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Oct 1, 2023
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I also installed Liberica Java 8 Full SDK and while I can play the game, accessing the line of menus where the phone/inventory is via mouse is not possible. I have to use the keyboard. Did you encounter the same issue?
I sometimes get weird spikes of "lag" where there's no extra CPU usage but inputs stop being recognized (from the log, it seems that's when I get tons of exceptions in a row?), but these are temporary and generally it works.
 
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NODOGAN

Well-Known Member
Dec 11, 2017
1,572
2,670
Correct me if I'm wrong but the most common damage-type used by enemies is Physical, followed by Seduction, then Fire, Cold and Poison winds up as the least common damage type used?

Because if that's the case I think I accidentally made the top bodyguard/meatshield by picking a Fire Elemental (infinite fire shield), increasing all the shielding options on her perk tree and giving her a Fire Zweihander that was enchanted to be all Seduction shielding (Bitch has yet to receive damage in a fight.)

1722976790758.png
 
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XVGuil

Member
Aug 6, 2019
132
110
Seriously......WTF >_>
Why don't people just use their money to back another coder who could make a LT but with better code?

Should have taken programming ten years ago when I had the chance but coding scared the fuck out of me back than LOL
Is there any other game like this?
 

ChudBuddy

Member
Apr 18, 2023
240
409
Games like this or Degrees of lewdity are my lifeblood. I started playing this game two days ago so i don't feel too strongly about the dev.
It is certainly funny to see people making fun of the whole thing tho :ROFLMAO:
 

GammaXai

Active Member
Oct 5, 2018
679
349
Games like this or Degrees of lewdity are my lifeblood. I started playing this game two days ago so i don't feel too strongly about the dev.
It is certainly funny to see people making fun of the whole thing tho :ROFLMAO:
Genuinely hope you enjoy it, many of us are so salty because we loved the game but then it takes years to get the next installment of a plot line.
 

XVGuil

Member
Aug 6, 2019
132
110
Genuinely hope you enjoy it, many of us are so salty because we loved the game but then it takes years to get the next installment of a plot line.
I guess at this point, my dream of this game having a relationship system would take from forever to never then.
 

Arkus86

Member
Jun 3, 2018
208
301
I guess at this point, my dream of this game having a relationship system would take from forever to never then.
There are some relationship questlines and mostly arbitrary -100 to +100 values in NPC descriptions saying how much they like you, but for anything more complicated than that, you are correct.
 

_The_Doctor_

Member
Sep 28, 2021
228
338
You must not have seen my posts from a few years ago. :p
I did see that in addition to hundreds of comments shitting on Innoxia for their unique style of coding.

Congrats on taking care of the UI revamp! I'm assuming you moved away from using WebViews for every tiny little on-screen element?
Thank you. I tried some ideas, one was simply by minimum edits and JavaFXPorts/gluon/... atrocity. Yet it lead me to discover that androidide would rather kill itself than give me a chance to test any instance of that code. Which reminded me that whatever it spits out will run even worse than it originally did on pc.

So my second option was partially optimising the existing code by relying on android specific features, but when you have such an entwined code you would have to rewrite a large but double chunk of it. Which also means that whenever Innoxia releases another update, larger parts could be rewrote or broken immediately. Which would still lag on android anyway, because the major bottleneck is in the background complexity.

So the final answer was to make a single build that's completely optimised for android, then it would never be updated again. Basically... Making the entire game from scratch! Well in hindsight...
 

Sarkath

Active Member
Sep 8, 2019
531
908
Thank you. I tried some ideas, one was simply by minimum edits and JavaFXPorts/gluon/... atrocity. Yet it lead me to discover that androidide would rather kill itself than give me a chance to test any instance of that code. Which reminded me that whatever it spits out will run even worse than it originally did on pc.
RAM limitations, I assume? OOM killers on mobile operating systems tend to be pretty aggressive.

So my second option was partially optimising the existing code by relying on android specific features, but when you have such an entwined code you would have to rewrite a large but double chunk of it. Which also means that whenever Innoxia releases another update, larger parts could be rewrote or broken immediately. Which would still lag on android anyway, because the major bottleneck is in the background complexity.
This, coupled with the questionable licensing terms and people reporting that Inno tends to reject significant refactors to the main codebase (I mean…I kinda get it?), is why I abandoned my efforts. I contributed one patch that significantly reduced save times, but I didn't even bother with some of my more experimental stuff (like swapping out the heavy JS engine with a much lighter expression parser).

So the final answer was to make a single build that's completely optimised for android, then it would never be updated again. Basically... Making the entire game from scratch! Well in hindsight...
Hah! Yeah, that checks out. :)

I've established long ago that the best way to improve LT would be to build an engine from scratch that's compatible with its data files. The biggest issue with that plan is that when Inno made a bunch of aspects of the game data-driven she generally only used that for new additions, so all of the old data remained as Java classes. Pretty bizarre, honestly.
 

NobleLeader65

Member
Dec 28, 2018
122
112
-cut for brevity-

I've established long ago that the best way to improve LT would be to build an engine from scratch that's compatible with its data files. The biggest issue with that plan is that when Inno made a bunch of aspects of the game data-driven she generally only used that for new additions, so all of the old data remained as Java classes. Pretty bizarre, honestly.
I'm not particularly well-versed in coding, just going into my 2nd year of CS courses, but what would the better way be? Storing everything in a file that is read/written to?

Or is this on the level of Inno defining a whole new class for something like limb types instead of adding that to an existing class? In which case, does Java not have something like C++'s structures?
 

mr_smith312

New Member
Feb 24, 2022
1
0
I downloaded exe 64 version (because I have Windows 10 x64, duh), try to launch it and absolutely nothing happens. Any ideas why?
Java version also doesn't work
 

Wolfdragon20

Member
Nov 8, 2021
327
165
not really.
check back in 2 years
maybe the subscriber bleed will finally compel Inno to make something?
i remember there was at least one "remake"(for lack of a better term) going on, did it die like so many before or is it still chugging along in the background?
 
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