Loliphile

Newbie
Apr 26, 2017
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Not sure why but in the Lolilith version it seems sleep grape is not working, NPC's simply don't do it even when all the per-requisits are met. Might be I missed something but I'm not sure.

I turned on "use you" and "grape" in the permissions tab, and even verified they had the correct fetishes to meet the flags but for whatever reason they simply don't.

I'm still testing the options to see if maybe I didn't tick something but I can't tell if it's simply disabled or bugged.
You even have non-con enabled?
As far as I can tell that's the only restriction you didn't list

Actually I was going to share the requirements exactly to a T, but I cannot find sleep sex with player at all in the code, well slave initiated anyway. Are you sure it's supposed to be in?

Stand Corrected, I was trying to find it off of "Use You" permissions, I found it on "grape" permissions

Requirements
slave.getSlaveJob(hour) == SlaveJob.BEDROOM
&& slave.hasSlavePermissionSetting(SlavePermissionSetting.SEX_INITIATE_PLAYER)
&& slave.isAttractedTo(Main.game.getPlayer())
&& slave.hasStatusEffect(StatusEffect.PENT_UP_SLAVE)

and requires Non-con, and "grape"

To clean up it requires

Them to be assigned to bedroom at the time you're sleeping
Non-Con to be enabled
"Grape" to be enabled
They need to be attracted to you
They need to be Pent Up
They need "use you" permission
 
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Loliphile

Newbie
Apr 26, 2017
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And I have validated it works, however the current "Pent Up" setting is reversed in mod options, that will be fixed in 107 as well.
1737155608939.png
Which I will be releasing in less than an hour


My Modded Version 107 is out
  • Fixed Some Settings
    • Enable Pentup was reversed, now it enables the Pent Up status effect when ON
    • Enable Piercings was doing nothing, now it enables piercings when on (default) and disables when off
    • Renamed No Negatives to No Negative Room Modifiers
    • Enable Slovenly now properly disables Slovenly from spawning on NPCs when turned off
    • Renamed Wake Affection Loss to "Remove Wake Affection Loss", ensured it worked and added it to some cases that weren't there previously
  • Fixed AgeCategories not appropriately adjusting their returned random ages by Minimum Age to account for getAge() adding minimum age
  • Reduced Redundant Error Log Information Lines.
  • Re-Added Inkscape's Gradient Mesh support for SVG's
 
Last edited:

bean3b

Member
Jul 13, 2019
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Aaaaaaah so that was the confusion, it did feel weird.

Thanks for addressing it! I probably wouldn't have been able to make it work without realizing how specific it needed to be.
 

bean3b

Member
Jul 13, 2019
142
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I'm honestly hoping for some properly fleshed out fetishes like Hypnotism, I'm aware of the psychedelic mechanic but for hypnotism it would be more along the lines of being afflicted with induced sleep or cause some kind of illusion, like being convinced your petrified or simply unable to resist your opponent. For the sleep part, could probably modify Heavy Sleeper so that if its hypnotically induced you don't awaken to being penetrated during the sex scene.

Let's say it's a spell that during combat, has to be cast multiple times to build up a debuff. It'd drop off over time if not kept up. If it reaches 100% the battle auto-ends and goes into a sex scene.

Now that I think about it I'm kinda surprised it's not already in the game, given Succubi would have the ability to create illusions and use hypnosis. It's not like they'd care if you were awake or not anyway.

EDIT: Correction, you would awaken to having your mouth penetrated as it is right now, but with the above mentioned idea that'd be nullified maybe?
 

jujuteux

Newbie
Oct 22, 2017
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2.) I am currently working on another project on the side to be a functional replacement to LT written in Godot
there's like two other guys working on it, one in gdscript, the other in c#, i suggest you try contacting them
 
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Loliphile

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Apr 26, 2017
75
252
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there's like two other guys working on it, one in gdscript, the other in c#, i suggest you try contacting them
My project is not a port of LT to godot, it's a completely new game that aims to be content competitive with LT, and has been in development off and on for 4 years. It would already be out if it wasn't for my living conditions being extremely shaky at best.

