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Scapdra1

Newbie
Feb 3, 2021
67
56
Looking through all the updates in the past 6 months, my previous hypothesis about Inno having a ghost writer in the beginning of this project is starting to solidify into a theory. the quality and style of writing has changed so drastically its seems like two different people worked on it.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Looking through all the updates in the past 6 months, my previous hypothesis about Inno having a ghost writer in the beginning of this project is starting to solidify into a theory. the quality and style of writing has changed so drastically its seems like two different people worked on it.
Honestly, if Nyan's quest was written by someone else I wouldn't be even slightly surprised. It's not even written like it's for a game. It constantly forces you to follow someone's very specific fantasy and removes basically all player agency and choice. It really feels like someone wrote their fantasy for Nyan and then sort of almost made it into a game, but not really.
 

HerrLeutnant

Member
Sep 17, 2020
240
212
Don't give her ideas. If she implements this it'll take another month to get any new content.
I don't know much about the Dev of this game, but it's starting to give serious YandereDev vibes. The one who streams more than he codes. Not judging either one by the way.

I could see it, but that tease damage and physique reduction, ouch. I'm not sure it would be worth it except as a roleplaying set that you wouldn't use if you were serious about winning.
Hey, atleast it guarantees that your character will be safe from hostile encounters during the arcane storm xD , like...

"Come on, I just wanna fu-... Oh... Ummm, on second thought, I'm good, bye."
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Looking through all the updates in the past 6 months, my previous hypothesis about Inno having a ghost writer in the beginning of this project is starting to solidify into a theory. the quality and style of writing has changed so drastically its seems like two different people worked on it.
Indeed, the writing in early existing parts isn't bad, not the best, but not nearly as bad as recent additions. The Nyan rework...that is horrifyingly bad to the point of being a near polar opposite in quality.

Honestly, if Nyan's quest was written by someone else I wouldn't be even slightly surprised. It's not even written like it's for a game. It constantly forces you to follow someone's very specific fantasy and removes basically all player agency and choice. It really feels like someone wrote their fantasy for Nyan and then sort of almost made it into a game, but not really.
I mean it WAS a request, so naturally it follows a specific path. I just wish said request had taken the actual character or previous work on her into account and that it didn't end up babying her the entire time. She may be timid, but she is capable of her own decisions and standing up for herself, she would have to be in order to run a business like she does.

I don't know much about the Dev of this game, but it's starting to give serious YandereDev vibes. The one who streams more than he codes. Not judging either one by the way.



Hey, atleast it guarantees that your character will be safe from hostile encounters during the arcane storm xD , like...

"Come on, I just wanna fu-... Oh... Ummm, on second thought, I'm good, bye."
Oh please, even YandereDev is better than this, at least his game is up to demo level, not just early alpha, but a taste of the actual final product. This game isn't even close to that level with only a two year difference. September 1st, 2016 for Lilith's Throne, March 31st, 2014 for Yandere Simulator. The latter is where it should be considering how big a project it is, but the former is well behind where it should be.

As for this set we've been discussing, it does protect from storms, true, but is the cost really worth that.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,166
2,477
Honestly, if Nyan's quest was written by someone else I wouldn't be even slightly surprised. It's not even written like it's for a game. It constantly forces you to follow someone's very specific fantasy and removes basically all player agency and choice. It really feels like someone wrote their fantasy for Nyan and then sort of almost made it into a game, but not really.
Shamefully, that's a trap into which so many smut game writers seem to fall. We're dealing with one of mankind's most potent emotions here, after all.
 

Thrashheap

New Member
May 6, 2019
1
0
For a trip down memory lane, here's the blog post for New Year's Day, 2019.



This was about a week after Meraxis had her name changed to Meraxis, for those of you who remember back then.
 

atomicp

Member
Feb 25, 2018
364
875
Speaking from a writer's POV, that's just lazyness.

If the person has set a goal and that goal must be met, it's better off as a spin-off story than part of a work of interactive fiction.

