CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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qwsaq

Active Member
Feb 2, 2020
704
1,243
I am having trouble with the slime queen quest I know where the boat but I can't board it appears you are supposed to report back to claire after you get the info from a slime but I can't seem to get the information, is it just me
Edit: I took another look using the search function and apparently one of the slimes is supposed to try to transform me? I cant seem to trigger that
Hang out in submission in the general area outside of the slime caves. You weren't technically even supposed to go in there yet. You should come across slimes in some of the surrounding unsafe tiles. Defeat one and then return to Claire.
 
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BobCarter

Active Member
Jan 28, 2018
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Maybe because it was...is...well, not good?!
Gameplay? Shit.
Lore and world? The most degraded DnD on lowest possible settings, with a bit of pornography.
Characters? We have slut, slut slut, slut and lets not forgetting about slut.
Reason why it became popular is unknown to me. Pretty generic text porn game.
Why are you here? Like if nothing about this game interests you and you don't even understand the appeal, I legit don't get why your bothering to follow this thread.
 

sgb3

Member
Dec 14, 2019
453
858
Reason why it became popular is unknown to me. Pretty generic text porn game.
You forgot the ridiculous grind and repetition, with no sane purpose other than the pad the run time. Want to sex the NPCs? Well you have to trigger this low% random encounter and repeat it 20 times! Per NPC.

As for while people played it anyways, it hits a lot of niche genres. Transformation, furry, monstergirls, pregnancy, etc. In a sandbox shell. It's more than likely the same reason anyone still gives money to Inno despite the fact that she's aggressively avoided doing work and sandbagged for years, and this game will never even come close to being finished unless someone else takes it over.
 

MangaKing

Active Member
Oct 16, 2017
786
854
Maybe because it was...is...well, not good?!
Gameplay? Shit.
Lore and world? The most degraded DnD on lowest possible settings, with a bit of pornography.
Characters? We have slut, slut slut, slut and lets not forgetting about slut.
Reason why it became popular is unknown to me. Pretty generic text porn game.
It also helps that it was kind of a trendsetter at the time, it wasn't generic at the time, and even Lilith's throne was inspired by it I think, may not have been good for some people but it was new and interesting, also a lot of people are wearing nostalgia glasses, but at the same time, personally i think you are exaggerating, I think it's alright even now it's not that bad, better with some mods, I've definitely played worse
 
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GammaXai

Active Member
Oct 5, 2018
680
350
Reason why it became popular is unknown to me. Pretty generic text porn game.
It was among the first to a lot of goalposts.
Until CoC did an actual single player long game in the transformation fetish genre most experiences there were either one off shorts or multi user dungeons.
Also it included staying or returning to humanity as a valid player choice so it brought in players who tolerated but didn't fetishize transformation.
 

MangaKing

Active Member
Oct 16, 2017
786
854
Hang out in submission in the general area outside of the slime caves. You weren't technically even supposed to go in there yet. You should come across slimes in some of the surrounding unsafe tiles. Defeat one and then return to Claire.
Man thank you so much i was going crazy, that was confusing id add this to the wiki but for some reason i cant create a new page for it, might just add it to the slime queen page
 

jfmherokiller

Well-Known Member
May 25, 2020
1,162
1,601
Ignore what most people here seem to think, there is a reason no one has done this. Doing so require a fair level of knowledge with Java, a very hated programing language. And yes it could be made using another code base, but even then I wouldn't hold my breath. Still few people were able to actually even try to recreate CoC1 and that was in flash (something with a lot more people involved with), and this game is far more complex technically speaking then CoC1.

After all if anyone does manage to do so, they can easily be making over 5 grand USD a month, for the rest of their life, largely doing nothing but maybe doing mod support. A 60k annual expected salary is still a lot in most the world after all.
as my own two cents messing with Lilith Throne and CoC1.

Lilith Throne chose java because trying todo a pretty ui in .net is PAIN.
CoC1 is stuck in flash for the time being due to no easy way to convert it to javascript even with a flash to js transpiler.
 

Sarkath

Active Member
Sep 8, 2019
531
908
Lilith Throne chose java because trying todo a pretty ui in .net is PAIN.
Only with WinForms. The XAML-based .NET UI frameworks (WPF/UWP for Windows-only apps, or Avalonia/MAUI for cross-platform apps) make it pretty straightforward to create some very lovely UIs. I remember being pretty enamored at what was possible with WPF, even with fairly minimal code and markup.

One of the main differences between the two systems is that XAML uses XAML-based styles while FXML uses CSS-based styles. There's a few other things here and there (FXML is purely code-behind while XAML lets you sprinkle some logic into the markup) but you generally approach the two systems in the same way, and their capabilities are also relatively similar.

