CaptainBipto

Well-Known Member
Sep 20, 2018
1,199
1,152
so last time I played a long time ago you could just transformative enchant your physique and arcane to the max permanently, how does one increase it in the current version now that I only see temporal buffs in potions
You need to enchant your gear/clothing with +physique or +Arcane.
I am not sure if it was a thing whey you last played but, you might want to turn off Enchantment Limits if you are looking to max out all of your stats. Once you hit the limit for your character (80-ish) you can get a pretty hefty penalty for having too many enchantment points.

There are a couple of races that you can transform into that give some pretty big buffs to Physique or Arcane. Gryphon and Dragon are the two races that come to mind for that have major buffs to 1 stat or the other.
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,045
2,577
Oh come on you can't treat a mod like it's voldemort and leave us hanging here what is it?
I would've laughed at this too if i never had a first-hand experience of simply getting my post deleted just from mentioning the name of the mod (to be fair i actually forget was it only the name or was it because i also shared the url)
 

Yeppers34

Active Member
Aug 11, 2021
600
2,606
I would've laughed at this too if i never had a first-hand experience of simply getting my post deleted just from mentioning the name of the mod (to be fair i actually forget was it only the name or was it because i also shared the url)
Well if I had to take a guess then I'm assuming the mod has something to do with females of the younger variety since this site hammers down on stuff like that
 
  • Sad
Reactions: gaikotsu3

EmDotRand

Well-Known Member
Sep 7, 2020
1,083
1,857
Well if I had to take a guess then I'm assuming the mod has something to do with females of the younger variety since this site hammers down on stuff like that
TIL that might a lot of countries just hammer down on everything related, including Belize which appears to be this site's host country. Source:
belize_forbides_it.png
 

gaikotsu3

Member
Jan 10, 2020
117
190
TIL that might a lot of countries just hammer down on everything related, including Belize which appears to be this site's host country. Source:
They're going to be on the right side of history when we finally get around to making anime real. :sneaky:
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,083
1,857
I do belive the us is also quickly following in the steps of Belize.
There's a map of how far each state takes it, but I doubt it's accurate anymore. While none of them are serving life imprisonment for writing about it like Rwanda or The Bahamas, it's still highly doubtful this has any effect on the amount of child exploitation and I'm sick of the "trust me bro" sources.
 
  • Like
Reactions: Thirtyeight

jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,669
There's a map of how far each state takes it, but I doubt it's accurate anymore. While none of them are serving life imprisonment for writing about it like Rwanda or The Bahamas, it's still highly doubtful this has any effect on the amount of child exploitation and I'm sick of the "trust me bro" sources.
fair, tbh I just have experience with it because of the FurAffinity controversy.
 

Jinsem

Member
Jul 31, 2017
128
59
how can i add a companion on my party? So far I have an elemental following me not sure where it came from
 

qweiopfgh61

Newbie
Feb 24, 2023
16
19
I can respect going hard and using java while making the UI possibly from scratch(tbh the dev might use swing or something idk) because Ive used some of the java UI tools and they are a pain in the ass. Although I do wonder what this game would have been like if the dev used unity or godot because its seems like there is a weird memory leak somewhere as the game slows down hard as ive played. This game has always disappointed me though i always loved the concept and I think the UI is actually well designed, and I really like the gameplay itself. It a shame its been killed by the dev, I always thought it had great potential and was way more fun then those shitty RPGmaker games the site is filled with.
 

Sarkath

Active Member
Sep 8, 2019
545
931
I can respect going hard and using java while making the UI possibly from scratch(tbh the dev might use swing or something idk) because Ive used some of the java UI tools and they are a pain in the ass.
The UI is just a light JavaFX shell around five WebViews, so you're basically looking at five light-ish web browsers (on top of yet another JavaScript engine in the background to handle some game logic). :HideThePain:

I can understand using JavaFX for the main view, but I have no idea why the entire UI was implemented with them—including the button bars on the bottom.

Although I do wonder what this game would have been like if the dev used unity or godot because its seems like there is a weird memory leak somewhere as the game slows down hard as ive played.
It's not a memory leak as much as an absolutely mental number of allocations. It's been optimized somewhat over time, but one of the core reasons the game slows down after you've been playing for a while is because it copies huge arrays multiple times whenever a turn passes (which happens whenever you so much as move).

After you've explored enough or added enough NPCs into the world (either finding criminals, getting slaves, or makin' babby), Java's GC will be forced to run multiple times per turn. The JVM is still tracking that memory and clearing it when it falls out of scope, so it's not lost, but I know there has to be more efficient ways of passing around data.
 

Taak

Newbie
Jun 21, 2017
93
304
All that was added to this game in last two years was one single enforcer quest in Ellis?
Was unable to find any side quests because 'there will be more content later' everywhere and no guides.
 

qweiopfgh61

Newbie
Feb 24, 2023
16
19
The UI is just a light JavaFX shell around five WebViews, so you're basically looking at five light-ish web browsers (on top of yet another JavaScript engine in the background to handle some game logic). :HideThePain:

I can understand using JavaFX for the main view, but I have no idea why the entire UI was implemented with them—including the button bars on the bottom.
yea idk the options one has for UI in java but I guess the dev never took a software design/architecture class

It's not a memory leak as much as an absolutely mental number of allocations. It's been optimized somewhat over time, but one of the core reasons the game slows down after you've been playing for a while is because it copies huge arrays multiple times whenever a turn passes (which happens whenever you so much as move).

After you've explored enough or added enough NPCs into the world (either finding criminals, getting slaves, or makin' babby), Java's GC will be forced to run multiple times per turn. The JVM is still tracking that memory and clearing it when it falls out of scope, so it's not lost, but I know there has to be more efficient ways of passing around data.
I mean if the game is copying arrays over and over wouldn't it just make more sense to have data cached and just accessed as needed rather than copying it to new places in mem. mind you i have never dug into the code so i could be talking out my ass
 

Sarkath

Active Member
Sep 8, 2019
545
931
yea idk the options one has for UI in java but I guess the dev never took a software design/architecture class
Oh yeah, almost certainly. It's pretty clear that she's improved over time, but the foundations are still a bit…rocky.

I mean if the game is copying arrays over and over wouldn't it just make more sense to have data cached and just accessed as needed rather than copying it to new places in mem. mind you i have never dug into the code so i could be talking out my ass
Oh yeah, definitely. I don't remember the exact details as to why they resorted to data copying rather than simply passing the data objects around as-is, but I do remember it being implemented in such a way that would have made it a pain to refactor.

If I had to guess, I'd say that the game simply updates far too many things every turn. Some measures have been put in place to correct that, but the changes probably don't go far enough.
 
4.10 star(s) 123 Votes