As a future game designer, I can attest that, if you are looking to exploit the game, you can very easily do so. As soon as you get slaves and the milking machine up and running, you pretty much can get anything you want.
When you get a lot of money from selling the fluids, you can just strait up buy essence and do infinite enchanting. The only thing that can hold you back is the enchantment limit turned on.
The trick to that one is enslaving a couple demons, and using their self transform to max out production. Just use an auto-clicker, because it takes about 900 clicks.
And that's only one way to do it. The prostitution system is equally broken, combined with the perk that gives you XP on enemy orgasm you can basically hit level 50 and have enough money for anything you want in five minutes.
There's a bunch of other methods, but frankly, there's no reason to bother with anything else.
In all honesty, I think Inno is a better story teller than a game designer when I think about it. The world and characters seem pretty fleshed out, this is more equivalent to a advanced choose your own adventure book than a game. BUT, I will say that the fetish mechanic and perk tree is pretty good. With a bit more refining, those can turn into a very well made mechanic that make this game stand out.
Uhh....
Lets say she's a good world builder. I'll be okay agreeing with that.
The early writing was okay, but its become really clear that there's no real plan for the writing. Everything is disjointed as hell and most of the MSQ just seems to be made up on the fly to introduce sandbox elements. And then we get to stuff like Nyan's quest, which is our latest work to judge... it's not good. Its really, really badly written. Like, shitty fanfic levels of bad at times.
Honestly, I'm really anticipating the new content just for the writing. It's gotten to "so bad it's good" levels for me. But not really good, just funny.