Create your AI Cum Slut -70% for Mother's Day
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I am #54

Newbie
May 21, 2017
47
65
Are there any interesting mods worth installing just to make you want to play again?
Absolute shitload on the discord, yeah. Including a pretty damn extensive Pokémon one with Pocket Throne, if that's your thing. Sadly discontinued before it got to the legendries, it seems. Last time it was updated was in 2023, but it should still work just fine for modern versions.
 

BruhingBruh

New Member
Jun 24, 2023
12
8
I can respect this. The game's combat is one of it's weak points, which is troubling when your expected to do it often.

Linux Build for people that can't wait another 5 minutes after downloading to play:

So after building it myself I grabbed my teacher character, debuged in a karambit to pair with a misty Demon stone, jumped into the nearest alley and looked for trouble.
  • First encounter is a lvl 2 demonic cat with 346 hp. LMAO.
  • Weapons from my old sve have the vanilla stats while weapons retrieved during testing have modded stats.
  • Half demons still can't take advantage of their perk since they spawn with no spells.
  • Lust damage ignores damage reduction, which makes arcane arousal still strong.
  • 0 AP moves are a nice touch.
  • Different moves depending on which hand you equip some weapons is cool
  • Haymaker description makes no sense. Outside of jabs every good punch should utilize the whole body. I'd use something more like "Wind up your fist for a devastating blow." The actual damage and downside is ok as this move irl is used by newbs who can't throw a decent punch yet.
  • I wonder if some perks/traits can also be made to unlock moves, like soldiers getting a takedown, martial artists getting a propper hook, or aristrocrats getting a remise.
  • Weapons like the arming sword and dory have their offensive moves when in the off hand and deffensive in the main hand. A bit counter intuitive...
  • Demon dagger's Phantom blade is too delayed. While going all "Omae wa mou shindiru" on a goon is funny the first time, after that I just missed Karambit's constant tics.
  • *Grabs katana* Water breathing! First form! On serious note, this is an opportunity to put in iaido (focus on quickly ending a fight) or kenjustu (katana fencing) moves.
  • Was hollering when Meraxis hit me with Za Worldo!
Lust damage ignoring Guard is intentional, but in-combat Lust as a whole is going to receive a rework
Great idea with unlockable moves being tied to perks! I could add more variety to the perk tree and give more flavor to certain player professions!
Iaido is an interesting suggestion, but I struggle to imagine how to implement it without creating old soldier 2.0....

Thanks for the feedback! I'll look over the rest and release a new version once I finish it
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,141
1,098
Only now do I realize that I completely fucked up with unarmed weapons, since they're the only form of weapons that can scale to oblivion (with martial artist and high physique). I think I'll likely tone it down, implement same scaling for their relevant moves and ((hard maybe)) give other weapons some form of scaling too. I imagine this could be part of the reason why you feel that basic attacks are more effective than moves (p.s. knuckle dusters are one of the very few weapons with a 3 AP move)

Thanks for helping me notice that!
If your goal is to bring unarmed combat down even more and boost melee weapons at the same time, personally, I would likely just pick up a Zweihander/Katana and move on since melee weapons are brainless to setup. Buy the weapon, then pile on melee or element damage, without worrying about stacking up physique, as well as picking up a special skill or two along the way.
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You still seem to have missed my primary issue with the special move for knuckle dusters, mostly because Haymaker is NOT a 3AP move.
It is a 5AP move or if you are lucky it is a 4AP move.
_____________________________________
3AP specials: (I highlighted the important bit)
Zweihander Wide Slash 3AP --- 2 turn cooldown
Katana First Form 3AP --- 1 turn cooldown
sledgehammer Demolish 3AP --- 5 turn cooldown
knuckle duster Haymaker 3AP --- -2AP for next turn (-1AP if your damage type doesn't match enemy resist types)

Attack Chain:
Zweihander: Turn1: Wide Slash
Knuckle Duster: Turn1: Haymaker

Zweihander: Turn2: Attack, Attack, Attack
Knuckle Duster: Turn2: Attack, Attack (Alternative if you meet the requirements for the -1AP option)
Knuckle Duster: Turn2: Attack.

Do you, now, see my problem with the '3AP move' for Knuckle Dusters?
2 turns of combat, Zweihander has 4 actions whereas Knuckle Dusters get 2 actions (3 if you are lucky)

Also, regarding races, the reason I removed racial attributes is because I didn't want races to be something build defining (e.g. why would you build a unicorn to be a melee fighter?), nor did I want some races to be strictly better than others (excluding those that, like demons, require considerable player progress to obtain)
If you have ideas regarding how they could be made unique without being a considerable factor in build making, I'd love to hear them!
I was fairly certain of the reasons why you removed all the stats from the various races. It is what prompted my statement about the various races, which was that there was zero reason to be anything other than a human.
You seem rather sensitive about adding any type of stat, lest it become 'build defining', so it is hard to come up with things (that are likely already in the game) that could be added.
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Why would you build a unicorn to be a melee? Under your 'vision', you don't.
You laugh and jeer at them for being the same 'basic bitch' as the 'filthy' human that is mocking them.

Why would you build a Unicorn to be a melee? Under the OG version...
They gain +15 physique, +5 Arcane, and +50% spell efficiency.
They make very decent 'melee builds'. A 'melee' Unicorn gains a boosted Health pool. A boosted Aura pool. Plus, A LOT of spell efficiency for casting your elemental spell. (You do use an elemental as a melee, right?)
Unless you are going for a fire pet, you need to increase your melee character's aura pool enough to be able to spend 180 aura to summon your elemental and a Unicorn gets you closer to being able to freely summon your elemental as well as gaining some boosts to Physique.
Think of a melee Unicorn as an all-rounder, instead of a combat specialist. They aren't great at any one thing, but they don't do anything badly.
 

YouShallNotLol

Engaged Member
May 6, 2022
2,710
6,985
  • Lust damage now properly applies "excess damage" if you get a target past 100 lust in one turn (previously, any excess would just be lost)
  • did anything feel silly?
I can now just nuke everything on turn one with excess lust damage. Lol.
Also, it sounds like you're nerfing physical builds into the ground, making them unplayable.

Edit: On a more serious note. You Do Not want fights with random mooks to take longer than one turn. It's a disrespect to both player's time and player themself. It may be interesting to slog through Noname Demon Dog #69 and their 1000 hp for the first dozen times, but it's gonna get really tedious for the entire rest of the game.
Look at how JRPGs usually deal with this issue. Sure the combat may be challenging (SMT games say hello), but nobody is stopping you from making absolutely broken builds that dish out turn 1 party wipe to anything less than a boss.
 
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