- Sep 8, 2019
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Warning: Sarkath ramble mode engaged (oh hush, I haven't done this in a while)!
As a programmer who dabbles in writing, the idea of recreating something like that would make me feel creatively bankrupt. You're essentially playing madlibs with sex acts and when the thing that I'll charitably call an AI completely b0rks, it fucks up any sense of immersion you might have. Most of LT's actual writing is all world-building and individual character development, but you're never going to get the same level of attachment with 99% of the other characters you're going to encounter. In a game like CoC you're obviously going to get a lot of repeated scenes with random enemy encounters, but because of the unique story text I find myself more attached to the random tentacle beasts in games like that than I am with a max affection, max loyalty fox friend in LT.
You can see some attempts at proper character building in the aborted companion system. There are some unique bits of dialogue that you'll only get if you walk around with certain companions. Obviously this has the potential to get a bit overwhelming as the game develops, but there's actually a far larger problem: the fact that few people are likely to see that extra dialogue.
Limiting the companion system would have allowed players to get closer to the crafted characters in the game world. I would have loved to go globe-trotting with Brax and possibly get a little closer to that smug bastard, but all we're likely to ever get is a bunch of canned sex actions that make a relationship bar (which barely has any practical effect) go up a tiny bit. I'm not sure how much laziness played into this, but if 80% of players are just going to bring a random hyena-morph with them everywhere what's the point of developing it any further? Why would you spend hours writing meticulously crafted dialogue that almost nobody is going to see?
If the companion system were limited rather than axed you could still have your generic fuck buddies and slaves back at the manor, but could also adventure with and snuggle with your wolfy husbando. However, that wouldn't have fit in with LT's design philosophy, would it? It's proven that it wants to be a true sandbox game at all costs and removing a core feature outright is apparently more appealing than cutting back its scope. Again: creativity takes a backseat to customization.
And, really, I feel that's the core issue here. LT gives the player practically infinite freedom but often at the cost of personality and soul. I wouldn't want any part in creating a game like that and I can understand why others would be equally hesitant.
Thank you for coming to my TED talk.
The problem is that LT's design isn't really all that great from a creative perspective. This may sound odd given the depth of LT's character customization, but what it's doing really isn't all that compelling. Like, the dynamic sex system is pretty much a series of "if player has tail, allow tail-fucking," with a bunch of numbers and simple calculations to handle arousal based on a randomly generated set of interests. It's about as sterile as it gets. Think about it: when you're in the middle of a sex scene in LT, what's actually driving your enjoyment of the scene: the text on the screen or your imagination? For me it was almost exclusively the latter.I think the best thing we can do is find a developer that is actually willing to do a game like this right (With actually good modding support for custom species, custom kinks, good comanion support & lots of customization) and properly fund them; If we keep waiting for this to be done by this woman, it will be at least a decade before we have a good beta for this game.
As a programmer who dabbles in writing, the idea of recreating something like that would make me feel creatively bankrupt. You're essentially playing madlibs with sex acts and when the thing that I'll charitably call an AI completely b0rks, it fucks up any sense of immersion you might have. Most of LT's actual writing is all world-building and individual character development, but you're never going to get the same level of attachment with 99% of the other characters you're going to encounter. In a game like CoC you're obviously going to get a lot of repeated scenes with random enemy encounters, but because of the unique story text I find myself more attached to the random tentacle beasts in games like that than I am with a max affection, max loyalty fox friend in LT.
You can see some attempts at proper character building in the aborted companion system. There are some unique bits of dialogue that you'll only get if you walk around with certain companions. Obviously this has the potential to get a bit overwhelming as the game develops, but there's actually a far larger problem: the fact that few people are likely to see that extra dialogue.
Limiting the companion system would have allowed players to get closer to the crafted characters in the game world. I would have loved to go globe-trotting with Brax and possibly get a little closer to that smug bastard, but all we're likely to ever get is a bunch of canned sex actions that make a relationship bar (which barely has any practical effect) go up a tiny bit. I'm not sure how much laziness played into this, but if 80% of players are just going to bring a random hyena-morph with them everywhere what's the point of developing it any further? Why would you spend hours writing meticulously crafted dialogue that almost nobody is going to see?
If the companion system were limited rather than axed you could still have your generic fuck buddies and slaves back at the manor, but could also adventure with and snuggle with your wolfy husbando. However, that wouldn't have fit in with LT's design philosophy, would it? It's proven that it wants to be a true sandbox game at all costs and removing a core feature outright is apparently more appealing than cutting back its scope. Again: creativity takes a backseat to customization.
And, really, I feel that's the core issue here. LT gives the player practically infinite freedom but often at the cost of personality and soul. I wouldn't want any part in creating a game like that and I can understand why others would be equally hesitant.
Thank you for coming to my TED talk.