Sarkath
Active Member
- Sep 8, 2019
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Sounds like a cool project! But yeah, considering how long it's been going on and how many contributors there are, I imagine that would prove to be kinda difficult. You'd pretty much have to write an Inform 7 parser for it to be completely effective.Funny story, I hate the flexible survival wiki so much I started working on a program that would read their source code and build one automatically. Like, you'd just download the a copy of the git, it'd read the text files and build you a list of locations, events, characters, and some general info for each. All I really wanted for their wiki was a list of NPCs, and which events/locations they're tied to. Really basic, but the wiki is so out of date it doesn't exists.
Woulda worked, but eventually I gave up because of how insanely inconsistent their code's structure is. Plus it would have essentially been me rebuilding their game engine lol
I'm really glad they're switching to Godot, and I hope they stick with the shared source model that they currently use (I imagine they will, given how open they are to contributions).Probably good I gave that up now that they're moving to a new engine.
I don't care which Godot-supported language they stick with, I can guarantee that it's going to break my brain—and computer—less than Inform does. At one point I tried to get a build environment set up for it and it was pure, unadulterated pain. Between requiring a bunch of very specific setup, it took over 10 minutes to compile on an overclocked i7-8700K (and that's not including the sheer number of issues I had getting the compiler to work in the first place). >:|