CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

SpideryLace

New Member
Aug 27, 2019
4
3
So, I'm having a forgetful moment. I assign a slave to a job (ie Lilith's testing) but I forget how/what to click to see what has been done/what they've done?
You'll have to assign a room as an office to access the Occupancy Ledger. Finch's place over at Slaver's Alley will let you do that if you lack the funds on hand.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Keep in mind that the game's still building towards the first real "boss". If Inno hasn't worked out how that confrontation works, then she clearly has always had a murkier idea of what a completed LT was going to look like than she gave the impression of having.
I have a feeling the first real boss is just going to be a mediocre combat encounter that's basically identical to fighting meraxis the first time. Combat in this game has no progression curve, just like, a couple basic steps. And you have to be on the top of the the steps before you can leave the tutorial area. There's no way to advance the combat past that point its already at. And there's no way to make it distinct from all other combat, just by the nature of this basic system.

So it's either a boring combat boss, or it's a repeated non-combat boss. And another chat boss would require lots of writing and story telling, which we know Inno no longer enjoys.

So it'll be a mediocre combat encounter when the NPC just folds immediately after.
 

BobCarter

Active Member
Jan 28, 2018
944
722
Yeah, the combat system both is the most interest idea explored, and the least interesting functionally. Lot of room/illusion of depth, but it all quickly boils down to mash the button end turn, maybe refuel mana. The AP always says the same, and the resistances and immunities rarely are anything meaningful enough to make you change up what you do.
 
  • Like
Reactions: Carl0sDanger

final26

New Member
Oct 17, 2022
3
0
hi, does anyone here know why i cant find dragon morph offsprings with the offspring map? like the offspring appear in the " not here" section when using the map.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Yeah, the combat system both is the most interest idea explored, and the least interesting functionally. Lot of room/illusion of depth, but it all quickly boils down to mash the button end turn, maybe refuel mana. The AP always says the same, and the resistances and immunities rarely are anything meaningful enough to make you change up what you do.
Even if they did shake things up per encounter, the really static design would make that feel awful. Like, you almost have to go all in one a specific strategy like phys damage or the couple magic abilities that are worth using. But if you come up to someone who's immune to a significant amount of phys, you're either going to power through and ignore it or lose. Because you can't just randomly switch to magic damage after investing everything into phys.

I guess you could, if you made enemies super resistant to damage types but super weak to everything else. But then it's less meaningful choice and more just, "do you have everything unlocked?". That's still not a progression curve, it's just a check box that would have to be met.

hi, does anyone here know why i cant find dragon morph offsprings with the offspring map? like the offspring appear in the " not here" section when using the map.
You can only find your children with the map in areas where those children could naturally spawn without the map. Dragons don't spawn anywhere, as far as I'm aware. I don't know if there's a way around that short of save editing them into a location.
 

Marlin Brandy

Member
Aug 18, 2018
347
715
Yeah, the combat system both is the most interest idea explored, and the least interesting functionally.
Even if they did shake things up per encounter, the really static design would make that feel awful.
Honestly I think there should simply be ways to bypass it. To think of salvaging it is a sisyphean task that simply isn't worth it without completely reworking the entire battle system.

- Auto-resolve would be nice if you were a certain level apart from the enemy, where you auto-win if xlvls higher/have a percent chance of losing if xlvls lower.
- An intimidation/reputation system would also be good, if the world actually recognized your standing in different zones. Such as after pacifying harpies, they'd have a 60% chance of being afraid of you and negotiate a way out of battle, with you being able to choose to force a battle or tell them to fuck off. Same could apply to the sewers. It would even be good if the rep-system somewhat bled between close areas. News spreads, succubi and imps start hearing about a new true demon being born/a demon slayer that took down all 3 towers, and are more afraid of jumping you.
- Perhaps even a way to "make an example" out of a previous conquest, which lowers encounter chances in an area for x-time
- Maybe even a negotiation/persuasion path that doesn't require constantly paying or fucking people as well. Like a silver-tongued PC could talk the raider into circles and run away as its distracted.

Basically, instead of trying to make the combat system itself interesting, which imo is nigh-impossible, we make everything that could happen before/after combat more interesting.
 

final26

New Member
Oct 17, 2022
3
0
You can only find your children with the map in areas where those children could naturally spawn without the map. Dragons don't spawn anywhere, as far as I'm aware. I don't know if there's a way around that short of save editing them into a location.
oh thank you for answering, quite a bummer tbh.
 

Roseys

Member
Jul 24, 2017
255
200
Appreciate the help, now next thing is - probably not able to do this - but removing a lot of children all at once?

Edit - Also slightly amusing when the offspring call you mom but you weren't the one who carried them.

Edit 2 - There is a save editor I found going through the thread but the removing offspring doesn't work.
 
Last edited:

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Appreciate the help, now next thing is - probably not able to do this - but removing a lot of children all at once?

Edit - Also slightly amusing when the offspring call you mom but you weren't the one who carried them.

Edit 2 - There is a save editor I found going through the thread but the removing offspring doesn't work.
The only way I know of is save editing. But I don't think there's a working save editor out there. The few times they've been made they eventually stopped working because people didn't give enough of a shit to maintain them.

I'd feel guilty about that, but I don't think I've actually *played* the game in like, 2 years now. When did the meraxis stuff get added while Inno was dodging the msq? I've looked through the story code just to see what all is there, and meh.

Hopefully that wasn't my editor. I can't remember if I put it up here or not.
 

Roseys

Member
Jul 24, 2017
255
200
The only way I know of is save editing. But I don't think there's a working save editor out there. The few times they've been made they eventually stopped working because people didn't give enough of a shit to maintain them.

I'd feel guilty about that, but I don't think I've actually *played* the game in like, 2 years now. When did the meraxis stuff get added while Inno was dodging the msq? I've looked through the story code just to see what all is there, and meh.

