Liliths Throne is, at first glance, an impressive game with a rich array of customization options and fetishes to explore. Unfortunately, it suffers from several crippling issues that hamper its potential.
Development began in 2016 by Innoxia (sole developer), who started off as an inexperienced coder, with all signs pointing to someone who was/is self-taught. Even though she has learned and improved over the years, the game was built on rocky foundations that had to suffer multiple revamps just to keep up with the ever-growing list of demands and ambition from the developer (and partially the community). This holds true even to this day.
I have followed this game since 2017. Initially, I was enthusiastic and optimistic but over time I started to realize a few glaring issues with this whole project. Innoxia is an impulsive developer who lacks focus. She rarely meets her own deadlines, refuses to hire help, and suffers from a long track record of dishonesty and lack of transparency. (I.E; Progress on the main story had been halted since 2018 in favor of side-content. For 2 years, in almost every post, she told us she was making progress on the Fields/Elis (main story) and that the next update would deliver on her promise. In January 2021, we learned that she hadn't even started on it yet. [*1]) Alternatively, she begins to work on something, loses focus/motivation halfway through and moves on to something else instead, leaving half-baked content behind.
To segway into that, a lot of content in the game is unfinished and shallow. The expression "Wide as an ocean, deep as a puddle" fits this game to a tee. It offers a lot of customization and fetishes but none of them have any impact in the game. This affects the sex scenes as well, as despite all the fetishes the game offers, they are hardly explored or in-depth to make it interesting and fresh over long periods of time. Balance in the game is basically non-existent, meaning you can become rich and powerful early on if you know what you're doing. Updates are relatively frequent, but actual progress is not. Little has changed in 2 years of development, aside from minor side-content, some of which is pretty niche and/or fan-servicing (poorly written too).
Overall, the game offers several hours worth of fun for new players, but it's a load of wasted potential in the hands of a developer that doesn't know what to do with it.
[*1] Addendum: In June of 2021, we have finally reached Elis, even if unfinished and filled with placeholders.
[Edited at: 6/6/2021 -- Reason: Changed review to keep up with the present state of the game. Main point still remains though I shortened it to make it easier to read.]