You can't have it both ways, there's no way to please everyone. In fact, it might even make people who would support the kind of content being used, bitter.
 
Mar 28, 2018
88
193
Lol "does Inno know how to code". But yeah, he/she provides the source code to what looks like tens of thousands of lines of code built on a custom game engine versus a guy who can't even write anything better than if statements. Inno is way out of Yandere's league in terms of code. Correct me if I'm wrong.

His/her code seems to be very easily readable too. I was able to mod the game slightly in my free time. I wouldn't say what he/she is doing is necessarily hard though. Just incredibly time-consuming. He/she needs a team for this game but who would want to split $5000 a month lmfao that would truly suck.

Also, working with people or getting people to help could very well end up with someone completely butchering his/her game or that person suing him/her for whatever reason. Working alone is just way less drama.
Plus, the source code is freely available. If someone wants to create their own game using LT's code they can. They can even start their own development team and I'm pretty sure they can make money off donations.
 
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Sarkath

Active Member
Sep 8, 2019
531
908
At this point I'd say the biggest issue is the over-reliance on JavaScript. Given that the flame graph indicates that evals consume 70% of all CPU time with much of the rest of that going to the JavaFX libraries, I'd wager (a very small amount, yes, but it still counts!) that the only reason the scheduler is even a factor is because it's the thing that triggers most of those rampant eval calls.
I started replacing the JavaScript engine with Spring EL in my fork today. While the game isn't fully functional yet, the initial results are very promising. If anyone has any heavy saves that they wouldn't mind sharing so that I could give it a more thorough test I would greatly appreciate it! :)

The only downside to my changes is that it's going to break existing XMLs due to the way that SpEL handles expression variables, so I'm going to take the opportunity to make things a bit cleaner on that front as well.

Lol "does Inno know how to code". But yeah, he/she provides the source code to what looks like tens of thousands of lines of code built on a custom game engine versus a guy who can't even write anything better than if statements. Inno is way out of Yandere's league in terms of code. Correct me if I'm wrong.
I tend to agree. From what I've seen, the best parts of YanSim are pre-bought assets while Inno developed LT more or less from scratch. The quality of the code base is all over the damn place, but at least Inno knows what switch statements are. :p
 
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Mar 28, 2018
88
193
I honestly just want our own houses. It's so annoying having my own harem in someone else's house. The whole entire slave thing in someone else's house is so dumb. Never heard of such a thing in my life. Just ruins the whole slave/guest system
 
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SordidDreams

Member
Jul 27, 2019
255
281
I honestly just want our own houses. It's so annoying having my own harem in someone else's house. The whole entire slave thing in someone else's house is so dumb. Never heard of such a thing in my life. Just ruins the whole slave/guest system
It's supposed to provide a point of familiarity in this strange magical world and make the main character's situation more relatable for individuals still living with their parents. Inno may be the butt of many jokes here, but this element in particular shows that she has a very good understanding of her audience.
 
Mar 28, 2018
88
193
It's supposed to provide a point of familiarity in this strange magical world and make the main character's situation more relatable for individuals still living with their parents. Inno may be the butt of many jokes here, but this element in particular shows that she has a very good understanding of her audience.
It isn't really all that strange after the first 3 hours of playing it. And I see where you're coming from in regards to living with your parents. The incest dynamic between the PC and Lilaya was great and it's great because you get to live with her, though...
I still don't really understand why people would want a harem in their parent's house. Especailly after they choose to explore the slave system. Inoxia promised that he/she would add support for buying our own houses. It would be nice to have a choice to live on our own, but I have no problem waiting until he/she adds it though. I understand people really want field content and TBH I guess I'd rather have field content as well. Besides I'm too busy to play the game anyway. Hope the game starts to progress sooner or later.
 

anon707

Member
Jun 13, 2018
295
547
Inoxia promised that he/she would add support for buying our own houses
There's a lot of things that was promised for Dominion, but Inno got sidetrack with so many other things along with hitting walls with her own code slow her down so much that she basically get cant get anything meaningful done anymore. Instead of owning property in the city we get a bunch of half assed or unfinished quests.
 