Hopefully that wasn't my editor. I can't remember if I put it up here or not.
It was this . Which seems to stay updated? Haven't really fully tried it out too much yet. I think that's the only real negative thing for me on the game (besides story obv) is you can't remove offspring from the list. Yes, you can encounter them and 'remove' them but they're still technically there.
 

BobCarter

Active Member
Jan 28, 2018
944
722
Honestly I think there should simply be ways to bypass it. To think of salvaging it is a sisyphean task that simply isn't worth it without completely reworking the entire battle system.

- Auto-resolve would be nice if you were a certain level apart from the enemy, where you auto-win if xlvls higher/have a percent chance of losing if xlvls lower.
- An intimidation/reputation system would also be good, if the world actually recognized your standing in different zones. Such as after pacifying harpies, they'd have a 60% chance of being afraid of you and negotiate a way out of battle, with you being able to choose to force a battle or tell them to fuck off. Same could apply to the sewers. It would even be good if the rep-system somewhat bled between close areas. News spreads, succubi and imps start hearing about a new true demon being born/a demon slayer that took down all 3 towers, and are more afraid of jumping you.
- Perhaps even a way to "make an example" out of a previous conquest, which lowers encounter chances in an area for x-time
- Maybe even a negotiation/persuasion path that doesn't require constantly paying or fucking people as well. Like a silver-tongued PC could talk the raider into circles and run away as its distracted.

Basically, instead of trying to make the combat system itself interesting, which imo is nigh-impossible, we make everything that could happen before/after combat more interesting.
Those aren't bad ideas by any means, but making the combat system interesting isn't that hard either, hell I even made a 5e game that used some of the ideas from this in the past.

- First step is to remove all the pips (a game term for +1's that don't add anything meaningful), +1 or +1% is boring and does nothing to make the game interesting.
- Add more Perks, I don't even think you ever fill all your perk slots for the game, the traits slots or whatever that bar on the perk screen is.
- Simplify the Attribute system, as is you really only get to 3-5 Star rating by cheese like potions and burgers, and turning the enchantment system off.
- Expand out architypes a bit, have perks that reduce your ability to do magic or lewd damage, or vise versa, but rain more DR's and deal more damage or the like. Like a Jock perk you can get that makes your MP and Arcane get cut in half, but doubles Physical stat. Etc
- Gut the enchantment system, rather then being able to always make better weapons and items then exist, make it so you can only improve them to a limit, and that these special magic items don't cost Enchantment Capacity. (This will make it so that loot actually matters)
- Give more things Damage type immunities, and more variety in attacks. Everything as is basically does Normal Damage or Lust, when the game already supports more variety then those two types of damage.
 

bluerender

Member
Jun 14, 2018
137
41
i dont think i understand how to make slaves. iv been beating the succutaurs in the plains, and putting rings on them to enslave them, but they dont show up anywhere, can someone tell me what im doing wrong
you cannot directly capture them at the moment .

but you can look at their bio and click bellow , to save their bio , then you can import them at the auction house . (they are lvl 30+ and expensive )
 

MangaKing

Active Member
Oct 16, 2017
785
854
It was this . Which seems to stay updated? Haven't really fully tried it out too much yet. I think that's the only real negative thing for me on the game (besides story obv) is you can't remove offspring from the list. Yes, you can encounter them and 'remove' them but they're still technically there.
This is amazing if it actually can delete stuff, I literally have a garbage area for items to dump, there really should be a button to remove stuff, especially with how big saves can get
Edit: How do i get the attribute stuff to stick?
 
Last edited:

mide

Member
Nov 28, 2017
204
235
you cannot directly capture them at the moment .

but you can look at their bio and click bellow , to save their bio , then you can import them at the auction house . (they are lvl 30+ and expensive )
thanks ima going to try this.
 

Spectrons

Member
Mar 15, 2018
129
182
Edit (Tuesday 18th): I'm sorry, but I've been unwell over the past few days and so haven't yet managed to get this preview release ready. I'll get it out to you as soon as I possibly can. :BootyTime:
 

Edwarf

Member
Jun 8, 2017
391
441
Playing v 0.4.6.3 EXE Windows version.

I'm havig an issue when in combat while my companion is a spell caster: randomly, "End turn" button doesn't work. The only action to keep playing is pressing "Escape", and switch to any other tab to get the "Ecaped!" button.
Only happens when my companion is a spell caster, no problems with lust-focused compaions nor tank-focused ones.
Is a known bug, due the companion system was discontinued long ago, or may I reinstall the game?

Thanks in advance.

Concerning offspring, it should be revisited sooner than later; there's a point when you simply cannot walk without meeting one of your children, and you will end up filling all available squares with them, and more.

Why don't keep them in some sort of "limbo", orphanage, growing facility or wathever, and make them appear only when using the offspring map?
Just wondering. :cool:
 
Last edited:

Draupnir7

Active Member
Sep 3, 2020
626
897
I'm havig an issue when in combat while my companion is a spell caster:
Best you can do is to swap to a companion whose style doesn't gum things up. You shouldn't have to reinstall.

Concerning offspring, it should be revisited sooner than later; there's a point when you simply cannot walk without meeting one of your children, and you will end up filling all available squares with them, and more.
It isn't really an issue until you've practically doubled the continent's population single-handedly. It could be a toggle, if Inno feels so inclined (and that's a crapshoot) but for the moment, it's one of those uncommon things that works about as well as it needs to.
There's a post with a cheat engine a few posts up you can use to give your kids the Thanos Goodbye, and for a more personal touch you can use the offspring map to force encounters and either chase them off or enslave and sell them. My own habits funded my spa.
 
4.10 star(s) 123 Votes