- Oct 15, 2020
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I have no clue, but you might try asking the Discord.Hey, just a curiosity, I've seen a mod folder on the wiki and inside there's a "Banned in discord".rar file and I can't find the password for the life of me.
I have no clue, but you might try asking the Discord.Hey, just a curiosity, I've seen a mod folder on the wiki and inside there's a "Banned in discord".rar file and I can't find the password for the life of me.
I though about that, but asking on discord about something banned in discord seems...I have no clue, but you might try asking the Discord.
I'd think that just asking for the password would be okay. Even if the react negatively, what are they gonna do, ban you?I though about that, but asking on discord about something banned in discord seems...
You're asking for the weapons based on the real-life counterparts, right?I forget, where do I go to spawn the real guns?
And for his neutral special, he wields a gun!You're asking for the weapons based on the real-life counterparts, right?
It's obvious that the best systems that it's going for the game are player customization, slavery system, modding framework, and what I call M.Y.O.S.S. (a.k.a make your own sex scene). Although that system needs more and better preludes in order to be more effective if you asked me. Honestly, I'm not sure how to break to you, but all video games are bounded to integers. Some platforms are better at hiding it than others. This game being text-based, you're asking a lot if you want the stats to be anything more than just flavor text.I wanted people's opinions on this game.
One thing someone looking to develop their own game in this style might consider is making a character portrait generator from the get-go. That is, the system is built from the ground up so that the description of a character generates a portrait of that character.It's obvious that the best systems that it's going for the game are player customization, slavery system, modding framework, and what I call M.Y.O.S.S. (a.k.a make your own sex scene). Although that system needs more and better preludes in order to be more effective if you asked me. Honestly, I'm not sure how to break to you, but all video games are bounded to integers. Some platforms are better at hiding it than others. This game being text-based, you're asking a lot if you want the stats to be anything more than just flavor text.
Which ones do you want? To just get any one, you can buy a food item from the mall and enchant it. Each race has a food item specific to it and you can select which TFs you want the potion to give.is there a way to get certain transformation potions?
I think the biggest lesson we can take away from LT is not to fly solo on a big project like this. Even having just one partner on the project can massively lighten the workload and grease the wheels of progress, as well as keep the project on track. Personally, I think Inno's stubborn refusal to work with anyone is at the root of all of LT's problems.Yeah, if anything, I think Lilith's Throne gives a good crash course on what NOT to do during development. Feature creep and grandiose ambitions, left unchecked, can kill most projects before they even reach the halfway milestone during development. Keep your scope small and within your capabilities and build with the future in mind; prioritize good, lasting foundations over short-term gains.
Plan your progress and stick to it. Spontaneous development can be fun for a while, and could be done to take a "break" from rigid goals, but do too much of it and you could end up losing your original vision. Same thing could be said about accepting player suggestions: too much and you'll be doing nothing else. At that point, you're basically being paid to to work for them rather than making your own game. It can also create disparities in the quality. Last, but not least, be honest with your community!
IDK if we can really say that anymore. After all, the contributors are doing most of the work these days. 4.0, the biggest patch in years, was entirely contributors.I think the biggest lesson we can take away from LT is not to fly solo on a big project like this. Even having just one partner on the project can massively lighten the workload and grease the wheels of progress, as well as keep the project on track. Personally, I think Inno's stubborn refusal to work with anyone is at the root of all of LT's problems.
Well I say "at the root" because I've perceived it the problem initially, from which all the other issues sprang. I truly believe that if Inno had accepted help to begin with, the project wouldn't be so riddled with issues and this thread would have a very different attitude towards it.IDK if we can really say that anymore. After all, the contributors are doing most of the work these days. 4.0, the biggest patch in years, was entirely contributors.
Well I don't have a crystal ball or anything, but I know from personal experience that working with motivated people can motivate you as well. I'm not taking the blame off of Inno or anything, just offering my perspective.I think the real problem isn't Inno's stubborn refusal to work with anyone, it's Inno's stubborn refusal to work. But being called out is probably rather stressful, so maybe another month of is needed.
That's a big one that I forgot about yeah, lot of ways to control the sex scenes (unlike games like TiTS where scenes are hand written and at best a couple variables are switched to represent character specific traits).and what I call M.Y.O.S.S. (a.k.a make your own sex scene).
Honestly, I'm not sure how to break to you, but all video games are bounded to integers
It seems obvious to me too but I can't be sure if everyone else agrees.It's obvious that the best systems that it's going for the game are player customization, slavery system, modding framework
The only games that should be implementing a system like that are survival games or hardcore RPGS. It would be out of place in a lightweight RPG porn game like LT.That's a big one that I forgot about yeah, lot of ways to control the sex scenes (unlike games like TiTS where scenes are hand written and at best a couple variables are switched to represent character specific traits).
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It seems obvious to me too but I can't be sure if everyone else agrees.
Some games have this idea. in games that have implement this idea successfully they use body part damage to determine fighting capabilities and wounds. If your leg is wounded wouldnt be able to run or your stamina is cut by a lot. If your arm is wounded you wont be able to do strong/heavy attacks or use a weapon in that hand as effectively or your aim would be off. So on and so for with other body parts.You don't have permission to view the spoiler content. Log in or register now.
It seems obvious to me too but I can't be sure if everyone else agrees.
so LonaRPG?The only games that should be implementing a system like that are survival games or hardcore RPGS. It would be out of place in a lightweight RPG porn game like LT.
Calling one of the most complex game (customization/interactions) featured on this site a "lightweight RPG porn game" is a pretty hot take.It would be out of place in a lightweight RPG porn game like LT.
An accurate one, nonetheless.Calling one of the most complex game (customization/interactions) featured on this site a "lightweight RPG porn game" is a pretty hot take.