I am not interested in porting the game to Godot, Java is a better language for this project due to how the data structures are, no language beats Java in dynamic data, that's why it's used by everyone from Ebay to Netflix to Commercial Chemistry and Physics software. Hell even Google Docs, Sheets etc.. are written in java.
The backend of just about everything is Java, Big Data loves Java
 
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Draupnir7

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Sep 3, 2020
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which is the best money farm?
There are plenty of posts talking about the methods and their benefits and problems, but the rough summary is:

Slavery (the general favorite)
Beat people up and then immediately make their life even worse.
+ nets a lot of money in bursts, demons and mythical beings net at least 50k a head
+ some bonus income from selling loot
+ can start right from the get-go with the 5k start-of-game bootstrap
+ 'sample the goods' for free essence for enchanting
+ fighting = experience = levels, and after a point basically nothing can touch you
- takes all of the 5k start-of-game bootstrap
- you start as a human and may get your ass beat by stat-boosted furries
- I am not entirely sure, but I am fairly certain that slaves you sell are still somewhere in the game files, bloating the folder
- strict focus on combat and expedience can take you out of the gooning headspace, unless you are into that
Give yourself the Bondage Applier fetish to reduce the cost of bondage-related enchantments, slave collars are about 11k per and not worth it. Just pick the cheapest clothing item your target has, enchant that to enslave them, and put it back on them.

TF potion flipping (my favorite)
'Juice That Makes You Cum Super Hard' as a business model.
+ maybe second-quickest method, each session of this can take less than 15 minutes of in-game time
+ fluid-based TF enchantments are free with three Water spells
+ can start right from the get-go with the 5k start-of-game bootstrap
+ can be bootstrapped from a single combat encounter if you are somehow out of money
- relies mainly on Ralph's stock
- takes a good amount of time and a LOT of clicking to set up
- a lot of clicking for each session - USE THE RECIPE SAVES
Give yourself the Transformer fetish to reduce the essence cost of the first few TF items you make for this method. Just apply one random TF option, any more than that are heavily diminished returns. One essence (60 flames at cheapest) turns a cheap food item (11 flames at cheapest) into about 600 flames.
Once you have three Water spells, set up recipes for as many food items as you feel like that are nothing but 100 of the same max-rank fluid-related TF effects, like volume or regeneration. The end result of all this preparation is a low-end of 500k per in-game day, and the rest of that day is yours, if that matters to you.

Milking (the old favorite, was nerfed a while back)
'Hucow' is easily the most uncomfortable word I have ever heard.
+ almost completely passive
+ even post-nerf it still works
+- pays for itself, but room upkeep is still a thing
- takes up mansion rooms
- takes up even more now if you want the old output
The OG money-making method, and a strange fusion of the other two. Cowgirls are the obvious choice, but any species (and genital assortment) works. Add effects like Psychoactive and Addictive to your livestock's fluids to boost income. After it has been set up, the hardest part of this method is claiming your profits from any room in the mansion.

You will probably wind up using some mix of these methods.

If you are also looking for a rollout:
Your first purchase should be the prostitution loicense from the Angel's Kiss. Do the first couple story quests and some side objectives until you hit level 3, then acquire the Orgasmic Level Drain perk, right down the middle. Head to the brothel's upper floor and, perhaps literally, suck the experience out of your customers for easy levels. Three customers will give you your money back, at which point you can get the slavery loicense from Finch in Slaver Alley or you can head to the mall to raid Ralph's store for food and Vicky's for essence. After that, the world is your oyster-girl.
This roll-out has since been nerfed, with Orgasmic Drain now only providing half of the original gain. It is still a good way to gain early levels, but is it probably better to move on to a new NPC after a few rounds.
 
