Simp Cattu

Member
Feb 5, 2019
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257
We're now four days past " but it really shouldn't be more than 2-3 days now... "

Who thinks we're getting a fully completed update today?!
Remember that these are the features promised to be on her so-called "0.4". It means she had achieved nothing close to the goal by the point 0.3.21 comes out, and whatever she said back then about "0.4 being almost finished" was just straight up lies to shut up all the whines and frustration. At this point it's better to think about this situation as Inno hasn't published "0.4" at all, just another month down the drain since her last post of "I'll publish 0.4 next weekend" or whatever, and we've always been on the regular delay basis the whole time.
 

tehlemon

Well-Known Member
Jan 26, 2021
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Remember that these are the features promised to be on her so-called "0.4". It means she had achieved nothing close to the goal by the point 0.3.21 comes out, and whatever she said back then about "0.4 being almost finished" was just straight up lies to shut up all the whines and frustration. At this point it's better to think about this situation as Inno hasn't published "0.4" at all, just another month down the drain since her last post of "I'll publish 0.4 next weekend" or whatever, and we've always been on the regular delay basis the whole time.
Honestly, after a couple years of this shit, I could do a few pages of "remember when she said X but that turned out to be a lie" lines.

But hey, Inno is a fucking genius who figured out the hidden secret to software development: If you just completely change the promised release's content to not include any of the promised release's content, you can make your major release every time!

If she does the same thing she did with 0.4.0 again, she could put out 0.5.0 tonight!

But instead we'll probably get either a half assed release where the TWO encounters she's spent the last five months working on still are mostly placeholders, or another delay. Now that we're talking about it, knowing that she reads the thread, she'll put something on the blog by Sunday. It's just a matter of which complete embarrassment she wants to deal with.

Or maybe she'll surprise us. Time will tell.
 

Simp Cattu

Member
Feb 5, 2019
117
257
Now that we're talking about it, knowing that she reads the thread, she'll put something on the blog by Sunday. It's just a matter of which complete embarrassment she wants to deal with.

Or maybe she'll surprise us. Time will tell.
The only thing we can agree on by now is just that she will most likely post something before next week. The issue is we don't know what it'd be, another delay post with "the writing is too long and every time I'm about to finish, it just magically grows like 20 more pages" excuses, feeling under the weather, or just straight up "I'll take another week/month/year off to relieve the stress", etc. And then we'll get another cherry on top: "I'm sorry this is talking so long but it shouldn't be more than 2 - 3 days from now, thank you for your continued supports..."

Or maybe she'll surprise us. With things that were supposed to surprise us long ago. So long that they aren't a surprise anymore. Time will tell.
 
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262177

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Oct 26, 2017
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I spent too much time breaking things and forgot I had quests to do. I didn't even touch Nyan, welp.
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Is there a way to spawn specific generic NPCs? I want to spawn SWORD officers and rat gang members and such.
Could slightly revamp the taur spawn button to make it list all registered IDs.
The parser apparently is just text but I haven't tested this extensively.

As for your Enforcer fetish you mentioned earlier, that'd be something I'd be happy to work on as well on my side at some point, being both an anarchist and upholder of laws that deserve being protected and fought for.
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How would you suggest going through this though, infraction points? Rehab system? A simple three-strike system?

(Might also add cops that aren't completely broken but effectively prevent anyone from messing too much with them even if they went crazy with save editing.)
 

throbzombie

Well-Known Member
Oct 15, 2020
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Could slightly revamp the taur spawn button to make it list all registered IDs.
The parser apparently is just text but I haven't tested this extensively.
Well, I'd think there would be a spawn tester somewhere, unless they just do it the hard way every time they want to implement a new encounter type.
How would you suggest going through this though, infraction points? Rehab system? A simple three-strike system?
That was just my funny way of saying "jail should be a thing". How about a stay in the holding cell before Lilaya has you released? It could work like a more complex version of the stocks in Slaver Alley. Maybe getting the contractor pass in Wes' quest could give you full access to the station, so that you could go in and have your way with the prisoners. I dunno, just spitballing.
 

tehlemon

Well-Known Member
Jan 26, 2021
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I didn't even touch Nyan, welp.
Oh, you're in for a tragic surprise then. You should do that quest chain. It's really bad now, the second half in particular.

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How did you know my schedule?!


Well, I'd think there would be a spawn tester somewhere, unless they just do it the hard way every time they want to implement a new encounter type.
Considering it's taken four months to create a single encoounter, they're absolutely doing it the hard way. Or they just suck at writing.
 

