DarthSion98
Member
- May 31, 2020
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A fellow individual of culture, I see.HK-47-ass question
Lunette's daughter (i forget her name) had 4 arms and that got me thinking.
Thanks for showing me the results of your experiment.
A fellow individual of culture, I see.HK-47-ass question
Screw extra arms, when can we have a back mounted laser cannons for taur characters?! I want to arcane (cheat) science the ever loving shit out of some of some stupid(ly awesome) weapons/combos on allies (test subjects). Imagine, riding on the back of a moose-taur wielding two rifles and a back mounted cannon as you lob magic/long range weaponry upon anyone stupid enough to not run! I have gotten no rest after work and my tired ass brain is going into shitsville.A fellow individual of culture, I see.
Lunette's daughter (i forget her name) had 4 arms and that got me thinking.
Thanks for showing me the results of your experiment.
We've been in 0.4.9 since late September of last year, so coming up on nine months.lol how many years its been still in 0.4.9 wow
Saddle mounted rocket pods for your taur companion/slave.Screw extra arms, when can we have a back mounted laser cannons for taur characters?! I want to arcane (cheat) science the ever loving shit out of some of some stupid(ly awesome) weapons/combos on allies (test subjects). Imagine, riding on the back of a moose-taur wielding two rifles and a back mounted cannon as you lob magic/long range weaponry upon anyone stupid enough to not run! I have gotten no rest after work and my tired ass brain is going into shitsville.
Actually, I overthought this, the Soldier double damage boost is actually better than the extra 50 flat fire from cloak of flames.Just for kicks, I decided to see the logical conclusion of this. As a feral (specific race doesn't matter) with six clear demonstones, 100 physique, level 50, cloak of flames buff, and max fire and unarmed damage and crit power:
-snip-
For those keeping track at home, that's a damage range of 9450 - 11,550, and an average of 10,500.
Yeah.
Apparently the damage type doesn't matter at all. I hopped into the game to try duplicating your damage and I discovered a few things I didn't know before.Actually, I overthought this, the Soldier double damage boost is actually better than the extra 50 flat fire from cloak of flames.
View attachment 3724453
This is now 13,500 - 16,500 damage, for an average of 15,000 against enemies.
The only way to scale past this is with race damage modifiers. You can get an extra ~5% damage by adding the racial damage knowledge perk on the above number (the tooltip says it's a 10% increase, but due to RPG Damage Math Nonsense™, it doesn't actually pan out as a 10% bonus). The highest you can get AFAIK is from the doomguy/girl perk from defeating all the imps defending Meraxis for an extra 100%, which in the end looks like this:
View attachment 3724520
That's 20,820 to 24,780 damage, for an average of 22,800. This should* be the highest possible single turn damage possible in the game, once and for all.
The reason for fire specifically was when I was using the bonus unarmed damage as fire from Cloak of Flames, and I wanted to increase the bonus damage from it as well. The current Soldier setup can be any element.Apparently the damage type doesn't matter at all.
I wasn't able to get this, either in tooltip, the stats page, or doing a few practice combats. Were you just low-rolling on damage a lot as feral?First, is the fact the Ferals receive a 25% penalty to unarmed, melee, and ranged weapon damage.
Sorry, I wasn't questioning why you were using Fire. I was commenting on the fact that Fire damage is the exact same as Physical damage.The reason for fire specifically was when I was using the bonus unarmed damage as fire from Cloak of Flames, and I wanted to increase the bonus damage from it as well. The current Soldier setup can be any element.
Chalk this up as a genuine facepalming DERP moment!I wasn't able to get this, either in tooltip, the stats page, or doing a few practice combats. Were you just low-rolling on damage a lot as feral?
I though that by learning 3 fire spells you unlocked the magic lamp thingie and avoided darkness debuffing your accuracy/damage, did you lose that as a feral or this character didn't had that perk?Sorry, I wasn't questioning why you were using Fire. I was commenting on the fact that Fire damage is the exact same as Physical damage.
I could be deluded, but I seem to recall a time where there was a difference in the damage for each element. Physical damage did the most, then fire was second, then Ice damage was 3rd, and poison damage was in last place.
If it was always like that, then it is just me not paying attention to it before now.
Chalk this up as a genuine facepalming DERP moment!
I rolled my character back from being feral to 'normal' and I still had those melee debuffs. When I sat for a moment and walked back and forth between a couple tiles 'the lightbulb came on' ...
...
...
I was fighting in the sewers.
The game automatically places you in 'dark' mode in the alley sewer tiles, even if it is the middle of the day. I moved my character up to Dominion proper and picked a fight with something and the penalties were 'magically' gone.
My characters never seemed to miss and I was still one shotting everything, so I never paid attention to the darkness debuff or what it did.![]()
Its magic eyes for seeing in the dark. While we're on the element subject, all elements do the same damage with the only difference being what the enemy has higher resistances/shielding against vs. your character's damage/damage type.I though that by learning 3 fire spells you unlocked the magic lamp thingie and avoided darkness debuffing your accuracy/damage, did you lose that as a feral or this character didn't had that perk?
I am pretty sure that having 3 fire spells does cancel out that debuff from dark areas. I tend to skip over the fire spells and the bonus, its usually earth, water and 1 Arcane spell (telepathic communications I think).I though that by learning 3 fire spells you unlocked the magic lamp thingie and avoided darkness debuffing your accuracy/damage, did you lose that as a feral or this character didn't had that perk?
Okay. It is just me, not paying attention then.Its magic eyes for seeing in the dark. While we're on the element subject, all elements do the same damage with the only difference being what the enemy has higher resistances/shielding against vs. your character's damage/damage type.
I see, is Wind/Poison the least resisted element in the game? Asking because of how Elementals work when it comes to granting you a free bonus to elemental damage, it goes:Its magic eyes for seeing in the dark. While we're on the element subject, all elements do the same damage with the only difference being what the enemy has higher resistances/shielding against vs. your character's damage/damage type.
You can get them in the second town by doing a quest for an NPC at the market area, so slime is still the best route to becoming a dragonIf all elements are the same damage-wise I think I'll go for Ice as a Ryu then (partly for aesthetics and partly because Ice Elemental grants you abit of lust Shielding, which does make up for what lust resistance you lose upon becoming a dragon morph.)
P.S: Is there no transformative Dragon Item in this game? couldn't find a single one in Ralph's Snacks (the dragon-themed items there only boosted your arcane/physique) and had to become a slime to then tf into a dragon and return to flesh.
Also to get the TF you need to way till it's in the first 2 days of the month, so it may take a loooong time and then you have to do a quest for that.You can get them in the second town by doing a quest for an NPC at the market area,