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CaptainBipto

Well-Known Member
Sep 20, 2018
1,525
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There are plenty of posts talking about the methods and their benefits and problems, but the rough summary is:

Slavery (the general favorite)
Beat people up and then immediately make their life even worse.
+ nets a lot of money in bursts, demons and mythical beings net at least 50k a head
+ some bonus income from selling loot
+ can start right from the get-go with the 5k start-of-game bootstrap
+ 'sample the goods' for free essence for enchanting
+ fighting = experience = levels, and after a point basically nothing can touch you
- takes all of the 5k start-of-game bootstrap
- you start as a human and may get your ass beat by stat-boosted furries
- I am not entirely sure, but I am fairly certain that slaves you sell are still somewhere in the game files, bloating the folder
- strict focus on combat and expedience can take you out of the gooning headspace, unless you are into that
Give yourself the Bondage Applier fetish to reduce the cost of bondage-related enchantments, slave collars are about 11k per and not worth it. Just pick the cheapest clothing item your target has, enchant that to enslave them, and put it back on them.

TF potion flipping (my favorite)
'Juice That Makes You Cum Super Hard' as a business model.
+ maybe second-quickest method, each session of this can take less than 15 minutes of in-game time
+ fluid-based TF enchantments are free with three Water spells
+ can start right from the get-go with the 5k start-of-game bootstrap
+ can be bootstrapped from a single combat encounter if you are somehow out of money
- relies mainly on Ralph's stock
- takes a good amount of time and a LOT of clicking to set up
- a lot of clicking for each session - USE THE RECIPE SAVES
Give yourself the Transformer fetish to reduce the essence cost of the first few TF items you make for this method. Just apply one random TF option, any more than that are heavily diminished returns. One essence (60 flames at cheapest) turns a cheap food item (11 flames at cheapest) into about 600 flames.
Once you have three Water spells, set up recipes for as many food items as you feel like that are nothing but 100 of the same max-rank fluid-related TF effects, like volume or regeneration. The end result of all this preparation is a low-end of 500k per in-game day, and the rest of that day is yours, if that matters to you.

Milking (the old favorite, was nerfed a while back)
'Hucow' is easily the most uncomfortable word I have ever heard.
+ almost completely passive
+ even post-nerf it still works
+- pays for itself, but room upkeep is still a thing
- takes up mansion rooms
- takes up even more now if you want the old output
The OG money-making method, and a strange fusion of the other two. Cowgirls are the obvious choice, but any species (and genital assortment) works. Add effects like Psychoactive and Addictive to your livestock's fluids to boost income. After it has been set up, the hardest part of this method is claiming your profits from any room in the mansion.

You will probably wind up using some mix of these methods.

If you are also looking for a rollout:
Your first purchase should be the prostitution license from the Angel's Kiss. Do the first couple story quests and some side objectives until you hit level 3, then acquire the Orgasmic Level Drain perk, right down the middle. Head to the brothel's upper floor and, perhaps literally, suck the experience out of your customers for easy levels. Three customers will give you your money back, at which point you can get the slavery license from Finch in Slaver Alley or you can head to the mall to raid Ralph's store for food and Vicky's for essence. After that, the world is your oyster-girl.
For myself, the best part about the TF potion flipping is the fact that once you create those recipes AND save them, the recipe is available on any character that you make.
Once you have those 3 water spells and the recipes created, it is stupid easy to crank out 500k-800k flames in a rather short period of time.
 

jujuteux

Newbie
Oct 22, 2017
28
29
55
I am not interested in porting the game to Godot, Java is a better language for this project due to how the data structures are, no language beats Java in dynamic data, that's why it's used by everyone from Ebay to Netflix to Commercial Chemistry and Physics software. Hell even Google Docs, Sheets etc.. are written in java.
The backend of just about everything is Java, Big Data loves Java
I'd disagree, while it IS dynamic, the only thing godot lacks is anonymous classes and i'm currently coding that into the engine as a PR
Big Data-wise, i've actually found myself to like godot much more in that regard because treating GBs worth of CSVs ends up being more reliable if not even faster
one of the biggest problems with LT is:
-multithreading ends up being slower even with some of the larger tasks you could split in java, whereas godot can be faster in multithreading tasks with vastly fewer members
-a ton of the code checks conditions every turn when they could be event-based, only triggering when a tracked variable or flag is changed, which is piss-easy in godot
-modding in godot is nearly like typescript, where you can edit and update code without having to restart, one of the porters is even adding a git-style system for modding, where mods can patch the code amongst other things, either using a .gd file of the same name to flat out replace, or a patching file that uses some simplified regex-based interface to seek parts of the code at certain positions and inject, modify or delete targetted lines
 

