I'm coming to the conclusion that the biggest obstacle to the development isn't Inno working alone or her unrealistic timeframes, it's the fact she bends all too easily to whatever the community wants.
Exactly.
You've been on the blog from a long time... remember the first months, she was looking around periodically, answering, and even taking ideas. It wasn't bad, because a blog is much manageable than Discord.
But still, she indeed accepted pretty much any type of input, some of it was useful, others... not so much.
As I've said, she has the type of personality that can't say "no".
Discord, being much... faster, it quickly gets overloaded with "suggestions", and that's whats killing her.
Again, she should had done a quick mapping, some content (story and sanbox) and develop a full system. Once that done, she could "sell" or "rent" the system, which would give her some income on one side, while at the same time opening horizons (meeting new fellow developers for help, as well as a way to advertise), which could help the game development without that much dependance on Patreons.
Now, for example, there's another game that has "rented" the system. This should have been happened months (if not a year) ago.
Unfortunately, any type of private "place" tend to gather zealots.
Take Fenoxo's site, which is a godawful place to say anything; but Fen is doing great, because he just gives a fucking damn about what the douchebags there ask.
Inno should... no, she
needs to do the same. Let the fans cook their ideas there, and rabble as much as they want, but keep doing
her stuff.