- Apr 14, 2021
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In submission there is.. what was it called again... anyway there are stairs down and therein you can find the grave robbing quest. All food usually can be found in the food store.Grave Robbing
In submission there is.. what was it called again... anyway there are stairs down and therein you can find the grave robbing quest. All food usually can be found in the food store.Grave Robbing
Spicy Meatballs is listed as a quest on the wiki along with grave robbing but they give no details on where to find them. I'm off to find a dude in submission. Thanks mate, if you find the other or I'm off base let me know.In submission there is.. what was it called again... anyway there are stairs down and therein you can find the grave robbing quest. All food usually can be found in the food store.
I was talking about the out-of-game creation process, since reality-warping magic is well established in-universe I have no issue with appearances and cultures following different rules there.All dragons as I've written them for LT are descended from "western" dragons. Many things happened to them to make them the way they are, and they are seperate peoples now with differing cultures. It's the reason their codex entry is the longest and much of it isn't accessible in the game.
I don't think i recall any spicy meatball quests.Spicy Meatballs is listed as a quest on the wiki along with grave robbing but they give no details on where to find them. I'm off to find a dude in submission. Thanks mate, if you find the other or I'm off base let me know.
That is when you need to turn to searching the git repository I'm afraid. Thankfully "meatballs" is quite specific and switching over to the next keyword gives immediate results:Spicy Meatballs is listed as a quest on the wiki along with grave robbing but they give no details on where to find them. I'm off to find a dude in submission. Thanks mate, if you find the other or I'm off base let me know.
Ah right i remember now, automatically begins after you complete grave robbing.You don't have permission to view the spoiler content. Log in or register now.
I have no grand rationale if you're speaking to the technical aspects. I found a chart of dragon morphologies and decided to see how far I could push the framework.I was talking about the out-of-game creation process, since reality-warping magic is well established in-universe I have no issue with appearances and cultures following different rules there.
If you're referring to samoyeds, that was needed as Felicia's writer wanted her to be one so I obliged. I know there is little tolerance for more races right now, so NPC need is the only thing that will drive additions, at least from me. The early introduction of mythlogicals in this way was probably a mistake on my part, yes, but it also revealed some serious bugs.Races sure are a disjointed mess though. The continuing introduction of random-ass dog breeds suggests they're intended as more of a cosmetic choice, but then you get the ones such as gryphons, yokai or dragons who grant an absurd amount of stats nothing else in the game can really compete with.
I wasn't criticising you specifically, at least not knowingly. Yokai are stupidly overpowered as well, as are phoenix harpies and some predator species in Dominion compared to the "typical" townsfolk.I have no grand rationale if you're speaking to the technical aspects. I found a chart of dragon morphologies and decided to see how far I could push the framework.
If you're referring to samoyeds, that was needed as Felicia's writer wanted her to be one so I obliged. I know there is little tolerance for more races right now, so NPC need is the only thing that will drive additions, at least from me. The early introduction of mythlogicals in this way was probably a mistake on my part, yes, but it also revealed some serious bugs.
I can only speak to the races I am responsible for, but balance-wise, I used a rather primitive point total for stats in order to scale the new races to the existing ones. It seemed to work well enough at the time, however it assigned the same utility value to all stats. I am working on a more advanced 2D table with tiers under evaluation.
Check the permissions you have set on your slaves, if you have, Initiate Sex, Sex Toy, Breeding Bitch, and/or Slave stud active the slaves will have sex with other slaves and become pregnant from themhah... I give up. even with increase virility or her increase fertility (even reach 100%), still won't get pregnant.
thanks for trying to help.
Is this the same stat tool that's the reason why I can walk out of the mansion at the very start of the game, enter a tile next to it and then encounter a horse morph at 100+ hp who can hit for like 30 hp?I can only speak to the races I am responsible for, but balance-wise, I used a rather primitive point total for stats in order to scale the new races to the existing ones. It seemed to work well enough at the time, however it assigned the same utility value to all stats. I am working on a more advanced 2D table with tiers under evaluation.
That's the thing, most of the really overpowered mythological creatures are credited to DSG in the files but the centaurs are a "tier 2 (3?) main story" creature and the predators such as tigers seem to be random community contributions or Inno's own work. The system was broken before this particular contributor/modder got there, and their really OP races don't even spawn in the streets to my knowledge.Is this the same stat tool that's the reason why I can walk out of the mansion at the very start of the game, enter a tile next to it and then encounter a horse morph at 100+ hp who can hit for like 30 hp?