Loliphile

Newbie
Apr 26, 2017
75
252
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-multithreading ends up being slower even with some of the larger tasks you could split in java, whereas godot can be faster in multithreading tasks with vastly fewer members
That's only because Innoxia is hell-bent on staying Java 8, whereas Java 21 Threading Harness is vastly superior. Most of the performance issues in LT are bad code or being out of date not Java performance. Java is a very performant language.

My modded rewrite got it to the point of being extremely performant so nothing was "waited on" but that was extremely intrusive and not sustainable as a mod. Other issues are related to the Javascript parsing engine she's using for the webview.
 
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MobiusOneEngage

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Oct 6, 2023
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That's only because Innoxia is hell-bent on staying Java 8, whereas Java 21 Threading Harness is vastly superior. Most of the performance issues in LT are bad code or being out of date not Java performance. Java is a very performant language.

My modded rewrite got it to the point of being extremely performant so nothing was "waited on" but that was extremely intrusive and not sustainable as a mod. Other issues are related to the Javascript parsing engine she's using for the webview.
Hi I seem to be getting an error log, my quick loads/saves bugged out and that specific character just seems to not work anymore. If any help could be given I would appreciate it
 

Loliphile

Newbie
Apr 26, 2017
75
252
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Hi I seem to be getting an error log, my quick loads/saves bugged out and that specific character just seems to not work anymore. If any help could be given I would appreciate it
there should be a save backup in /backups if a save failed to write properly, I'd also like to know the error that caused the save to fail, as the whole reason I added the backup system was to help diagnose the saving issue.

I've previously had an error report of someone who's save got the "failed to save" notification, but innoxia didn't have it throw the error so it wasn't possible to debug, I have rectified that, so that I can begin debugging. last time the save failed to write anything after the inventory to the save file.
 

MobiusOneEngage

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Oct 6, 2023
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there should be a save backup in /backups if a save failed to write properly, I'd also like to know the error that caused the save to fail, as the whole reason I added the backup system was to help diagnose the saving issue.

I've previously had an error report of someone who's save got the "failed to save" notification, but innoxia didn't have it throw the error so it wasn't possible to debug, I have rectified that, so that I can begin debugging. last time the save failed to write anything after the inventory to the save file.
This is the first error log it threw at me; I was also on 103 and upgraded to 107 (previous log sent) in hopes of it fixing which seems to have changed the error. I cant be certain what made the error occur because the only issue I saw was after Wes gave me the key to the police station and I tried to talk to him a dialogue error occurred but seemed fine because the next talk option worked, after that I walked around in the bat caves and the game didn't like that I guess. Unfortunately as well I cannot seem to find a backups folder.
 

Loliphile

Newbie
Apr 26, 2017
75
252
121
This is the first error log it threw at me; I was also on 103 and upgraded to 107 (previous log sent) in hopes of it fixing which seems to have changed the error. I cant be certain what made the error occur because the only issue I saw was after Wes gave me the key to the police station and I tried to talk to him a dialogue error occurred but seemed fine because the next talk option worked, after that I walked around in the bat caves and the game didn't like that I guess. Unfortunately as well I cannot seem to find a backups folder.
Since that version 103 had the error "playerCharacter saving failed!" there is no hope for that save, as it failed to write the save correctly, you'll have to start over, since the save is missing a ton of the information.
This shouldn't happen again as now as of 105+ backups are made of saves before writing a new one, and if it detects that it fails it makes a hard backup.
Innoxia made errors throw useless descriptions IE "playerCharacter saving failed!" instead of having them actually print the error that actually caused it, so it cannot be debugged. I fixed that as well in 105+ so now when a save fails to write it tells me WHY so I can prevent that issue in the future. Sorry for the serious inconvenience.
 

