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Skooky

Member
Nov 3, 2021
126
370
if we're talking shekels its more like 250K than 30K, assuming you mean the Israeli one and not the biblical one. I have no clue how many pieces of silver she's making and even I'm not willing to bother doing that conversion

EDIT:

okay I lied. so using google:
a biblical shekel is estimated to be about 10 grams.
10 grams of silver is worth $7.60
she makes $69708/year
69708/7.60= 9172.10526316

so I guess even in biblical shekels it's still not 30k, but more like 9k. Inno makes a little over 9000 pieces of silver a year.

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how much is that in Roman denarii?
 

Deathclaw Cock

Deathclaw Cock Fanatic
Donor
May 23, 2020
28
44
What a shame that Innoxia seems to have lost interest in developing this game, this is easily one of my favorites when it comes to sex mechanics. Literally no other game like this to my knowledge, this is definitely a big loss. I hope somebody else picks this game up and develops it into something decent. I think the setting that this game takes place in is incredibly sleepy and this could be so much more interesting if it was in a sci-fi or post-apocalyptic setting. It'll be such a shame to lose this incredible foundation for what could eventually be a legendary game.
 

Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
8,454
32,243
I never imagined seeing this game with the abandoned tag. I remember the first release of the game, this was some years before I became a dev. Who would have thought it would end like this... This level of neglect.
I faced the same situation with SIMBRO.
 

crash.7ds

Active Member
Nov 18, 2018
917
778
What a shame that Innoxia seems to have lost interest in developing this game, this is easily one of my favorites when it comes to sex mechanics. Literally no other game like this to my knowledge, this is definitely a big loss. I hope somebody else picks this game up and develops it into something decent. I think the setting that this game takes place in is incredibly sleepy and this could be so much more interesting if it was in a sci-fi or post-apocalyptic setting. It'll be such a shame to lose this incredible foundation for what could eventually be a legendary game.
Sadly even that prospect might never happen, mostly due to the fact that (according to virtually everyone I know who has taken a peek at what's under the hood) even the foundational code LT is built on from the word go was made into a writhing mass of stinky edits and half-assed noodle slop if the noodles were undercooked, and it's only gotten worse as time has gone on. LT isn't just an unfinished sturdy high rise with a lot of potential to be something greater, it's an unfinished deck of cards pretending that it'll be better ONCE it's done. Personally I think it's best to hope instead that someone picks up the core conceptional work as inspirational ideas and builds something else from scratch with hopefully much better code resilience and far better sense of responsible standards towards their audience.
 

rf300400

New Member
Oct 8, 2018
6
12
I downloaded the game but when i decompress it shows the file is corrupt and the exe doesnt run
Redownload it. A corrupt EXE is generally the result of issues while downloading.

Unless of course, you've tweaked your machine or browser in really funny ways. Or have abused your file systems real hard. Those can also cause corruption, but it's almost never the case.
 

Polarthief

Member
Dec 29, 2021
304
680
6k hours in palworld is lowkey insane considering I dont think there is THAT much to do in the game
As someone who has 300 hours in the game, and even THAT is insane because I went for a lot of PERFECT breeding on a lot of pals (though I played with 0 incubation time), 6k is batshit bonkers-ass, needs-to-go-to-an-insane-asylum levels of crazy, unless she just starts over constantly or plays with a ton of different people. Regardless, 6k hours in Palworld and 0 hours in actually adding content to her game that rakes in the cash, while also whining about how "something unexpected happened in my life, woe is me, I can't update the game guys, sorry!"

THAT SAID, 6k hours is 250 days. Seeing as the game released on January 19th, which was 51 days ago (which is ~1.2k hours ago), it's literally impossible for her to actually have 6k hours, so that's obviously hyperbole.

As hilarious as Liliths throne is, It's not even the biggest furry grift going on right now. Fek is making close to $10K a month on patreon and his last actual update was april of last year.
I'm not defending Fek, frankly because idk who the fuck they are, but:

1710066137317.png

January 14th, 2024 is a lot sooner than April 2023.

"OH THAT DOESN'T COUNT BECAUSE IT'S JUST FOR CHEAT MODE AND OTHER TINY THINGS"
Name me an update to the *content* of LT that was added in 2023; trick question, you can't. Hell, I'll take a public post by Inno in 2024, ALSO A TRICK QUESTION, YOU CAN'T DO THAT EITHER! :ROFLMAO:

That said, looking at the long gaps of time between posts on Patreon, yeah this also reeks of Innoxia-like behavior, but stinks ever-so-slightly less because I'm at least not seeing constant apologies, excuses, and missing self-imposed deadlines. Saying Fek is grifting harder than Innoxia is just outright untrue, not to mention that Fek is also offering source code for some of their games and source files for their characters. Meanwhile, Inno offers you... packed preview builds that rarely see the light of day and have no content.

1710066370848.png

Again, not defending them, just arguing that "this person is grifting worse than Innoxia" is just very untrue. Probably grifting a bit, but Inno is the queen drifter.
 

quanticnoob

Newbie
Jul 25, 2018
21
40
IRC Fek decided to add online multiplayer to their game, and it completely stalled out development because unsurprisingly it was fucking hard.
 