Nod nod, makes sense.That's the thing, most of the really overpowered mythological creatures are credited to DSG in the files but the centaurs are a "tier 2 (3?) main story" creature and the predators such as tigers seem to be random community contributions or Inno's own work. The system was broken before this particular contributor/modder got there, and their really OP races don't even spawn in the streets to my knowledge.
That's due to melee weapons being super-powercrept more than anything else. Even races that don't get a flat 25% phys bonus can 100-0 you in a single turn at level 1.Is this the same stat tool that's the reason why I can walk out of the mansion at the very start of the game, enter a tile next to it and then encounter a horse morph at 100+ hp who can hit for like 30 hp?
What did you expect?That's due to melee weapons being super-powercrept more than anything else. Even races that don't get a flat 25% phys bonus can 100-0 you in a single turn at level 1.
Sure, but even a dragon can get cut down a single decrepit, lust-corrupted imp if it gets its hands on a battle axe and swings it around a few times very quickly.What did you expect?
Humans are weak, so is it really such a big surprise that at the start of the game anything can sneeze on you and you die?
I think it fits just fine.![]()
Except tigers spawn in regular alleys and gain 80 offensively useful stat points on top of NPC-strong special moves, meanwhile generic dogs actually have stats comparable to humans (doggos 10 physique 5 health lol, humans 5 physique 5 lust shielding). Alligators spawn in canals and Submission with 70 points, slimes get 100 physical shielding meanwhile rats, bats, harpies etc. are in the 10-20 point range i.e. slightly stronger than humans depending on how you value stats (the +5 physique humans get can be worth more if you hit a threshold for extra stats). Oh but lord help you if you run into a phoenix harpy with a fire weapon gaining +75% free bonus damage! But squirrels gain a single point of energy shielding, that seems fair. And the later XML additions? Capybaras get 15 points, trash pandas 53, and dragons 180 PLUS a special breath attack with 150 base damage and a guaranteed crit at >50% lust.What did you expect?
Humans are weak, so is it really such a big surprise that at the start of the game anything can sneeze on you and you die?
I think it fits just fine.![]()
Then the problem would be in the dragon not being strong enough.Sure, but even a dragon can get cut down a single decrepit, lust-corrupted imp if it gets its hands on a battle axe and swings it around a few times very quickly.
Not everything is supposed to be equal, i think its obvious.Except tigers spawn in regular alleys and gain 80 offensively useful stat points on top of NPC-strong special moves, meanwhile generic dogs actually have stats comparable to humans (doggos 10 physique 5 health lol, humans 5 physique 5 lust shielding). Alligators spawn in canals and Submission with 70 points, slimes get 100 physical shielding meanwhile rats, bats, harpies etc. are in the 10-20 point range i.e. slightly stronger than humans depending on how you value stats (the +5 physique humans get can be worth more if you hit a threshold for extra stats). Oh but lord help you if you run into a phoenix harpy with a fire weapon gaining +75% free bonus damage! But squirrels gain a single point of energy shielding, that seems fair. And the later XML additions? Capybaras get 15 points, trash pandas 53, and dragons 180 PLUS a special breath attack with 150 base damage and a guaranteed crit at >50% lust.
Basically dragons get 1-2 free full stat gear sets, a free OP weapon, AND are able to use regular gear and weapons on top of that. And human-sized squirrels are weaker than humans while spiders are quite a bit stronger.
These are human-sized (give or take 50%) dragon-morphs not Smaug or Deathwing. A cephalopod or an arthropod of that size would collapse and suffocate, a bird or winged lizard would have great difficulty flying even with a skinny human body and a cow or horse wouldn't have the imposing mass or strength.Then the problem would be in the dragon not being strong enough.
Becoming op is the ultimate goal of all games, hence trying to nerf everything in the name of "balance" nobody gives a shit about is stupid. So, i say instead of nerfing things, buff things. Like that dragon. Not much of a dragon if he can keel over from a mere axe.
That defeats the point of player transformations then as I already lamented earlier. Just turn yourself into a dragon day 1 and faceroll. No creativity, no unique identity, get punished for wanting exotic non-dragon sex scenes.Not everything is supposed to be equal, i think that's plain enough.
In fact, it's common.
Also that special breath attack is actually shit, a good ol' molotov is better than that crap which also costs 3 points to use ONCE. Using plain ol' fireballs is far superior to using that fire breath.
If that's the problem then simply divide the transformations into tiers, divide areas of the game into tiers, and then match them based on the difficulty of the area or something like that.That defeats the point of player transformations then as I already lamented earlier. Just turn yourself into a dragon day 1 and faceroll. No creativity, no unique identity, get punished for wanting exotic non-dragon sex scenes.
It's not strong at all, it's pure ass and it costs 3 ap to use which makes it into an even bigger ass.The dragon breath is very strong on NPCs