like how?The game becomes frankly boring despite all the changes. I would like to see a truly hardcore quest line that changes the whole style of the game.
like how?The game becomes frankly boring despite all the changes. I would like to see a truly hardcore quest line that changes the whole style of the game.
Clearly the best way is to add another quest line that requires you to repeat the same action 20 times to reach the conclusion, but you're only able to perform that action once every week at specific and arbitrary times, preferably that overlap with another quest's specific and arbitrary times.like how?
Dude Innoxia can't even consistently update the game, and you're asking for an entire style change? Be realistic here my guy.The game becomes frankly boring despite all the changes. I would like to see a truly hardcore quest line that changes the whole style of the game.
They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.Dude Innoxia can't even consistently update the game, and you're asking for an entire style change? Be realistic here my guy.
No, thanks. You have the option to have forced TF and such already. As long as you have the ability to choose this or choose against it, it's fine, but I don't want this game to become those other games.They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.
There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.
Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.
The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
Well it'll stay criticised as junk forever then, because it's not a game in its current state.No, thanks. You have the option to have forced TF and such already. As long as you have the ability to choose this or choose against it, it's fine, but I don't want this game to become those other games.
If you want a collar so bad, go to Amber and lick her feet until she likes you enough to make you her pet.They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.
There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.
Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.
The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
Your description of the game as a text only VN is accurate, except that it appears that it's attempting to let the player have the experience that they want. Up to and including forced TF's, Non-consensual, enforced corruption gain, and victimization, but also permitting players to avoid those, as well as seeking or avoiding furries, gape, body hair, gender preferences, and several other fetishes and turn-offs.Well it'll stay criticised as junk forever then, because it's not a game in its current state.
I mean... on one hand I agree with the, but im still in the "Its better to take what you can from this and star over" camp than the "work with this messy broken thing as best as you can" camp. A style change could work given this game gets a fresh do over like Strive 4 Power. Now im not gonna sit and say some outlandish things like ThisSiteisFullOfFascist (goes to show the bias there huh?), but i feel something's gotta change and trying to chug along with a game with more W.I.P.s than a BDSM dungeon.Dude Innoxia can't even consistently update the game, and you're asking for an entire style change? Be realistic here my guy.
It kinda just sounds like you want another non-con focused game like DoL to which I say... DoL already exists. If Innoxia wanted to make a pure rape game where all you do is struggle every 2 steps you take she would have drew inspiration for games like that instead of CoC and TiTs.They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.
There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.
Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.
The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
While I disagree with a lot of what you wrote, Inno is definitely not appreciating what her claimed vision of this game is going to require in order to be ... well, a game.The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
AFAIK, the only thing that a guest getting a job changes is that they start paying their own way.Out of curiosity, do the jobs that NPC guests take ever change anything towards them? Or is it purely cosmetic/aesthetical? Do NPCs do anything when they are out on a job? Is it possible to find them when they are out on a job like with NPC slaves?
There's nothing to else to it? No state changes or appearance changes?AFAIK, the only thing that a guest getting a job changes is that they start paying their own way.
Different jobs come with different background job perks (like student or soldier for your character), and some have implemented stat changes.There's nothing to else to it? No state changes or appearance changes?
Got it. Thank you.Different jobs come with different background job perks (like student or soldier for your character), and some have implemented stat changes.
You're proposing an entirely different design philosophy than is intended. LT is all about empowerment, but you want it to be a hardcore survival-type thing. If you want to play DoL, go play DoL. LT is for the those who want to dominate the game world, not be subject to it.They're right though. The game is super linear and lacks any actual gameplay loop. It should go down the DoL route by being a battle to get through the story against the corruption and lewdification of your character, balanced around rng elements so you will inevitably lose. It needs more bad ends and more unexpected sandbox content. Zones, especially Dominion, need redesigning around forcing you to travel through danger spots instead of all the safe streets. Randomly generated enemies need to have things like bondage giver fetish and physically put you in items. Enslavement has been waited on forever. And a focus on the player entering a cascading degradation of moral values should occur. Use Trap Quest and DoL for inspiration but really lean in on the randomly generated characters doing a lot more stuff. Apply tattoos. Put the player in items that are cursed that have negative effects. Apply effects that make the player unable to NOT submit to an opponent. Etc etc etc. On top of this make sure to actually create a gameplay loop event (rising rent costs? toll roads/gates that rise over time?) to force the player into requiring larger and larger sums of money just to barely survive, this will actually give the player something to struggle against in the world and make how they end up spending their time a meaningful choice instead of literally just going to your bed and spamming "skip to sunset/skip to sunrise" for several days to skip to an event you want to do.
There's an absolute mountain of stuff that could be explored if the game had a proper gameplay loop to balance around and a vision of what a gameplay loop actually is.
Right now it's a linear visual novel without any visuals. Build it into a struggle against transformation, corruption and moral degradation with proper timelimits as a driving force for the player to use their time wisely and push forwards. Right now it's trying to be way too many things and the answer given is "just RP it" and this mindset results in it failing to be anything but mediocre at a lot of things.
The foundation is fantastic, the fundamental understanding of what a game actually is happens to be what's missing.
don't expect any major shifts in tone or style. it is what it is at this point. don't like it. there's the door.Well it'll stay criticised as junk forever then, because it's not a game in its current state.