KoalaSlam

New Member
Mar 2, 2020
13
19
For those wanting naturally spawning Dragons, you're going to need to do some file modifications.
Dragons, like Hyenas, are not set up to spawn in the world by default. I've previously done a tutorial on fixing this:


The process is basically the same, except for a few caveats
  1. you want to look in the res/race/dsg/dragon/subspecies folder
  2. you need to search for the <worldlocations/> container instead of <worldlocations> as there are no definitions for any of the subspecies
  3. you need to replace the <worldlocations/> container with a set of opening and closing tags (<worldlocations> *your code here* </worldlocations>), be careful of the placement of the slash
Once you've edited the code and rebooted the game, they should start turning up as encounters.
This should also let children spawn as well since I think it's the same code
What do you mean by "Your code"? Honestly im REALLY bad at coding and I dont understand coding language at all even when its explained so I would pretty much need a video tutorial or something. I'm editing the file in notepad++ and am I supposed to replace the worldlocations/ ? I'm trying to find dragon offspring but it says they cant be summoned cause of "sub species thingy" :p Any help is appreciated
 

BaloneyAmone

Active Member
Mar 3, 2021
604
1,137
What do you mean by "Your code"? Honestly im REALLY bad at coding and I dont understand coding language at all even when its explained so I would pretty much need a video tutorial or something. I'm editing the file in notepad++ and am I supposed to replace the worldlocations/ ? I'm trying to find dragon offspring but it says they cant be summoned cause of "sub species thingy" :p Any help is appreciated
In the subspecies folder, the spawns (as well as other information) for most of the races and their sub-races are kept as xml files, which is a language like HTML that the game's code reads to control some parts of the game. Each sub-race of a given race is kept as a separate file in Lilith's Throne/res/race/(mod-maker's name)/(race name)/subspecies. For dragons, it is located in /res/race/dsg/dragon/subspecies , the relevant file in here being dragon.xml
Specifically, there are the <regionLocations> and the <worldLocations> tags within these files, which govern the parts of the world the race can spawn in. The former is for general map areas, and the latter is for specific locations. Each region/location also has a separate spawn rarity defined, which sets the base encounter chance before any multipliers by furry preferences are brought into consideration.
By default, dragons do not spawn in Dominion, since they can only spawn in volcano, desert, and mountain tiles, all of which being part of the world map, which does not have any encounters programmed, thus meaning that they do not natively occur in-game (AFAIK; they might be able to spawn as slaves, but I haven't seen it before). In each of those regions, it is an extremely rare spawn.
To have it spawn in Dominion, there are two options: first, you can simply add Dominion as a region that dragons can spawn in under the regionLocations tag. It would look something like this, assuming you wanted to keep their mystique:
XML:
    <regionLocations>
        <region rarity="ZERO_EXTREMELY_RARE">VOLCANO</region>
        <region rarity="ZERO_EXTREMELY_RARE">DESERT</region>
        <region rarity="ZERO_EXTREMELY_RARE">MOUNTAINS</region>
        <region rarity="ZERO_EXTREMELY_RARE">DOMINION</region>
    </regionLocations>
Alternatively, if you wanted them to spawn in a more specific location, say if you wanted them to spawn in the Nightlife Club, you would have to change <worldLocations/> (which closes itself in the same line since there's nothing to put in) into something like this:
XML:
<worldLocations>
    <world rarity="ZERO_EXTREMELY_RARE">NIGHTLIFE_CLUB</world>
</worldLocations>
There are several options documented in from the source code in case you wanted them to be either more common or even more rare, in which you would change the rarity="" to be your desired rarity. As an example, let's say that dragons, despite living so far away from Dominion, really enjoy clubbing, and fill up the Nightlife club most nights, despite otherwise not being in the city:
XML:
<worldLocations>
    <world rarity="FOUR_COMMON">NIGHTLIFE_CLUB</world>
</worldLocations>
This will cause them to be frequently-seen in the Nightlife Club, though they still won't spawn in Dominion at-large unless you happened to also edit the regionLocations, since worldLocations controls specific parts of the map rather than overarching areas.

