- Jun 19, 2019
- 8,430
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"I'm really sorry that I'm earning more than most of you and have nothing to show for it uwu"0.4.2 is out. And yeah, she barely touched LT this past month due to personal issues.
Ooh, and optimist.Nice update, see you in 6 months...
I just flagged the main post so the mods are aware of it. Someone did an oopsie.Something seems missing here, and can't quite put my finger on what it could be.
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When the update is so nonexistent, it deletes itself.I just flagged the main post so the mods are aware of it. Someone did an oopsie.
You have transcended, welcome to the otherside, here have some popcornI no longer feel disappointment from this game's updates
Pretty sure this is a clear indicator that Inno is throwing things at the wall and running with whatever doesn't immediately blow up in her face. I can't possibly imagine how a few YEARS of coding with this mindset led to the problems she is facing today.Edit: Jesus tap-dancing Christ, why is multi-cock implemented like this?
Monica is the cow girl in at the Wall's End in Elis, and the reason for the delay before this most recent delay.Pretty sure this is a clear indicator that Inno is throwing things at the wall and running with whatever doesn't immediately blow up in her face. I can't possibly imagine how a few YEARS of coding with this mindset led to the problems she is facing today.
Now, in regards to the content implemented in update 4.2... who the fuck are Monica and Kay? I want to say Kay is somehow involved in Nyan's updated clusterfuck of a romance quest, but I got nothing for Monica. Seriously, which one of the two dozen unremarkable and redundant NPCs in Ellis was she? A merchant? Guard? Centaur? 4.1.19 addition that anyone who feared an update even Inno described as 'unstable' wouldn't know about?
If it's any consolation, that code is ancient so there's at least a chance the actual implementation will be saner.Edit: Jesus tap-dancing Christ, why is multi-cock implemented like this?
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Edit²: Some explanation is probably warranted for this outburst/tangent.
There's a few reasons this is bad. For one, you're limited to two penises. Second, what happens when something can have four dicks? There's only two Penis variables!
In programming, there are constructs called lists. These allow you to store an indeterminate number of objects in a single variable, and also gives you the ability to dynamically add and remove items from the list to your heart's content. If you want to give your character another cock, just add it to the list. If you want to emasculate them, just clear the list and all the schlongs be gone. Plus, it makes it really simple to save your willies: just loop through the list and…that's it, really.
Using the current system, you have to be careful to assign your new dong to the right variable, and clean up after yourself if you remove one. Instead of simply calling an add function, you have to check both values to see which one is free. When you remove them, you need to make sure you move the tallywhacker stored in secondPenis into the main penis variable, otherwise the game might skip over your remaining meat and two veg.
tl;dr this should be a list why the fuck isn't it a fucking list
Yeah, I know. From what I've gathered, GameCharacter is one of the oldest classes, so it's one of the most likely to have nuggets like this scattered around. It's just that seeing that while mucking about with thousands of lines of XML and hand-spun serialization code just kind of broke me.If it's any consolation, that code is ancient so there's at least a chance the actual implementation will be saner.
My god Inno really is the George R.R Martin of h-game development ehWouldn't be enough. 0.3 released back in late 2018 and we've only reached 0.4 this year.
Inno is a freeform developer; instead of taking a formulaic approach to development and planning ahead, she just goes with the flow and works on whatever strikes her fancy at the moment. This is both good and bad. It can good do something else when you're at a roadblock and need to take a break. On the other hand, too much of it and before you know it 6 months have passed and you're still going side-ways, adding minor content that is probably going to require you to refactor the code on top of it just to make it work. This has been LT in a nutshell since 2018.
That depends, did Martin ever devote a full chapter to armpit-sex?My god Inno really is the George R.R Martin of h-game development eh
From what I get from reading source, its made (game I mean) by "professional enterprise programmers", which strictly follows task. I.e. "how much dicks should we implement? 2? Okay.
Introduce save versioning system and create additional class (or how it named in Java, interface?) SavesCompatibility, which would fix all "serialized errors", before passing save game data furter into the deeptness of a game.Updating this to use a list would require saved games to be handled with care, otherwise NPCs/players could very well lose their package(s), and it would require the alternate load routine to stick around for a while since all previous saved games would need to be converted to use an array/list. Ugh.