Duskreaper

Newbie
Oct 8, 2018
40
42
HAHA DISREGARD THAT I SUCK COCKS

…maybe. I dunno. I tried a different OpenJDK distribution and I was able to get a JAR that sorta did stuff. It didn't include the WebKit libraries so I couldn't actually test it, but this should work on Oracle JRE 8:

Should be able to just drop it into the LT directory and run it. Hopefully. Perhaps.
Hey, that worked thank you!
 
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DSGMods

Newbie
Jan 26, 2018
29
43
lol yeah :( It's kind of hard to justify doing major overhauls when you're trying to work on your own thing and aren't even sure if your contributions will be accepted anyway. My saved game performance patch has been sitting in limbo for almost two months at this point, and that's a very simple (but effective) change. It might be because I'm a new contributor and/or not on Discord, but it's still kind of discouraging.
You will be at a slight disadvantage when merge time comes due to the speed of communication via github comments, but I assure you even longtime contributors wait for a long time for PR review. I waited 221 days for HLFQuest and that wasn't even especially complex, and the Felicia expansion has waited for about three months now. Small PRs generally have an easier time.

Don't lose hope. If it makes you feel any better, I can bring your PR up during the next round of reviews, when that happens.
 

Sarkath

Active Member
Sep 8, 2019
535
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You will be at a slight disadvantage when merge time comes due to the speed of communication via github comments, but I assure you even longtime contributors wait for a long time for PR review. I waited 221 days for HLFQuest and that wasn't even especially complex, and the Felicia expansion has waited for about three months now. Small PRs generally have an easier time.

Don't lose hope. If it makes you feel any better, I can bring your PR up during the next round of reviews, when that happens.
Thanks for your input! <3 I appreciate your offer to bring up the PR, but at this point I'm just trying to understand how the contribution process works for LT.

I think it's more that I'm used to seeing more communication/feedback when I open PRs with other projects, even if they have to remain open for a while due to logistical issue. Aside from CognativeMist making a helpful style critique I haven't heard anything. Is it just one of those cases where (relative) silence is a good thing?
 

NoStepOnSnek

Well-Known Member
Apr 29, 2018
1,167
1,286
Thanks for your input! <3 I appreciate your offer to bring up the PR, but at this point I'm just trying to understand how the contribution process works for LT.

I think it's more that I'm used to seeing more communication/feedback when I open PRs with other projects, even if they have to remain open for a while due to logistical issue. Aside from CognativeMist making a helpful style critique I haven't heard anything. Is it just one of those cases where (relative) silence is a good thing?
Honestly, yeah, there just isn't much of a process. Most PRs simply sit around until Inno decides to dedicate an evening to trying to deal with as many as she can, usually shortly after a release. If it's clear enough what it does, you probably won't get more comment on it than a quick 'thank you' note.
 
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tehlemon

Well-Known Member
Jan 26, 2021
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You will be at a slight disadvantage when merge time comes due to the speed of communication via github comments, but I assure you even longtime contributors wait for a long time for PR review. I waited 221 days for HLFQuest and that wasn't even especially complex, and the Felicia expansion has waited for about three months now. Small PRs generally have an easier time.

Don't lose hope. If it makes you feel any better, I can bring your PR up during the next round of reviews, when that happens.
I'm going to be honest, that's hilarious to hear. I haven't actually looked at the github activity to see this, so I had no idea. I seriously thought that was how most of the dev time was bieng wasted. Hearing that she barely manages that is so god damn fitting lmao
 

DSGMods

Newbie
Jan 26, 2018
29
43
To be clear, wait times depend on the depth and breadth of the change. Inno will not merge changes until she understands them, so changes made using existing frameworks or, say, copy newer structures onto older structures for consistency, have the shortest wait times. This is also where speed of communication comes into play, it helps when you can explain yourself quickly.

Thanks for your input! <3 I appreciate your offer to bring up the PR, but at this point I'm just trying to understand how the contribution process works for LT.

I think it's more that I'm used to seeing more communication/feedback when I open PRs with other projects, even if they have to remain open for a while due to logistical issue. Aside from CognativeMist making a helpful style critique I haven't heard anything. Is it just one of those cases where (relative) silence is a good thing?
As NoStepOnSnek stated, there is no real process. They will be reviewed when they are reviewed, usually in bursts of 2 to 3 days.

Silence is just that, silence. It is not an indication of anything. I know Ace and Stadler like to playtest, but I have not seen any mention of your changes being tested. I will ask around.
 
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Sarkath

Active Member
Sep 8, 2019
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NoStepOnSnek DSGMods Thanks, guys! I appreciate the insight.

And, like I said, I'm not trying to come across as pushy. I imagine there's probably a lot going on behind the scenes that I'm not seeing, and even small engine changes do have the potential to break things in subtle ways (and they generally aren't very interesting to playtest, either :)).
 
