Create and Fuck your AI Cum Slut –70% OFF
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3.90 star(s) 11 Votes

EmilIrving

Member
Jun 29, 2017
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First QTE is too fast as well (perhaps not as fast as the next one but impossible to finish correctly). Moreover, visual representation makes it difficult to spot what the next move is.
Eh, I am able to do the first QTE. But that's due to me playing fighting games in general. The only exception is that the visual for the tentacle hole is sometimes hard to tell, so I get caught off guard. Anyhow, there's an update that make it so there should be less keys and more time.
 

drchainchair2

Member
Mar 28, 2020
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The problem with the QTE plugin used is that it is based on frame count. This game doesn't lock to 60fps, so if you're playing on a 144hz+ monitor with the game at 144fps+, it's really hard.

If you want a single line edit, open up ChainCommand.js from the www\js\plugins folder, scroll to the bottom, find this line of code, and add a multiplier

if (args.length > 1) ChainCommand.time = parseInt(args[0]);

such as

if (args.length > 1) ChainCommand.time = parseInt(args[0]) * 2;
 
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Spenser4

Member
Jan 8, 2019
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Darn, game is too buggy and sluggish to enjoy right now. Shame, kind of liked exploring this bizzare world. By the way, how to get companions? Or its for alternative starts right now?
 

Alicja Erberg

Member
Jun 28, 2017
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Darn, game is too buggy and sluggish to enjoy right now. Shame, kind of liked exploring this bizzare world. By the way, how to get companions? Or its for alternative starts right now?
The fastest way to get them is to start with Dr. Brigit - that way you ignore intro and go straight to the game. Then - when starting exploring the dungeon you click on "change party" and then in 4 rows you select from the 5 characters whom you want to be in your party.
 
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i dond dog

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Aug 6, 2024
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The fastest way to get them is to start with Dr. Brigit - that way you ignore intro and go straight to the game. Then - when starting exploring the dungeon you click on "change party" and then in 4 rows you select from the 5 characters whom you want to be in your party.
i had to restart my game after the beast took all my girls and i cant rescue them sadge. maidenless doge.
 

Spenser4

Member
Jan 8, 2019
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The fastest way to get them is to start with Dr. Brigit - that way you ignore intro and go straight to the game. Then - when starting exploring the dungeon you click on "change party" and then in 4 rows you select from the 5 characters whom you want to be in your party.
Yeah, thats one of the alternative starts what i mentioned. Was curious about how to make companions in main story, but guess its not implemeted then. Kind of sad, because fighting alone is not fun and too tedious. Thanks for answering tho.
 

shundi82

Member
Sep 7, 2022
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Yeah, thats one of the alternative starts what i mentioned. Was curious about how to make companions in main story, but guess its not implemeted then. Kind of sad, because fighting alone is not fun and too tedious. Thanks for answering tho.
You can get companions via the main route - though I never used them.

Solo'ing is at least a tad challenging at the start.
Midway even going solo is way too easy.
Lilith Descent has a wonky balance - especially after you've beaten the first boss.

ld.JPG
ld_2.JPG
 
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HikkiG

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Dec 12, 2020
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Wonder if Saki is going to be playable, I think he swords are in the game files too.
But yeah shame the game still needs alot of basic features implemented and it takes a long time for even one to be added.
 
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drchainchair2

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Mar 28, 2020
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Wonder if Saki is going to be playable, I think he swords are in the game files too.
But yeah shame the game still needs alot of basic features implemented and it takes a long time for even one to be added.
That's because the dev is using massive IF/ELSE chains in the most inefficient manner possible in RPGMV. It's basically a fight with the toolkit to make even simple features work. It seems using loops is a completely foreign concept.

I made a few small edits, like making the Goblin Champion system actually work since a single var wasn't incremented properly during the breeding rituals, but copy/paste 5 times for each playable character is nearing Geneva convention levels of war crimes.

This game is doomed to forever be in development hell because developing this game itself is hell. Which is unfortunate, because some of the elements are really good.
 
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Spenser4

Member
Jan 8, 2019
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You can get companions via the main route
Thats great, but how tho? Need to complete specific quest, beat someone or what? I think i beated first boss in the past, but dont remember getting any companions after. Maybe thats changed, who knows.
 

HikkiG

Active Member
Dec 12, 2020
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You get Treu and Samara after beating the first boss TWICE. Not sure why it was done this way, but there it is.
Yeah it's kinda weird, I guess because the first time is not a "true" victory. This is my cope.
 

Spenser4

Member
Jan 8, 2019
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You get Treu and Samara after beating the first boss TWICE. Not sure why it was done this way, but there it is.
Oh, thank you very much, finally got my answer:)
Man, thats so darn stupid. You get this super complex system with bajillion status effects to use, only to end up not using it at all, because heroine wandering along first 4-6 hours and its just not efficient to bother with it. And i was done with game after first boss anyway.
Same with skill upgrades, which is you get from bosses only, if i am correct? So you dont get any fun progression in terms of abilities either. Such a mess.
Shame, really. Really love the art style and this bizarre atmosphere overall. So much better than countless soulless AI "games".
 

SpanktankART

New Member
Jun 5, 2018
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That's because the dev is using massive IF/ELSE chains in the most inefficient manner possible in RPGMV. It's basically a fight with the toolkit to make even simple features work. It seems using loops is a completely foreign concept.

I made a few small edits, like making the Goblin Champion system actually work since a single var wasn't incremented properly during the breeding rituals, but copy/paste 5 times for each playable character is nearing Geneva convention levels of war crimes.

