- Sep 8, 2019
- 535
- 910
Yep.what affects slave price except for race? is it worth getting them obedient for instance?
Here's a complete rundown of how the game calculates a slave's value (as of 0.4):
Note: b is the base value of the character, based on their subspecies. The values starting with is can be considered to be either 0 or 1, depending on whether or not they're true. obedience is stored as a number between -100 and 100.
Code:
value = (b
+ (b * 0.2 * isAssVirgin)
+ (b * 0.2 * isPenisVirgin)
+ (b * 0.5 * isVaginaVirgin))
* (1 + (0.05 * numberOfFetishes))
* ((100 + (obedience / 2)) / 100
+ totalValueOfInventory
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Blazor WebAssembly requires an up-to-date HTML5 browser and certain dependencies that some mobile users (especially those poor first and second gen iPad users) don't have. Unless that page isn't hosted locally then a lot of people aren't going to be able to play the game.
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I suppose your best bets would be creating something from scratch using Rust and Azul, or just build something from the ground up that runs in an existing browser via JavaScript, like Twine and RPG Maker MV/MZ do. Either way it's going to be a hell of an effort, and the first version is not going to be pretty.
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