amaranta

Newbie
Jun 26, 2020
84
107
Even if Inno wasn't a lazy hack, the planned game world is simply too large to be finished by a small team. You'd keep getting bogged down with NPCs and events in each zone
Depends. As example, Masters of Raana. Can`t say I like it, but I can admit the productivity of dev. Last year has a decent progress.
Basically it's all about passion with a bit of structured approach. So long ppl want to do it and don`t create too much problems for themself, they can do it.
 

BaloneyAmone

Active Member
Mar 3, 2021
640
1,228
wheres the save files location and also wish we had option to save/load from disk give us more control over our saves
also how do we open debug menu so can type in buggy ?
...the game does let you save/load from disk by going to settings -> save/load -> double click the floppy disk to save and the arrow one next to it to load that save. If you can't make saves, it's because you have the game in a directory where it can't write files, such as Program Files (x86), and you should move it from there.
As for the debug menu, you have to type it on your keyboard in any non-dialogue, non-encounter scene, e.g. while walking around the map.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,053
1,014
wheres the save files location and also wish we had option to save/load from disk give us more control over our saves
also how do we open debug menu so can type in buggy ?
The save location for saves is in Data\Saves.
So, go to your game folder for LT and there should be a folder called Data. Go into that folder and there should be a folder called saves. Go into that folder and you should find all of your saves.

I am not sure why you need a separate save location to dump your save files into.
The game allows you to name each save file you create, giving you practically unlimited saves. There is no need to have a save to disk option when you can do as Baloney said and click on settings>save/load and then save, load, or create a brand new save by merely changing the name of the save file.
 

str8up

Engaged Member
Jun 4, 2020
3,752
1,873
The save location for saves is in Data\Saves.
So, go to your game folder for LT and there should be a folder called Data. Go into that folder and there should be a folder called saves. Go into that folder and you should find all of your saves.

I am not sure why you need a separate save location to dump your save files into.
The game allows you to name each save file you create, giving you practically unlimited saves. There is no need to have a save to disk option when you can do as Baloney said and click on settings>save/load and then save, load, or create a brand new save by merely changing the name of the save file.
your absolutely about everything you said thank you
 
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CaptainBipto

Well-Known Member
Sep 20, 2018
1,053
1,014
i ended up in a really bad zone and cant seem to get out of it wish there was a fast travel home button
also im near dead no options to rest or heal another thing thats frustrating
Craft a healing potion.

If you have any bottles that have a red icon, you can create a healing potion. So, click on the bottle, then click the enchant button (you can pick a red bottle of anything) and add a min/mid/major boost to it (make a major boost), then add a second major boost and it should heal your for 120% of your health when you use it.

If you take the Transformer fetish, it should reduce the essence cost of crafting any potion by 50%.

The purple and pink potions will restore your Aura.
If you have an Impish Brew, it can be enchanted to recover both health and aura.
If you are desperate for healing, some of the TF food will heal you for a little bit (5 or 10%).

I am not sure if it will work on Alley Tiles, but you might be able to craft a TF potion to give you wings and then you can use the map, select Fly, then pick a destination and fly to a safe spot with no encounters. The wings probably need to be at least Large and maybe bigger if you are a very tall character.
 

str8up

Engaged Member
Jun 4, 2020
3,752
1,873
how come we dont have a bathroom?how the hell we clean ourselves LOL
we have a kitchen a bedroom a library a lab but no bathroom so we can shower?
 

off1234

Newbie
Jun 21, 2021
23
7
Does anyone know a emulator that works with this game? I already tried using joiplay to see if I can play it on phone but it's not supported.
 

BaloneyAmone

Active Member
Mar 3, 2021
640
1,228
Does anyone know a emulator that works with this game? I already tried using joiplay to see if I can play it on phone but it's not supported.
None such exists. It's built on a bespoke Java engine, so any emulator would have no idea what the hell to do with it from the get-go, and besides that it's already comically unoptimized so it wouldn't be playable even if you found one.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,181
1,667
Hah, yeah, excellent point. Considering the only thing the game is using JavaFX for is hosting WebViews, that's definitely viable.

As far as Nashorn is concerned: last time I was digging through this thing I noticed that the only thing the JavaScript engine is really used for is parsing expressions. Replacing it with an lighter expression parser* might be a good idea.

*I experimented with SpEL a few years ago and that seemed to work fairly well, though I'm not sure how much extra overhead pulling in the Spring library would add. I can't imagine it would be worse than a whole-ass JavaScript library, though.



inb4 you Dockerize Lilith's Throne. ;)
oh god mixing docker with this would make me just end coding right there lol
Does anyone know a emulator that works with this game? I already tried using joiplay to see if I can play it on phone but it's not supported.
short answer: NO
long answer: termux with a rooted phone where you run an x11 server then maybe.
 
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Ethernetwork

Member
Oct 9, 2018
108
122
oh god mixing docker with this would make me just end coding right there lol
Would require rewriting a lot of functions in TypeScript, but iirc there's nothing in her codebase that can't work inside an Angular (or react, bite me) app, could then toss said app into Electron, and despite definitely being a resource hungry POS it'd still probably run better than than whatever JavaScript engine is used for this. Ideally it'd also be easily distributable for other platforms like HTML games as well.

Then again, haven't worked with it, but that other game made it work decently well in Godot, with mod support too.
but converting Java to C# feels like a sin, a GDScript brings out the most negative of emotions
 
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sojocal

Member
Jun 2, 2020
100
82
Would require rewriting a lot of functions in TypeScript, but iirc there's nothing in her codebase that can't work inside an Angular (or react, bite me) app, could then toss said app into Electron, and despite definitely being a resource hungry POS it'd still probably run better than than whatever JavaScript engine is used for this. Ideally it'd also be easily distributable for other platforms like HTML games as well.

Then again, haven't worked with it, but that other game made it work decently well in Godot, with mod support too.
but converting Java to C# feels like a sin, a GDScript brings out the most negative of emotions
theres a high enum usage which will require a rethinkl..
 

Kiyumi

Newbie
Jun 26, 2022
35
187
theres a high enum usage which will require a rethinkl..
Typescript supports enums just fine. As does GDScript.

And honestly even if a language doesn't,it's not a major hurdle. Enums are one of the easiest things to replace. They're just fancy sugar for a constant after all.
 
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4.10 star(s) 124 Votes