I think recognizing projects that go above and beyond is a better approach in general. Shitting on bad projects can be fun (and let's be real: I'm guilty as charged, your honor!), but I've found that negativity often begets negativity (often from unexpected sources), and sometimes garbage is best cast aside and ignored while the diamonds should be allowed to shine. Look at how many times we had a new person come into this very thread and start throwing flames because their first introduction to this slice of the F95 community was seeing people slagging off the developer of their new favorite game. Now imagine that on a broader scale.
We already have that on a broader scale though. At a certain point you can't poison the well because all there
is is poison. Barely any discussion actually happens in most threads, half a dozen "why does this thing marked with the thing I don't like have the thing I don't like", "savez ploz", circle jerks in both directions about Machine translation, same cycle of the same conversation as helpfully evidenced by this thread, so on and so forth.
Like sometimes we get genuine good threads that maintain a not-Youtube-cancer level, like in karyyn's Prison where game mechanics and .json editing and such are discussed in what passes for civility on the net. Those are few and far between, and have already held up against the tides of the rest of the site's standard interactions and users.
I'm a little leery about using project history as a metric as well. Some projects, such as Minotaur Hotel, are only updated a couple times a year, but the individual updates are massive. Considering how easy it is to pad out a changelog it's kind of hard to treat it as useful data. If you start introducing an editorial spin on it, it stops being data and suddenly becomes a review.
I..never specified quality based on update speed and amounts of updates? Roundscape has long gaps and then pretty sizeable content drops, Karryn's prison has major content drops every few months with small bugfixes here and there in the interim, Caliross has been in development for several years but it has been steadily worked on and updated and so on.
A wiki could feasibly work out with a large enough community to self-moderate it, and just detailing the development process and history is entirely possible with out devolving into completely biased content
I mean you probably have a better chance of winning 10 back-to-back lottos then that ever coming to fruition but I didn't actually think a thread collating all the "questionable" devs would ever actually happen, let alone any of the even more unlikely suggestions.
These are just more of thought-exercises then anything else cuz I'm having a particulraly boring night :V