Also, let's not forget the only thing LT really does with JavaFX is lay out a bunch of heavy WebView controls and output everything as HTML.
 

Quintilus

Engaged Member
Aug 8, 2020
2,719
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Why are you here? Like if nothing about this game interests you and you don't even understand the appeal, I legit don't get why your bothering to follow this thread.
Have you read on which bit I was answering in your original message??

if there are others like or similar to it I would love to try them personally if you know if any like COC1/2/TiTs/FoE/LT
https://f95zone.to/threads/flexible-survival-2022-10-09-nuku-valentines.28163/br-reviews
Be aware that it have interface straight out from hell.

It also helps that it was kind of a trendsetter at the time, it wasn't generic at the time, and even Lilith's throne was inspired by it I think, may not have been good for some people but it was new and interesting, also a lot of people are wearing nostalgia glasses, but at the same time, personally i think you are exaggerating, I think it's alright even now it's not that bad, better with some mods, I've definitely played worse
As a "generic text based porn game", yes, its okay.
But as a "total win, classic that should be known by everyone, IGN GOTY choice, and so on" its worthless.
 

sojocal

Newbie
Jun 2, 2020
94
82
But anyways getting back to the question I wonder about. How much coding knowledge Is required to make a game with similar system's to LT Specifically the Character Creation and Alteration Aspects of its system's ? Because I have in mind a game I would like to make with a sort of Similar premise to that of LT At least in Character Creation and I Have began writing out small parts of it in twine in its simplest form. However I Have no Coding Knowledge what so ever and so to make a character creation Setup in any form seems out of my reach as of right now. Personally I would like to believe I have the creativity and drive to make a well crafted story though My Spelling and Specifically My Punctuation needs a lot of work these are things I can fix as i re-read what i have written with that said I am Sorry if this is hard to read for anyone taking the time to do so
So i would like to add my two cents to this, since i'm working on my own replacement for LT but i should really be ignore. LT is in a weird place where it has enough features implemented and expanded where you can see something existing, but not enough connecting tissue to propel the game forward.

I don't think making a clone of LT is going to be as easy as flipping a light switch. There's quite a bit of gears going on in the background. Instead of trying to clone LT, figure out where you think it falls short, how you can make a simpler game, but improves on all those things. Maybe instead of physical and sexual combat, you strip out the physical part. Instead of a sprawling city filled with nothing but locations nodes and Pokemon style tall grass, you just have a VN style movement. Of course i'm completely stupid with my project and attempting to over build it.

I have main focuses with my project.
1) Data can't ever be code. Several spots in the game, there's a locations where the code for the game is If(X) then print Y else print Y with additional text. This is a problem because it means you can't just shove your game text into a file and call it a day. By decoupling this information, you can also allow greater modding.
Solution: I wrong a interrupted language which gets loaded at run time. It's very basic and crude, but has a focus on writers with no programming experience getting something running. My solution is a bit of reinventing the wheel, and i believe for anyone that doesn't want to invent a terrible language for their game can get nearly the same effect by just adding LUA support to their engine, and doing events that way. Nearly all languages have a way to add support.

2) I like the idea of the fetish system but it seems the AI break any time the programmer moves their head.
Solution: Goap, it rhymes with soap. GOAL ORIENTED ACTION PLANNING. It's an AI that picks a goal, then figures what the is the shortest set of actions to achieve that goal. This is partly just because i want to make a GOAP AI, but also because all you would have to do is create a generic list of actions for the AI to do, then you can make paths between actions harder or easier based on fetishes gained. Maybe an NPC has a fetish for orgasm denial, so the goal of doing that is extremely easy but he might have a sadist fetish doesn't like doing anything which syngizes with the PC fetishes so it increases difficult for orgasm denial fetishes which the PC has. I don't have this implemented, but in theory it has a moderate level of complexity. i think you could make it moddable with plain text file.


3) prevent Licensing issues and encourage content creation. I like the fact LT code is open. I dislike the fact any edit is supposedly own by Inno.
Solution: I'll release it under a FOSS licenses like GPT-2. I share my code with the expectation you share any mods or improvements back. Win-win. I'm also a terrible writer so hopefully this will encourage writers to take up making content.
 
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Quintilus

Engaged Member
Aug 8, 2020
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I wrong a interrupted language which gets loaded at run time. It's very basic and crude, but has a focus on writers with no programming experience getting something running. My solution is a bit of reinventing the wheel, and i believe for anyone that doesn't want to invent a terrible language for their game can get nearly the same effect by just adding LUA support to their engine, and doing events that way. Nearly all languages have a way to add support.
Cool, cool....
Now write some rough sketch of a syntax for such case.

