Sarkath

Active Member
Sep 8, 2019
535
910
what affects slave price except for race? is it worth getting them obedient for instance?
Yep.

Here's a complete rundown of how the game calculates a slave's value (as of 0.4):

Note: b is the base value of the character, based on their subspecies. The values starting with is can be considered to be either 0 or 1, depending on whether or not they're true. obedience is stored as a number between -100 and 100.

Code:
value = (b
        + (b * 0.2 * isAssVirgin)
        + (b * 0.2 * isPenisVirgin)
        + (b * 0.5 * isVaginaVirgin))
      * (1 + (0.05 * numberOfFetishes))
      * ((100 + (obedience / 2)) / 100
      + totalValueOfInventory
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Blazor WebAssembly requires an up-to-date HTML5 browser and certain dependencies that some mobile users (especially those poor first and second gen iPad users) don't have. Unless that page isn't hosted locally then a lot of people aren't going to be able to play the game.
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I suppose your best bets would be creating something from scratch using Rust and Azul, or just build something from the ground up that runs in an existing browser via JavaScript, like Twine and RPG Maker MV/MZ do. Either way it's going to be a hell of an effort, and the first version is not going to be pretty.
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iamnuff

Well-Known Member
Sep 2, 2017
1,670
1,215
Looks like if you side with Wes in his quest, the game breaks.
After you speak to him and get your pass, there's no buttons to exit the dialogue or anything.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,179
2,496
Looks like if you side with Wes in his quest, the game breaks.
After you speak to him and get your pass, there's no buttons to exit the dialogue or anything.
Well that's never happened to me in Wes' quest, but in the past I've managed to get out of locked dialogues by opening the debug menu.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Looks like if you side with Wes in his quest, the game breaks.
After you speak to him and get your pass, there's no buttons to exit the dialogue or anything.
That's probably not related to Wes' quest specifically, and more just that bug that always locks up the menus. And yeah, I always either buggy and hope to get lucky, or kill the game and just reload the autosave.
 

mmmonsterkill

Well-Known Member
Aug 30, 2016
1,554
1,756
kinda funny that imps are so useless to slavetraders when they are such a great workforce, i make 25 times their total sell value per day lol Untitled.png
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
kinda funny that imps are so useless to slavetraders when they are such a great workforce, i make 25 times their total sell value per day lol View attachment 1200654
That's because, lore-wise, imps in Lilith's Throne are supposed to be next to useless, sex addicts. They are seen as the bottom of the barrel and are neither good workers nor well-behaved, which makes them pretty bad slaves. Heck, even humans, who have a bad rep in this society, are considered better than imps. But such traits aren't properly represented in-game and balance is pretty much non-existent either.
 
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anon707

Member
Jun 13, 2018
295
548
That's because, lore-wise, imps in Lilith's Throne are supposed to be next to useless, sex addicts. They are seen as the bottom of the barrel and are neither good workers nor well-behaved, which makes them pretty bad slaves. Heck, even humans, who have a bad rep in this society, are considered better than imps. But such traits aren't properly represented in-game and balance is pretty much non-existent either.
well if you're looking for a sex slave who's down to fuck at a moment's notice, that has to be worth something. with everyone else you gotta do some work on them look changing sexual preferences or fetishes. an imp will just fuck anything with a hole.
 

mmmonsterkill

Well-Known Member
Aug 30, 2016
1,554
1,756
Well, think about it this way: do you pay more for a workhorse or a racehorse?
The point i was making was that they should take into account the profitability of them for sell price, on that subject i think milking or slaves transformation are probably gonna get a nerf in general. im currently making 2 million a day from 2 milk rooms that arent even at full capacity and im not using industrial milking either.
 

