Deleted member 7020277
New Member
- Feb 9, 2024
- 7
- 8
I think that the people making games that specific, are looking to make that game, specifically; whereas someone trying to make a porn game can just pull from a big bag of archetypes.from personal expirence being in the gay furry sphere, the reason we seem to get a lot of the big text games is because a lot of us are in STEM or STEM related fields so we want our games to be more then just a simple wank novel.
'Some people like work-types, let's make a buisness woman'
'Some people like stormy redheads, let's make a seductress'
'Some people like motherly figures, let's make a stepmom'
From there it's really just going down the checklist of positions and camera angles
Its a lot more comfortable for someone to produce a game based on generalizations, rather than your own sexual makeup. It's also a lot more profitable, a large majority of the population are straight, and so making a basic-ass 3dcg straight vanilla game is going to reach a lot more people. Its also a lot more simple, workflow-wise
Download blender and like 3 pre-made assets, dress them up, render, throw that into visual novel maker and you pretty much have half of a patreon game. I would be hard-pressed to think of a workflow so simple for a game like bdcc or flexible survival. you just can't write that much on archetypes alone.
again, I think that why they're gay, mostly. 93% of men and 87% of women are straight, according to wikipedia. If your making a porn game to make money, making it gay would be absolutely gimping your own project.straight games lend themselves more towards flat out VNs or just CG collectors, while gay games lend themselves to incredibly in depth minute detail text based games.
Frankly, the gays have the better of the two choices in that regard lol