I hope this helps.
 
Last edited:

KoalaSlam

New Member
Mar 2, 2020
13
19
In the subspecies folder, the spawns (as well as other information) for most of the races and their sub-races are kept as xml files, which is a language like HTML that the game's code reads to control some parts of the game. Each sub-race of a given race is kept as a separate file in Lilith's Throne/res/race/(mod-maker's name)/(race name)/subspecies. For dragons, it is located in /res/race/dsg/dragon/subspecies , the relevant file in here being dragon.xml
Specifically, there are the <regionLocations> and the <worldLocations> tags within these files, which govern the parts of the world the race can spawn in. The former is for general map areas, and the latter is for specific locations. Each region/location also has a separate spawn rarity defined, which sets the base encounter chance before any multipliers by furry preferences are brought into consideration.
By default, dragons do not spawn in Dominion, since they can only spawn in volcano, desert, and mountain tiles, all of which being part of the world map, which does not have any encounters programmed, thus meaning that they do not natively occur in-game (AFAIK; they might be able to spawn as slaves, but I haven't seen it before). In each of those regions, it is an extremely rare spawn.
To have it spawn in Dominion, there are two options: first, you can simply add Dominion as a region that dragons can spawn in under the regionLocations tag. It would look something like this, assuming you wanted to keep their mystique:
XML:
    <regionLocations>
        <region rarity="ZERO_EXTREMELY_RARE">VOLCANO</region>
        <region rarity="ZERO_EXTREMELY_RARE">DESERT</region>
        <region rarity="ZERO_EXTREMELY_RARE">MOUNTAINS</region>
        <region rarity="ZERO_EXTREMELY_RARE">DOMINION</region>
    </regionLocations>
Alternatively, if you wanted them to spawn in a more specific location, say if you wanted them to spawn in the Nightlife Club, you would have to change <worldLocations/> (which closes itself in the same line since there's nothing to put in) into something like this:
XML:
<worldLocations>
    <world rarity="ZERO_EXTREMELY_RARE">NIGHTLIFE_CLUB</region>
</worldLocations>
There are several options documented in from the source code in case you wanted them to be either more common or even more rare, in which you would change the rarity="" to be your desired rarity. As an example, let's say that dragons, despite living so far away from Dominion, really enjoy clubbing, and fill up the Nightlife club most nights, despite otherwise not being in the city:
XML:
<worldLocations>
    <world rarity="FOUR_COMMON">NIGHTLIFE_CLUB</region>
</worldLocations>
This will cause them to be frequently-seen in the Nightlife Club, though they still won't spawn in Dominion at-large unless you happened to also edit the regionLocations, since worldLocations controls specific parts of the map rather than overarching areas.

I hope this helps.
Holy crap thanks alot for the explanation! Worked like a charm. I really appreciate you took time out of your day to help my dumb ass out <3
 
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Asavar

Member
Apr 16, 2020
131
611
Whats the deal with the npc being ready to "claim your body" and then if you're defeated they just go "i aint gonna force you tho lol"
kinda immersion breaking
 
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anon54

New Member
May 6, 2020
7
0
Im getting this bug where the patrols wont spawn because of an ongoing storm when there is none, is there any way to fix this?
 
Jan 23, 2018
124
72
I personally like to make money by going to the 'very dangerous' red alleyway tiles and enslaving the demons that spawn there. They spawn consistently almost every time you explore them and each of them nets you about 50k profit at minimum, no training or anything needed. You do need slave collars and the ability to beat them, but neither is all that hard to get IMO.
You don't even need slave collars, just loot a piece of clothing off of their body. Enchant it with enslaving. Then put it back on them to enslave them. Also the first time you sell a demon essence for enchantments will never be a problem either as you can just buy a fuck ton of them at the shops!
 
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