Is there an easier way to sell an inventory full of loot?
I got most of my cash early on just by stealing from people who attack me, but there's like a 1-second delay where the UIhas to reload after you sell each item.
If I could highlight multiple items at once and hit sell-all, or designate items as vender-trash, it'd be a lot easier.
Edit: also, multiple skills say that they only crit on the first usage, but cannot be used three times in one turn.
Is this intended behaviour? Do you get more AP later somehow?
The inventory is really, really bad. It's like they ripped off Terraria, but did it worse, and the inventory is widely agreed to be the worst part of Terarria.
The best option is to edit your save file or use an auto-clicker that lets you record macros. But this game *really* doesn't handle more than 20 inputs a second well, so make sure you use a slow one.
New post on the blog... still not there yet.
The only surprise there is that we got blog post so early.
Okay seriously, what's with Inno and not releasing on time? How about just say it'll be ready sometime and you're working on it and maybe give progress reports instead of constantly delaying which leads to people giving up on the game?
Oh hey, you must be...
You must be new here. Welcome. You get to sit in hell with the rest of us now.
I was going to make that joke, dammit...
The 0.4 we'd supposedly get next week will probably be just the bare bones of whatever Inno has promised, and she'll then take forever to add more contents to it by (again, supposedly) weekly patches. I'm still thinking about the "expanding house permit" at the Town Hall.
Considering how long it took her to make 0.4, if we're lucky enough, we might be able to get a glimpse of 1.0 on our deathbed.
Oh yeah, I've been saying it all along. Based on what Inno is saying, don't expect much more than the city map (with placeholder text, because we know that'll happen again), the one story fight to enter the city, and the standard filler encounters (likely also with placeholder text).
We *might* get a little more story content than that, maybe. Like, just to wrap up that quest without doing anything beyond letting you into the city. But I gotta say, I'm really waiting to see how incredibly disjointed it's going to be from the previous quest.
Quick Ninja Edit: I didn't actually read the dev post until now. I think I nailed it on the placeholder jabs. That wasn't intentional, I just know how this game goes, we always get a ton of placeholder content.
Is anyone keeping a running count of how many times 0.4 has been delayed?
There was someone keeping track of it, but after 9 months they got bored and stopped. I think it's in the game reviews up dated to about, like, four months ago.