Its called MIT license, m8.
Also, she decided to do so, " any edit is supposedly own by Inno ", to prevent situations when some bloke that pushed something into a game owns right on it, which prevent any further possible collaborator to do something with it. I.e. cant fix function/change character behaviour for plot reasons, etc.
 
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BobCarter

Active Member
Jan 28, 2018
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It also helps that it was kind of a trendsetter at the time, it wasn't generic at the time, and even Lilith's throne was inspired by it I think, may not have been good for some people but it was new and interesting, also a lot of people are wearing nostalgia glasses, but at the same time, personally i think you are exaggerating, I think it's alright even now it's not that bad, better with some mods, I've definitely played worse
To be honest it, much like most these projects started great and sorta just got worse as it went, more and more OC's that most people seemed to dislike. (I mean I liked a lot of them, but I can see how a lot wouldn't), less and less inspired content and far more liner content as it went on, and other such things. After all it was a massive sand box of sorts full of things to encounter, now we all know whats out there and it's kinda lame.
 

BobCarter

Active Member
Jan 28, 2018
944
723
So i would like to add my two cents to this, since i'm working on my own replacement for LT but i should really be ignore. LT is in a weird place where it has enough features implemented and expanded where you can see something existing, but not enough connecting tissue to propel the game forward.
Since I offered before I'll extend it here as well, I am willing to write content and characters. I also have experience from running lewd table top games.
 

mrme

Active Member
Nov 8, 2017
960
1,061
Also, she decided to do so, " any edit is supposedly own by Inno ", to prevent situations when some bloke that pushed something into a game owns right on it, which prevent any further possible collaborator to do something with it. I.e. cant fix function/change character behaviour for plot reasons, etc.
Also stops the bloke spitting his dummy out and demanding his contributions removing, as has happened in several modding projects I know of
 
Nov 6, 2021
42
17
In what? 30 years? jk. like this game but progress sucks ass and not in a good way.
----- Nyan marriage expansion -----

Visit:
[] Nyan bakes (naked apron)
[] Nyanmum flashes you (fuck on sofa)

[] Slutty actions to make Nyan horny?
[] Dirty date actions become positive
[] Unlock sex in toilets during walk?
[] Wear toys?

[] Special romantic date
[] MARRIAGE_DOUBLE: Choose to take both on romantic date
[] MARRIAGE_NYAN: Choose to take just Nyan
[] Locations:
[] Monthly full-moon arcane fireworks festival at Demon Home park
[] Helena's hotel restaurant (can't risk it if Helena dating)
[] Fields picnic (special centaur service, go out of city in cart and spend the afternoon in arboretum)
[] Manor house hotel (special centaur service, go out of city in cart and spend the night at a huge manor house hotel)
[] Once completed romantic date at least once, can choose to start special proposal date
[] Ring (from Ashley, types include wedding preparations. They disapprove of a double-marriage, and charge even more)
[] Wedding style (obliged by the state to offer lewd options, which they have written on a napkin)
[] Building/location
[] City Hall (bureaucrat)
[] Glade (Ashley says they can arrange a suitable person)
[] Demon Chapel (succubus)
[] Ceremony
[] Peaceful (walk to aisle, words exchanged, kiss, off to honeymoon)
[] Exuberant (walk to aisle, words exchanged, kiss, party, off to honeymoon)
[] Lewd (walk to aisle, words exchanged, fuck on altar, off to honeymoon)
[] Aesthetic
[] Colour1/Colour2
[] Flowers
[] Lilies
[] Roses
[] Dripping-Liliths
[] Banners
[] Plain
[] Jazzy
[] Lewd
[] Wedding dress(es)
[] Traditional
[] Modern
[] Kinky
[] Honeymoon location
[] Manor house hotel
[] Propose at:
[] Restaurant reservations
[] Store (where first met)
[] Bedroom
[] Romantic date locations

Marriage:
[] Lore about forbidden lilin marriage, she was swept away one day and married that afternoon, so the ceremony is the same (having to surprise the bride)
[] Chapel location, choose when to marry
[] Marry, then to honeymoon location

Repeat encounters/dates:
[] Sex, talk
 

Sarkath

Active Member
Sep 8, 2019
531
908
Solution: I wrong a interrupted language which gets loaded at run time. It's very basic and crude, but has a focus on writers with no programming experience getting something running. My solution is a bit of reinventing the wheel, and i believe for anyone that doesn't want to invent a terrible language for their game can get nearly the same effect by just adding LUA support to their engine, and doing events that way. Nearly all languages have a way to add support.
Honestly, you're hardly reinventing the wheel here. I've done a great deal of research on languages for these sorts of games, and the reality is pretty grim. Most of the ones are either geared more towards dialogue trees rather than freeform writing (such as ink), or they are so married to a particular platform (such as anything in the Twine ecosystem) that they simply aren't feasible. Programming-focused languages like Lua are terrible because writers can't just write; they have to constantly be concerned with encapsulating their story inside of code.