This game is doomed to forever be in development hell because developing this game itself is hell. Which is unfortunate, because some of the elements are really good.
This is the kind of raw and detailed critique I respect this site for, appreciated man.

I also found and fixed the same error with the Goblin variables. I've begun moving most of the variable and image conditions off else/ifs to script variables and loop conditionals, it's cut down on the event bloat by more then half and it's made assets so much easier to manage.

I'll also axe that extra run before you recruit Treu and Samara, that's great feedback and that section didn't add anything.

Like I mentioned in the Subscribstar post I'm testing a combat overall so I'll need a bit of time.

Thanks for playing the game guys.
 

drchainchair2

Member
Mar 28, 2020
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This is the kind of raw and detailed critique I respect this site for, appreciated man.

I also found and fixed the same error with the Goblin variables. I've begun moving most of the variable and image conditions off else/ifs to script variables and loop conditionals, it's cut down on the event bloat by more then half and it's made assets so much easier to manage.

I'll also axe that extra run before you recruit Treu and Samara, that's great feedback and that section didn't add anything.

Like I mentioned in the Subscribstar post I'm testing a combat overall so I'll need a bit of time.

Thanks for playing the game guys.
I like this game. I think some of the systems are great, especially the entire subjugation game loop. But it also does a few things in a poor way and the UI is a monstrosity. I am happy to hear about your success.

It's also actually two vars not just one - active goblin count and total births.

For some immediate feedback:
1. Fancy fonts are for the main title and sometimes menus. Maybe it's just me, but my frustration went down significantly when I changed the gamefont to arial. I changed it manually in gamefont.css, but I found this ( ) after a quick google.

2. There should not be an entire conversation blocking interaction with utility/shop NPCs every time. Intro convo is fine, flavor text during menu interaction is fine, but the menu should be immediate outside of a quest/event. Saving the game at a manling feels like Samara's anus after being captured by the berserker.

3. I mentioned this in another post, but if you missed it, the QTE plugin chosen (ChainCommand) uses frame count and not actual time elapsed. By default, RPGMV renders at your monitor refresh rate, so it's busted hard on high refresh rate screens. A simple fix would be to just grab a plugin that caps fps like FPSLimit and set it to 60.

4. The Goblin Warden (dude with the basket of gremlins) should capture party members if they are in a sex grab and the party escapes, making the behavior of special grabs consistent with the Dithonian.

5. Faction buffs should not be permanent. They should last for some amount of time before dropping off before needing to be refreshed by a faction activity again.

For some suggestions:
1. I played around with it, making the goblin breeding ritual increase character fertility since it's a variable anyway. Nice for flavor and it represents goblins well. To counteract it I made the Dithonian decrease fertility on each birth, but having the fertility values drift back to default on each time passage while not subjugated would also work.

2. Goblin Warden can be spawned in the regular map by a faction activity to go out hunting.

3. Not sure how this jives with your idea of balance, but I added the "Seal Ability Type: Escape" attribute to the Restrained and Gagged states because I thought it was more fun for the berserker.
 

HikkiG

Active Member
Dec 12, 2020
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Oh, thank you very much, finally got my answer:)
Man, thats so darn stupid. You get this super complex system with bajillion status effects to use, only to end up not using it at all, because heroine wandering along first 4-6 hours and its just not efficient to bother with it. And i was done with game after first boss anyway.
Same with skill upgrades, which is you get from bosses only, if i am correct? So you dont get any fun progression in terms of abilities either. Such a mess.
Shame, really. Really love the art style and this bizarre atmosphere overall. So much better than countless soulless AI "games".
I still prefer doing full party since you can stack so many buffs and combo off your party into doing some serious damage with Destiny and Treu, while Samara can summon an extra body while playing CC+Support.
 

shundi82

Member
Sep 7, 2022
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I still prefer doing full party since you can stack so many buffs and combo off your party into doing some serious damage with Destiny and Treu, while Samara can summon an extra body while playing CC+Support.
But who would you need all that extra damage for?

Once Destiny has her first skill (Vanguard Wave) and nice equipment (which you'll get by just roaming around for a bit w/o any enemy contact), she'll kill any regular mob group right at the start by just keeping "A" pressed.

Then, once you've clipped a few bosses (at around lv 12), you'll have enough skills/levels to kill any Dithinion within the first round, if the Twin Bracelets proc - otherwise he'll be gone by round 2.

A group wouldn't give you any time advantage afaik, because you'd have to bring the other team mates up level-wise, too.

So you'll have to do some grinding no matter what.
And solo'ing w/ Destiny that literally just boils down to "hold down A" for mob groups (which are a time waste anyway).
And for the 1st boss it's "Charge" + Hack Slash + Magic Spear - or later just Charge + Execution.
I'd argue that's even faster than issuing commands to a whole group.

The meta just renders most parts of the game irrelevant.
Collect items, get lucky at some point, then just farm the bosses in the most boring/fast way.
Rinse and repeat until you're OP - and get bored to death with what's left of the game.

PS: This might come across way harsher than warranted.
I actually keep recommending Lilith Descent when people ask for good fem protag RPGMs.
It's more the frustration of seeing the great ideas of Spanktank not being able to play out effectively.

It's like behind the veneer of sluggish animation/UI and disjointed systems/events there is something great waiting for us.
And with each update I hope, that it's finally starting to break through.
 
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3.90 star(s) 11 Votes