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Fezz240

Newbie
Oct 20, 2018
48
21
Though I also do hate the “hey there’s going to be a delay and another and another” thing, I think we at least have to give credit to Innoxia where credits are due because Inno isn’t actually just wasting time doing nothing.

From 0.3.20 to 0.4, it took Inno ~1.5 months to develop. I decided to flip through the Github history page out of boredom, and between these two versions, there were 347 changed files with 19,664 additions and 2,638 deletions, meaning 19,664 new lines of code and 2,638 deleted ones (according to Github).

Around 20000 lines of code within 90 days is around 222 lines of code per day.

Now, I barely understand Java, and I don’t know how much code actually translates to content, but just hear me out here.

Obviously, things like items have specific formats, they could be copied & pasted. Though “copy & paste & change variables” still take time, maybe not so much thinking, sure, but repetitive work is still work. Think of gradient colors, for example. It’s not like there’s some magic function that's like “Woosh! Now, these colors suddenly blend appealingly.”

But besides those, other content is also being made. For instance, an entirely new file named “AbstractEncounter” with around 350 lines(excluding imports and spaces). It holds functions for (what I believe) to be the more “special” encounters, like “Enforcers” and "SlaveWantingToUseYouInDominion”.

Searching for the word “Elis”, 155 files could be found; searching for “Fields”, 152. This means there were around 300 files that were changed (a little less counting the repeated names in paths) relating to the new world map if we only counted Foloi and Elis.

You also have to consider what designing a game like this actually ensues besides coding. Excluding contributions, Inno, being the only dev, has to write the story, the sex scenes, the flavor text of all the items, tiles, the dialogues of encounters whether sexual or not, character descriptions… And you can’t just pop these out of thin air, you have to come up with them first.

And that’s just the “writing” part. What about debugging, which can take days or even weeks before you can even identify what’s causing it? What about developing and implementing the mechanics? What about improving existing features? What about modding support? Don’t forget that Inno is writing on plain Java from the ground up, meaning she also has to write the entire engine the game runs on.

To sum it up, I think work IS being done. Maybe the development focus is questionable, maybe Inno not hiring other programmers to help is dumb, insert some other good arguments or questions here that I can’t think of right now.

What I do know though, is Inno is definitely not a lazy potato sitting on a couch doing nothing all day. She may be spending tons and tons of time staring at the screen, though we just can’t be sure because we don’t have a spy camera on her.

So I think we can at least be a little less harsh on her. Words do hurt. And when you’re working hard but people don’t believe you and explanations would be too technical to understand, I think this can quickly burn someone out.

She has flaws, yes, I’m not saying we have to be the nicest people to her for missing deadlines after deadlines, but we don’t have to absolutely trash on her with words either. Even refraining just a tiny bit can help sometimes.
 

262177

Well-Known Member
Oct 26, 2017
1,572
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What if I told you a certain "team" has been tipsing* backers (with their blessing and consent) for over 800 days for an expansion that doesn't even exist, the project is in development limbo and there are countless side projects marked as completed when they're not even alpha? :rolleyes:
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To get back on topic because this stuff made my head spin and they don't have lawyers in Lilith's realm... :sneaky:

Is there any way to access any implemented world map town without casually hacking your way into the town itself or just quickly changing all tiles to known, or am I just super blind? Been visiting various places I can't normally visit and just wondering if I somehow skipped a quest.

Did the entire questline (Hitomi Takahashi never actually showed up and ended up in EMPTY, so I brought her back where she belongs, in the Imp Citadel's Lab) without ever unlocking "Finding the Youko", and right now, I'm just left with the spicy meatballs sidequest. (Who needs cheat items when you can lewdpunch things into submission regardless of whether they're actually defeatable? Though I'll be honest here, arcane Molotovs look pretty damn fun to throw in a world where everyone gets hot and bothered beyond any help the instant the supreme ruler goes in heat.)

Putting this in a spoiler to prevent the post from being too large:
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Edit:
Forgot to mention arcane Molotovs are "legit" (not a cheat item, obtainable from sidequest) but yeah, fun. Thanks modders!
Removed double mention of desire not affecting experience gains that shouldn't happen (or should happen with everything)
 
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Fezz240

Newbie
Oct 20, 2018
48
21
Is there any way to access any implemented world map town without casually hacking your way into the town itself or just quickly changing all tiles to known, or am I just super blind? Been visiting various places I can't normally visit and just wondering if I somehow skipped a quest.
I don't think so, Inno said they disabled the world map in this version, any player characters who were in the world map would be teleported into Dominion
 
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