I was also working on something that would attempt to bridge the gap, but wound up getting swamped at my day job and subsequently demotivated. I was able to knock out a fairly robust expression parser that could tie in with a game-defined .NET API via reflection, but actual scripting part is still very much a WIP.

Its called MIT license, m8.
sojocal's objective is to try and ensure that contributions will remain open and usable to all. The MIT license makes no such stipulations.
 
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Bicocklover5656

New Member
Apr 11, 2021
6
3
So I guess the bottom line would be …Would it it be easier to figure out and learn how to code to be able to implement a vast character creation system in a similar style to that of LT or would rather it be easier to find someone who already has the know how to code something like that and just keep me focused on the story writing of it all ?
[/QUOTE]


Hello Again Any And All well was unsure who I should really reply to here as many have said things Surrounding this idea so just figured to reply to my own Original messages in hopes that it can still be seen by Others here rather new to commenting here so I hope you all can bare with me and sorry for any Inconveniences

I would just like to Clear one thing up I from what I can grasp a few different people seem to think I want to make some sort of new Generation of LT I am sorry if I was not clear enough but this is the furthest thing I would like to do When I spoke about premise I should have stated clearly I mean the Isekai aspect of the story Which is not I guess even just a LT thing but present in other fictions such as Manga & Anime Bottom line I dont intend for what I'm envisioning to be a "Reskinned" version of anything LT or other wise of course within the confines as no base idea is truly original but assuming I Actually figure out a way to bring it to fruition if that is how it ends up perceived then fine everyone will have a different view but that's certainly Not what I shall intend it to be

The only thing i would want but as far as i can tell seems I would need far more coding know how then I posses but what i want for what I envision is a extremely robust character creator the likes of which I have only seen in LT i have played Coc and TiTS DICK and a few more alike it but in my view none of these have the same Robust character creator LT Has which is simply what i will want to strive for it doesn't even need to be the same system was just Curious if it was goanna be a chore as far as I'm seeing yes yes it shall be So I will probably just make the world I want more in a narrative drive more like just a story so I suppose for the time being I shall stick with writing in the simple use twine program sense that just allows me to do what I think I am good At creatively anyway and write and not have to worry about anything beyond that

Sorry for any hassles or bothers I've caused I hope everyone has a wonderful Evening /Afternoon /Morning or night
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,511
sojocal's objective is to try and ensure that contributions will remain open and usable to all. The MIT license makes no such stipulations.
sounds like what he wants is a CC BY-NC-SA license. which he should just use
creative commons licenses:
this license specifically:

Amusingly relevant since Innoxia wrote her own license for liliths throne, clearly without consulting a lawyer.
her license is basically
part 1: she incorrectly falsely defines the term "open source" to mean "public domain". and incorrectly claims her product is not "open source" (public domain) while also saying she is just sharing the source for specific uses (aka, it is open source)
part 2: she tries to write a BY-NC-SA license
part 3: she explains what the license means

it is a bit of a mess. she should really just switch to using the actual CC BY-NC-SA license.
 

Quintilus

Engaged Member
Aug 8, 2020
2,719
7,868
Honestly, you're hardly reinventing the wheel here. I've done a great deal of research on languages for these sorts of games, and the reality is pretty grim. Most of the ones are either geared more towards dialogue trees rather than freeform writing (such as ink), or they are so married to a particular platform (such as anything in the Twine ecosystem) that they simply aren't feasible. Programming-focused languages like Lua are terrible because writers can't just write; they have to constantly be concerned with encapsulating their story inside of code.

I was also working on something that would attempt to bridge the gap, but wound up getting swamped at my day job and subsequently demotivated. I was able to knock out a fairly robust expression parser that could tie in with a game-defined .NET API via reflection, but actual scripting part is still very much a WIP.
You over exaggerate it IMO.
It need to be something like

scene name : string
scene content : string, should support in place functions call (you are a [player_name_here])
changed values : list of pairs [key, value]
next scene list: list of [scene name : conditions list]

Thats everything that should be exposed to end users.
 
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