F95 is a great community with passionate people (more on that later),
but from a business standpoint (income/profits) it's not a major factor on a game's success.
Success is measured by monthly or yearly profit, and profit growth.
Freshwomen made amazing marketing push prior to going on steam, and was preparing for it for a few months prior to launch, it was not at all similar to Being a DIK that has a cult like following for many years now. so Freshwomen is a much closer example for me to mimic, high production value and business first outlook on project development.
Sadly this is the only way we can keep doing creative for the long run.
And I also don't like the honey select type of games
, they give me pado vibes haha, and level of details make it less realistic, but funny enough honey select itself was my intro to the genre, its the first game I actually played long before I knew what AVN even was, then I found being a DIK and now I'm making an AVN haha.
Also wanted to mention the changes are not visual only - but also story and dialogue, not to worry code is always solid so you don't need to replay if you don't want too, but its highly recommended as I changed a-lot more then just the visuals for instance
the dynamic with Jezz, the Queen and especially with Gwen, so there are more reminiscing about the past to show they have a long history together, which I thought was missing, also I've added some references to the castle and the local area, so you'll now get some bearings and names of the places you'll visit, for instance the names of the forest, village and castle, even the lake you'll visit or the cliff you'll go to etc, and much more.
Lots of these changes came about after conversations with people here in our community on f95!
so this was the best decision I made - to do the early access here!
I truly appreciate each one of you guys and your very strong opinions!