Polarthief

Member
Dec 29, 2021
304
680
Apparently if you're angry enough at your furry goon material being delayed you are justified in making veiled reference to yids or women? for some reason
Yeah, as much as I despise Innoxia's behavior and actions, saying "or because woman?" is like, what the fuck.

Innoxia being a lazy developer should, in no way, make you think "all women are grifters like her". That kind of thinking is, as StapleComm put it, absolutely "yikes".

IRC Fek decided to add online multiplayer to their game, and it completely stalled out development because unsurprisingly it was fucking hard.
Understandable, though I'd still rather take "attempted big ideas delaying the game" over "sorry guys, I decided to feel sorry for myself for the 10,000th time and chose to play Palworld while also feeling OH SO GUILTY about not getting work done and still not gonna get work done".
 

panaeon

Newbie
Feb 3, 2023
32
50
Well, you know: if those feelings of guilt or whatnot contribute to the delaying of the development, maybe whichever Developer experiences them, should first get some Psychotherapy before getting back or deciding to not go back at all anymore and do something more "grass-touchy" ;).

Because I know from my own, personal experience, that sitting in front of screen for too long without "touching grass" can be really dissociative for people with a bit of a "Hyperfocus"-problem, that prevents them from feeling their own physical and psychological needs during that process. It's common for several mental health issues and usually an indicator, that people need help.

So, I think I'm on the side of whomever wants to motivate them to get this very help and then either come back with a better "self-care" awareness, which would also result in better estimates of how long certain work will take without burning themselves out or to call it a day and communicate that they decided to explore other/different things in Life and maybe open up their Code to the public with the only "limiting" - because it would also be kind and respectful that way - caveat to have other Developers, who fork their projects keep the Credits/mentioning of them as the original developer and designer of the original idea in there.

That would feel and sound reasonable and respectful to both the developer and the people advancing their original idea and improving the Code and everything around it.

A simple "based on the Original Idea of Innoxia/Fek/whomever" in the Credits or even Intro Screens would be respectful and still allow others to build upon the hard work that these Devs did in the Future, i.m.h.o.

But to cling to these ideas and hinder others to build upon them, feels a bit off, too - because ideas obviously are meant to be shared and improved together with others...if an idea isn't shared, it eventually dies (off)...

So, yeah, I'd ask the Developers, how long they're planning to cling to their stuff before allowing others to build upon them as a foundation? - Because if they don't feel like or mentally/physically cannot keep it going anymore, the Code and idea is eventually gonna fade in the Annals of History anyway...

But if others are allowed to build upon it and mention the original Author of the idea behind their projects, I think they could live on for a very much longer time and even be cherished for it.

It's all about tact and respect again...and if people build upon their work with respect for it, I don't think there should be a problem. But, of course, the legal side of things ("property") might disagree as long as they do not declare it "Free Code" by themselves, where the pettiness kicks everything into the bucket...
 
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Carl0sDanger

Active Member
May 22, 2020
546
818
Personally I think it's best to hope instead that someone picks up the core conceptional work as inspirational ideas and builds something else from scratch with hopefully much better code resilience and far better sense of responsible standards towards their audience.
Fixing the problems in this game would probably look a lot like ripping the text out and starting over completely with the engine.

If someone were not even intending to keep the setting, characters and plot, there is literally no barrier to creating a post-apocalyptic or sci-fi game where characters and sex scenes can be customised in detail. You can't copyright "ideas" or basic game mechanics.

I would definitely say that any attempted successor to this game would need a solid portrait generator that could match the transformation mechanics. But what else would the game need?

Seeing as there's nothing else left to discuss, here's my list:

1. It's an isekai. The MC is a character from "our world" transported to the game world. In the case of a sci-fi or post apocalyptic setting, I'd assume we'd be talking about suspended animation or time travel or something.

2. There is some mechanic that stops characters from just killing each other. Or at least massively disincentivises it. Maybe a mental/psychic combat system?

3. There is the ability to transform both the MC and NPCs, physically and mentally. You could probably get away with much less customisation than LT by focusing on meaningful changes rather than tracking the exact diameter of a character's butthole and stuff.

4. Some similar way of generating sex scenes to LT. Rather than the absurd "fetish" system - where randomly-generated NPCs frequently end up with weird combinations - one could have "personas" for NPCs that make them appear to be people who actually want things.

5. An overarching basic story with the potential for side content to be added indefinitely. Input on side content would be restricted to paying subscribers, providing real benefit to those subscribers after the main story was completed. Essentially the development model that LT was supposed to follow.
 

Carl0sDanger

Active Member
May 22, 2020
546
818
You say that like this would be the first time they've gone radio silence for over a year. Not "no game updates" but full on "new phone who dis".
I think this is the first time there's been this length of radio silence. There have been massive gaps between updates, but usually with Inno's hilarious apologies from time to time.

There was a period of - I think two years - where there was zero progress on the main story, but there was still side content being added along with even more apologies.
 
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