After three all-nighters of testing stuff like a casual player, back with some more questions as I haven't had time to take a good look at the code...
- Objectively speaking, is the wiki worth the time to update for others to read? (For some reason, most of the information is omitted "to prevent spoilers" but the entire thing is open-source and even though the github branch isn't the latest release, java and extended markup language aren't exactly super complicated formats.)
- Buyback: Are the items sold to NPC permanently stored in the "world", just the buyback ones or none and they randomly vanish? The shared database entry is more than enough to players to re-generate items they want back, and the shared encyclopedia is just one line of XML per item for the basic template so that's more than enough.
- Is it possible to literally store 120 "unique" items on every safe (or even non-safe) map tile? Because that would make things go south really fast in a save if the player forgets to "wipe" it clean. Even a timer argument change should be enough to make them unique and unstackable to boot, so you'd effectively have 120 copies of the same item in the same tile with no visual difference whatsoever.
- Illegal/highly illegal items: I've been hanging with Lilith's World cops, SWAT and FBI and they didn't go batshit crazy on me even though we were not acquaintances. Is this just for roleplaying? I'm a bit too accustomed to Neocron where even drawing a weapon or remote-controlled drone in public would get the poor player instantly shot by a literally invulnerable copbot (because those were bugged as hell and sometimes issued a warning to drop weapon and then shot beams before you could even react, even though RC drones and PSI gloves aren't even weapons by themselves so to speak; PSI monks and spies have fallen countless times to this).
- Literally invulnerable: Is this a bug or a feature? If you have more than 500 total shielding for an element, you become literally immune to everything using that element. I'll just see it as a feature for now.
Again, thank you very much! And since there's open modding for the game, even though I've had a very, very bad experience with the CoC modding community in the past, since F95 community is chill and all, I don't mind helping other modders with content that's not art (since I can't draw shit at all, not even stick figures).
edit: Casual players aren't supposed to play at Lilith difficulty but this seems to help here. Playing on Normal would have made me unable to break many things.