Even if they did shake things up per encounter, the really static design would make that feel awful. Like, you almost have to go all in one a specific strategy like phys damage or the couple magic abilities that are worth using. But if you come up to someone who's immune to a significant amount of phys, you're either going to power through and ignore it or lose. Because you can't just randomly switch to magic damage after investing everything into phys.Yeah, the combat system both is the most interest idea explored, and the least interesting functionally. Lot of room/illusion of depth, but it all quickly boils down to mash the button end turn, maybe refuel mana. The AP always says the same, and the resistances and immunities rarely are anything meaningful enough to make you change up what you do.
You can only find your children with the map in areas where those children could naturally spawn without the map. Dragons don't spawn anywhere, as far as I'm aware. I don't know if there's a way around that short of save editing them into a location.hi, does anyone here know why i cant find dragon morph offsprings with the offspring map? like the offspring appear in the " not here" section when using the map.
Yeah, the combat system both is the most interest idea explored, and the least interesting functionally.
Honestly I think there should simply be ways to bypass it. To think of salvaging it is a sisyphean task that simply isn't worth it without completely reworking the entire battle system.Even if they did shake things up per encounter, the really static design would make that feel awful.
oh thank you for answering, quite a bummer tbh.You can only find your children with the map in areas where those children could naturally spawn without the map. Dragons don't spawn anywhere, as far as I'm aware. I don't know if there's a way around that short of save editing them into a location.
"Hey bro need a refill?"I kind of wish the penetration stuff would be sillier like causing backflow or the like.
If you search the topic, there's instructions on how to edit the xml files to make dragons spawn in areas. Then you can find dragon children with the offspring map.oh thank you for answering, quite a bummer tbh.
The only way I know of is save editing. But I don't think there's a working save editor out there. The few times they've been made they eventually stopped working because people didn't give enough of a shit to maintain them.Appreciate the help, now next thing is - probably not able to do this - but removing a lot of children all at once?
Edit - Also slightly amusing when the offspring call you mom but you weren't the one who carried them.
Edit 2 - There is a save editor I found going through the thread but the removing offspring doesn't work.
It was thisThe only way I know of is save editing. But I don't think there's a working save editor out there. The few times they've been made they eventually stopped working because people didn't give enough of a shit to maintain them.
I'd feel guilty about that, but I don't think I've actually *played* the game in like, 2 years now. When did the meraxis stuff get added while Inno was dodging the msq? I've looked through the story code just to see what all is there, and meh.
Hopefully that wasn't my editor. I can't remember if I put it up here or not.
Those aren't bad ideas by any means, but making the combat system interesting isn't that hard either, hell I even made a 5e game that used some of the ideas from this in the past.Honestly I think there should simply be ways to bypass it. To think of salvaging it is a sisyphean task that simply isn't worth it without completely reworking the entire battle system.
- Auto-resolve would be nice if you were a certain level apart from the enemy, where you auto-win if xlvls higher/have a percent chance of losing if xlvls lower.
- An intimidation/reputation system would also be good, if the world actually recognized your standing in different zones. Such as after pacifying harpies, they'd have a 60% chance of being afraid of you and negotiate a way out of battle, with you being able to choose to force a battle or tell them to fuck off. Same could apply to the sewers. It would even be good if the rep-system somewhat bled between close areas. News spreads, succubi and imps start hearing about a new true demon being born/a demon slayer that took down all 3 towers, and are more afraid of jumping you.
- Perhaps even a way to "make an example" out of a previous conquest, which lowers encounter chances in an area for x-time
- Maybe even a negotiation/persuasion path that doesn't require constantly paying or fucking people as well. Like a silver-tongued PC could talk the raider into circles and run away as its distracted.
Basically, instead of trying to make the combat system itself interesting, which imo is nigh-impossible, we make everything that could happen before/after combat more interesting.
you cannot directly capture them at the moment .i dont think i understand how to make slaves. iv been beating the succutaurs in the plains, and putting rings on them to enslave them, but they dont show up anywhere, can someone tell me what im doing wrong
This is amazing if it actually can delete stuff, I literally have a garbage area for items to dump, there really should be a button to remove stuff, especially with how big saves can getIt was thisYou must be registered to see the links. Which seems to stay updated? Haven't really fully tried it out too much yet. I think that's the only real negative thing for me on the game (besides story obv) is you can't remove offspring from the list. Yes, you can encounter them and 'remove' them but they're still technically there.
thanks ima going to try this.you cannot directly capture them at the moment .
but you can look at their bio and click bellow , to save their bio , then you can import them at the auction house . (they are lvl 30+ and expensive )
Best you can do is to swap to a companion whose style doesn't gum things up. You shouldn't have to reinstall.I'm havig an issue when in combat while my companion is a spell caster:
It isn't really an issue until you've practically doubled the continent's population single-handedly. It could be a toggle, if Inno feels so inclined (and that's a crapshoot) but for the moment, it's one of those uncommon things that works about as well as it needs to.Concerning offspring, it should be revisited sooner than later; there's a point when you simply cannot walk without meeting one of your children, and you will end up filling all available squares with them, and more.
Good old Inno back at it again with her life issuesEdit (Tuesday 18th): I'm sorry, but I've been unwell over the past few days and so haven't yet managed to get this preview release ready. I'll get it out to you as soon as I possibly can.![]()
How do you get to this amazon camp?
- Added the final bad end content for Lunexis in the Amazons' camp.
Yeah, certain money-making strats were nerfed because... Hell if I know. There's no damned time limit on the game, so it'll just take longer to make the same money. As if money was ever a problem in the first place, between milking, selling slaves, selling slaves' clothes, and selling fluid transformatives with that water perk. A solution looking desperately for a problem.Say did Inno changed the prices of stuff? playing new version and Demon slaves shouldn't be this CHEAP when it comes to selling them (neither Milking a slave should only give 1.000 flames, were the prices dropped to avoid the "get rich fast" milk strategy?)
If so then I guess I'll just have to capture and sell slaves for a living nowm at least 75.000 flames per catch is decent (demon slaves that is)