Which was mostly made by a community member, not Inno herself.
Like most of the game, which is why "rewriting" the code was brought up.
So the game's sessionstorage and localstorage is set to a hard 50MB and with how the game works reach a point where you can't even continue further in the game because you have too many encounters on the board or slaves/waifus in your home? No thanks.
I went through that with FreeCities and it sucks rancid dick having to install trash like Firefox just to up the limit to a gig because it seems no other browser lets you increase either session or local storage. Yes, I exhausted every avenue I could find and it seems all chromium based browsers refuse to let you increase this limit.
I don't exactly have a browser suggestion so I'm sorry about that but cleaning up all of Inno's mess - yes, the code is a bloody mess - would be part of the port, aka rewriting all that shit from scratch as it's a nonsensical clusterfuck. Reminds me of the CoC nonsense with Fenoxo and its team. Hence the "rewrite" part of the post. Yes, this means actually implementing shit that was dummied out because Inno went "this will break so I'll just disable it" instead of "I suck at doing it right so I'll just work on fixing this first before the entire thing becomes unfixable".
You wouldn't really need 50MB of local storage with a HTML5 text-based game done right even while keeping (and reimplementing) all of the features, including stuff Inno disabled because she was completely clueless on how to do it without breaking things, but you definitely have a point on this limitation being a PITA, even when the storage is optimized.
You don't have to store entire text objects either, references are enough and references are pretty lightweight, unless I don't recall how HTML5 stores stuff by default. There's also, again, if I remember correctly, the option to export the savedata instead of using browser storage, which allows users to not give a fuck about accidentally wiping their savedata (if done wrong, this can cause app files to go nuts on mobile devices, but fuck mobile devices; if a device OS is coded backwards and the user can't access it without rooting or jailbreaking them, the game isn't the problem).
Here is a standalone flash player if anyone wants to use it instead of their web browser. It might help with performance.
Thanks but isn't LT in Java? Or did I miss some part of the discussion?
While I do agree with you somewhat, I feel like at this point people are justified at being angry.
I seriously don't understand why add a story if you just gonna abandon it. Especially serious one.
Also, FIXING the game really should be on developer part, if the issues don't simply affect the game itself if I understand it correctly.
Feel free to ignore me tho, I really hate getting into arguments with random people on the Internet, just wanted to get my opinion on the whole issue
+1. I also don't understand why devs insist on using rocket launchers to kill mosquitoes, especially when Innoxia clearly doesn't know how to use a rocket launcher to start with.
It's fine stating your opinion, you have the right to be upset about things that don't make sense, really. If that makes you feel better, I feel the same way about writers using RPG Maker for pure text, Unity for 2D shit and jQuery for javascript hello world one-liners, with that last one being the best example of "you might not need X".
You don't fucking call 2000 libraries to print "Hello world". You don't fucking use rendering effects that cause a device to overheat for pixel art. Use a fly swatter to kill flies, or hands, not a fucking rocket launcher... And rocket launchers still have their uses, to keep
tehlemon's analogy, lol.
Yes, Java has its uses. Yes, it's perfectly possible to use Java to develop a text game and have it run smoothly. LT is NOT an example of this. I wouldn't even want to see what it would look like in Flash. It wouldn't even fit, so it'd probably use Stencyl or whatever other shit under the pretense Flash is dead. Flash being dead has no consequences on a game being shit. And you don't port shit to Unity in expectations of making it look better just because it's fucking Unity. Glazed shit still is shit. It isn't bakery tier chocolate cake just because it's glazed.
Well shit, that was
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but the point is: please don't fucking ruin things with bloat.