mmmonsterkill

Well-Known Member
Aug 30, 2016
1,554
1,756
well if you're looking for a sex slave who's down to fuck at a moment's notice, that has to be worth something. with everyone else you gotta do some work on them look changing sexual preferences or fetishes. an imp will just fuck anything with a hole.
i think their transformations need some limits because you can basically make a 2 meter tall imp that looks exactly like a succubus without feeding them anything
 

iamnuff

Well-Known Member
Sep 2, 2017
1,670
1,215
i think their transformations need some limits because you can basically make a 2 meter tall imp that looks exactly like a succubus without feeding them anything
Can you? I tried to size-up an imp (using potions because the slave-collar locks the transformation menu) but she wouldn't grow beyond about 3-4ft


That's probably not related to Wes' quest specifically, and more just that bug that always locks up the menus. And yeah, I always either buggy and hope to get lucky, or kill the game and just reload the autosave.
I did that and it didn't help.
Betraying him gets me a dialogue that I can get past. Siding with Wes breaks the game.
Seems like it's a specific questline bug, not a generic one, because it keeps happening in the same place.
 

Carl0sDanger

Active Member
May 22, 2020
546
818
Can you? I tried to size-up an imp (using potions because the slave-collar locks the transformation menu) but she wouldn't grow beyond about 3-4ft
Last I checked, Imps still had a height cap. Also, you can just take the collar off, transform them for free, then put it back on. TBH, I'm not even sure that the "slaves running away" mechanic is even implemented.
 

NajaNaga

Member
Jan 28, 2021
118
98
TBH, I'm not even sure that the "slaves running away" mechanic is even implemented.
As far as I know it isn't, and I'm of the opinion that the bounty hunter dialogue about how pointless it is for slaves to try to run away even without collars on is probably a hint that it will never be implemented.
 

Carl0sDanger

Active Member
May 22, 2020
546
818
As far as I know it isn't, and I'm of the opinion that the bounty hunter dialogue about how pointless it is for slaves to try to run away even without collars on is probably a hint that it will never be implemented.
At any rate, my slaves tend to all be deliriously happy to be in my service, so it probably wouldn't be an issue anyway. IMHO, given the current state of development, implementing this feature isn't a priority.
 

throbzombie

Well-Known Member
Oct 15, 2020
1,179
2,496
The point i was making was that they should take into account the profitability of them for sell price ...
Yeah, that's not how the market works. People pay more for exotic breeds, and prices are what people are willing to spend. Imps may be profitable, but they're common as dirt. That alone should lower the price for them drastically.
 
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Mathesar

Active Member
Mar 20, 2018
748
1,611
Last I checked, Imps still had a height cap. Also, you can just take the collar off, transform them for free, then put it back on. TBH, I'm not even sure that the "slaves running away" mechanic is even implemented.
You could also just modify the enchantment on the collar before putting it on your prospective slave and not have to fiddle with their inventory every time you want to adjust something.
 
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Simp Cattu

Member
Feb 5, 2019
117
257
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Fantastic. She succumbed to illness. Just how grim a future for 0.4 is gonna be next?

Can someone who're more familiar with GitHub check on recent changes on LT for us, please? I hardly believe that she's going to spit out 0.4.0.5 this Friday, providing she literally locked up World Map on 0.3.21 due to "not feeling comfortable presenting it to you yet" although having promised to release in "whatever state it's going to be".
 

nohpe

Newbie
Mar 24, 2019
26
27
Aight, so there's over 400 pages of posts to go through, which is precisely why im gonna ask here instead of searching for an answer; is anyone else experiencing a bug with the generic sex scenes with randomly generated characters where if you initiate it as a dominant, and even though the text just prior indicated it was welcome, the actual scenes themselves are incredibly rapey? I don't have the problem when initiating as a sub, but holy hell talk about boner killer. every single scene, even with those who are apparently "head over heels in love" with me still generate resisting scenes. has this already been fixed and I'm just a fucking autistic idiot? Is there a setting I maybe checked that is doing this? please help this moron.

Edit: Minutes after posting this, I went to start a new game and saw the non-consent option was on. I'm going to leave this post here so others can rightfully mock me for not noticing.
 
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