seems to have been some major changes. Any thoughts?
I'm also working on a translation but unfortunately I seem to have broke something because after a certain point the birth mechanic no longer works. Did you figure out why this happens? Is it related to translating the script? I'm using translator++You all know what's up.
You must be registered to see the links
That's Deep Seeker 2.1.2, MTL, decompiled. I launched the game and walked around, so I know it functions on a base level, but more testing is obviously needed, didn't touch the scripts file so a bunch of menu items were missed, yadda yadda.
This time, though, I'm smart enough to give a folder link instead of a direct one, so I won't need to update links every time changes are made. Progress!
Don't fuck with the scripts file.I'm also working on a translation but unfortunately I seem to have broke something because after a certain point the birth mechanic no longer works. Did you figure out why this happens? Is it related to translating the script? I'm using translator++
I mean for MV and MZ at least there is the option of using a text editor, like notepad/Notepad++ etc directly on the json and js files xDDon't fuck with the scripts file.
I 'think' that T++ can't actually write japanese characters when saving code, so it's kinda all or nothing on a file-by-file basis.
Obviously, this can fuck over game code super hard, so just isolate what files fuck things and don't touch. Don't even overwrite after exporting the project, use full vanilla.
Yeah, additional research revealed that T++ is the second best option for RPGM translation... out of two... and the first is RPGM itself.
Lilim Drive's stuff is encrypted. rv.data files.I mean for MV and MZ at least there is the option of using a text editor, like notepad/Notepad++ etc directly on the json and js files xD
Actually, I successfully reversed-engineered the entire game and then I DIED. X3Lilim Drive's stuff is encrypted. rv.data files.
I wish I could edit JSONs directly. Perhaps I could figure a way to get Translator++ to output text files, so I could edit them manually, maybe the game would respect them...
I mean that sounds like normal stuff, you need to curate what T++ does, or it will try and translate references and stuff in the scripts, which ofc breaks thingsActually, I successfully reversed-engineered the entire game and then I DIED. X3
SUS the Translator++ on it and start TEST running it only to find out dat GAWD DANGIT sum stupid SCRIPT error keeps popping up every time I run into pink-ish mushrooms dat made my avatar lewd. >:/
I can also view and edit scripts as well since I got the RPGMaker Editor dat works with dis game. :3
View attachment 2209695
Already curateed it. >w>I mean that sounds like normal stuff, you need to curate what T++ does, or it will try and translate references and stuff in the scripts, which ofc breaks things
Well... according to the OP at least(I haven't actually downloaded the game), the game is a RPGM XP game... so no wonder you are getting issues if you try and use VX on it, for all intents and purposes each version of RPGM is completely seperate engines, and as such engine and game needs to ALWAYS matchNOTICE: Do not, and I mean DO NOT use English Version of RPG Maker VX tool on dis game.
I been straining over the Translator++ to figure out why my game keeps crashing and found out dat it was the English Version of RPG Maker VX dat was changing sum things in the scripts (IDK wat because I'm to busy 2 go hunt dat crap down).