SordidDreams
Member
- Jul 27, 2019
 
- 255
 
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Not gonna lie, I would follow the shit out of Diogenes' twitter.
	
		
			
		
		
	
								And, again, he'd still do better despite the handicap. Also, now I'm imagining Socrates starting a thread just to have a shit posting fight with Plato just for fun.Shakespeare would not know what a pc even is much less how to make a game, also he could hate furrys.
View attachment DoIGiveADamn.mp4This thread is unreadable. I come back after several years, and you all are still complaining about the same exact shit regarding the developer. While I agree that there were major issues, it never stopped me from enjoying the game. (Edit: I just remembered having trouble with the old java version on linux, so that did actually prevent me from playing for a while.) I understand that some of you have a stronger opinion about this, but can't you see getting upset about it (for years) won't change anything?
If you couldn't spare the time to maintain a fork, then what makes you think working together is going to turn out any better? I've worked on projects where everyone chipped in, but I don't think this is one of them. There's been instances where I felt like I was constantly undoing and redoing others' work and re-configuring the process would have torpedoed the whole project. If you finally convince her to rewrite the game, she might disappear for an entire year and eventually drop the project.
To someone more proficient, it probably seems like no big deal and very easy, but some people are extremely stubborn and wasting your time trying to move them is futile.
Short answer: NoCan I play it on android?
Nope. Were you really expecting there to be?Any news on the next update?
Honestly, the very first thing I don't get about her architecture is why it even uses nested Javascript, I mean the whole Webview thing.She seems content on just blaming Java itself, rather than blaming her lack of Java understanding. There is a reason Java is used in high end projects like Chemistry software, it's really good at managing data.
I don't know about the debugger but there is an offspring map key item at cityhall to spawn them on demand in alley squares.Is there a way to use the debugger to find my children?
Primarily on the discord, I think some of the largest authors have google drive folders.Does anyone know where I can find all the mods or a specific site for mods?
You can't change special characters. At least, not without unexpected issues. Everyone else can be changed in content settings.have any mods that creates or replaces all female/futa to male characters? or anything similar?
Yeah agree with everything you said. I've cloned the git repository with all the source code of the game and built it locally, so that I could modify things not accessible by mods. And boy is it hard to navigate the codebase! I even had to disable the Java language server in vscode as it was using 100% of my CPU (14th gen i9 with 64gb of RAM) constantly, just trying to load the thing.Honestly, the very first thing I don't get about her architecture is why it even uses nested Javascript, I mean the whole Webview thing.
I'm trying to make my own prototype of the game in this genre, and after experimenting with JavaFX I understood that this approach of JavaFX Webview by mixing Java and HTML/Javascript is weird imo. Like, if you wanna use html/js stack as they do, then do everything in js/ts, maybe with any suitable framework, and deploy either directly in the browser or as an app with Electron.
Otherwise, there are a couple of libraries for Java for game development. For example, there's FXGL, a superset of JavaFX designed to make games. Or the one I use, LibGDX, which I think is so good compared to plain Java/JavaFX as it has many community libraries, like a couple of ECS libraries, and cool libs for text formatting.
Don't get me wrong, they can choose whatever architecture design they wish, it's totally up to them, but when I simply tried to run a debugger to see how the game works, I was a little confused, and then after I saw that most classes thousands of lines, and some are 10k+, like GameCharacter a 30k, I got even more confused - how do they even navigate over all of that... maintaining such code base is probably uneasy thing to do ngl.
2 months later...I'm gonna release these 3 lines of code that I've been working on for the past weeks no matter which state it's in