As much as I'd like more content (because, indeed, content development has been slow -and she knows it-), I'm with Innoxia on this.
Personally, I'd rather have a full, stable, versatile and completed system finished with little content, rather than a half working game.
If she can't work on development anymore (for whatever the reason), the system will work anyways. It could become just a platform or engine she can sell or rent for other games, and/or modders could use it for their own. Right now, the game is entertaining enough to be a sort of sandbox "capture and collect", that works when you want some quick fapping/gaming.
The option is to have something like CoC: unfinished in every aspect, and so hard to mod because of that that mods are mostly just rewriting text (even I did, and I'm a complete tech-tarded).
At least, in CoC2 they saw this, and went straight to "first system, then content". They did fast of course, being half a dozen experienced devs, with money to back'em up, and an already fan (very fan) base. Yet with all his niftyness, it's not remotely close to LT in terms of variety and overall fun.
Let's see other games (I play):
---Venture Seas:
Love the game, hate to play it.
Relatively high amount of content, but it's 50% unplayable. Yet today, the dev (Switch) is still thinking about the system and is not sure about it, but he spends weeks to polish the artwork... which in all honesty, needs a lot of work. So now he's swamped with fixing all the stuff broken in-game/re-hashing artwork/adding content.
At least, Switch is cool to Innoxia levels, you can easily talk with him, and he listens.
---Tales of Androgyny:
Love the game, got bored of play.
Relatively high amount of content, but is based way too much on Patreon's wishes. The system is not that solid, it gets constantly adjusted, when combat could be simplifyed and the rest (UI, interpersonal relationships etc) could be expanded. It is blatantly obvious that it depends 90% on graphics, Alis's artwork to be specific. So now it's slowed to a crawl, because they're adjusting and building all the little stuff that should have been done before, and can't adjust others because it depends of what's already there (like pics).
On top of it... my most appalling discovery, is that Alis is copying artwok. I'm pretty sure there are helpers, but some pics are LITERALLY cloned images of manga CGs (I found them casually).
---TiTS:
It's been said a lot of it.
After all these years, all that people working on it, all the promotion it gets and the support... take out the text, and the system is awful. Incomplete, chaotic, and badly planned at times.
---Strive for Power:
The dev (Maverik) made the same mistakes than Inno seems to do at times.
Too much re-hash of the same things (in this case, system).
Eventually, he got burned out, something that Inno doesn't seems to. And we're left with an incomplete game, tho Mav was kind enough to make it moderately moddable. Now he seems to start with the correct foot with his new game, tho I'm not interested in the least.
I mention these, because I got "involved" with them in some ways (or at least I like to think so lol).
Now I'm helping on another game, and a solid sytem is the backbone. No matter what you plan ahead, you always need to have the structure and support to do it.
You can always add content and try to fix it later as the system develops, but it's way harder, it's tiresome and frustrating, and you'll be always struggling to add more demanded content with an already in-the-works structure.