MobiusOneEngage

New Member
Oct 6, 2023
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Since that version 103 had the error "playerCharacter saving failed!" there is no hope for that save, as it failed to write the save correctly, you'll have to start over, since the save is missing a ton of the information.
This shouldn't happen again as now as of 105+ backups are made of saves before writing a new one, and if it detects that it fails it makes a hard backup.
Innoxia made errors throw useless descriptions IE "playerCharacter saving failed!" instead of having them actually print the error that actually caused it, so it cannot be debugged. I fixed that as well in 105+ so now when a save fails to write it tells me WHY so I can prevent that issue in the future. Sorry for the serious inconvenience.
Not a problem at all, thank you very much for your help and information; in a way its also my fault for not catching updates sooner. A shame for that save file as I was fairly deep time wise but o7 we go again i suppose. As updates come out down the line I will copium try again and see if it somehow resurrects itself. Thank you again for your time and the mod <3
 
Sep 16, 2018
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Since that version 103 had the error "playerCharacter saving failed!" there is no hope for that save, as it failed to write the save correctly, you'll have to start over, since the save is missing a ton of the information.
This shouldn't happen again as now as of 105+ backups are made of saves before writing a new one, and if it detects that it fails it makes a hard backup.
Innoxia made errors throw useless descriptions IE "playerCharacter saving failed!" instead of having them actually print the error that actually caused it, so it cannot be debugged. I fixed that as well in 105+ so now when a save fails to write it tells me WHY so I can prevent that issue in the future. Sorry for the serious inconvenience.
Happy to see you so active here,hopefully that means you were able to address your billing crisis
 

codefost

Member
Jul 23, 2021
242
81
151
What's the version of the game that playable? I mean which one haven't lost any old importance content? Just come back and got confused about everything like bug or error.

Can someone help Answer?
 

rhoghadessa

Member
Dec 1, 2021
138
119
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Given how easy money can be printed, I wonder what Kate as a sex-crazed Succubus would think about the strange human who sends slaves for specific tattoo enhancement treatments all the time, sometimes spending millions of flames in a single day. She may be as rich as the Lilins and perhaps even Elder Lilins from all this, but I've been getting her to apply -3 Corruption on (womb) tattoos until they're strong enough to even make Succubi Pure - not that being Pure stops slaves from fucking each other (and you, if you set 'Use You') all the damn time anyway when they're being made allowed to do so.

Not sure if it's a bug or intended behaviour, but playing on the latest modded version of LT, enhancements put on tattoos don't count towards a person's Enhancement Capacity. I found out about this due to me always wanting to make my slaves as pure as possible - I used to slap on the -x Corruption enhancements on clothing, but then when clothing is removed (unequipped) instead of pulled aside during sex it also meant that they stopped receiving those enhancements, so I turned to tattoos as they can't be removed in the same way.
 
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For myself, the best part about the TF potion flipping is the fact that once you create those recipes AND save them, the recipe is available on any character that you make.
Once you have those 3 water spells and the recipes created, it is stupid easy to crank out 500k-800k flames in a rather short period of time.
I like a mix of method b and c as while I am getting resources for method b i generating passive income from method c via dolls as a doll closet holds 12 instead of 4 from the quad slave bed.

my method goes like


1. get the level drain perk and go the red-light district and fuck to lv 50 then reset perk for your build
2. once i reach a decent amount buy a good weapon and enough essence to enchant
3. work all the way to elis and the receive the quest "dealing with dolls" and go down the betray route to get a free d.e.c.k (which cost 2 mil normally) and the ability to turn slaves into dolls at a fraction of the cost
4. make dolls for whatever job you want and set them to 24h as they don't lose obedience at all
5. gather item for potionflipping while your income from you dolls racks up
 
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