My version is a standalone game, not a mod, it is a modified version. Also I would not necessarily call it an underage mod, as it is your choice what ages you run, and other than numbers (age and height) nothing else really changes. Not even descriptions.(googletranslate)
Question:how to use this mod to other ver of this game.like i'm poor at english so i played translate ver game and i want use underage mod but i dont know how to Install this mod
It allows multiple aspects of the game to be configurable, such as age, and for characters under 16 it dynamically resizes/shapes the bodies to more accurately fit that age. For users from this site, I would like to stress it is infact configurable in the Mod Config menu from the main menu so you don't have to interact with the original purpose the mod served, I've specifically made sure to accommodate many walks of life, even made my site less hostile towards users of different tastes.I just want to know what is your Lilith's throne build mod? is it just the base game with more stuff and it runs better? do I need to install java for it
I fixed it, waiting for DNS to propagate the changes now, I told my ISP to reserve my IP, but because I was without power for 1 week they re-allocated it, so I had to go to cloudflare dashboard and fix it. Should be resolvable in <1 hour.still shows unreachable and host error, just so you know
Is your version compatible with mods from the official discord?You can also try my build (linked in my signature) just fair warning it has default settings that are at odds with lots of people, just check out mod options at the main menu and change "minimum age" back to 18 if you prefer. Otherwise most things are left relatively vanilla out of the box.
My build mod is confirmed to work with Windows 11 and is Java 21 (instead of Java 8) and performs better.
The code you have there seems to read an XML element's text and converts it into a decimal number for the game to process. It doesn't change the value at all, so you should be fine to just edit the XMLs.Hey, can anyone give an idiot's guide for changing "ChanceForMaleOffspring"? Editing the res/race XML, etc., is easy enough, but when I look at the git files or try using ReCAF, I can't find any simple values to change; I only see what looks like ungodly heresy to my uneducated mind.
--> "this.chanceForMaleOffspring = Float.valueOf(coreElement.getMandatoryFirstOf("chanceForMaleOffspring").getTextContent" <-- tf is this? can I even change it for what I am trying to do?
The main problem, as I see it, is that once you leave the main city, you have to one-shot enemies, or they one-shot you because you can't stack any defense up enough to survive multiple turns against enemies that have damage over 100 without having to switch clothes all the time.Hey so I'm thinking about somewhat revamping the combat to be more balanced and interactive (I am deeply dissatisfied with how the best strategy currently is just oneshotting all enemies turn 1, disregarding every other aspect of combat)
Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
P.S. Does anyone know what happened to Zethin? Have they completed their Illeton mod?You don't have permission to view the spoiler content. Log in or register now.
A few thought's that are coming to me right now.Hey so I'm thinking about somewhat revamping the combat to be more balanced and interactive (I am deeply dissatisfied with how the best strategy currently is just oneshotting all enemies turn 1, disregarding every other aspect of combat)
Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
Another soul wishing to revamp the game? I won't stop you, but be prepared for a world of pain and boneheaded desisions.Hey so I'm thinking about somewhat revamping the combat to be more balanced and interactive (I am deeply dissatisfied with how the best strategy currently is just oneshotting all enemies turn 1, disregarding every other aspect of combat)
Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
P.S. Does anyone know what happened to Zethin? Have they completed their Illeton mod?You don't have permission to view the spoiler content. Log in or register now.
Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
Magic scales far slower than weapon attacks, a character spec'd entirely into the right tree will still hit harder in one swing than they would with a full turn of spells.
The chief issue is that brute-force melee combat far outstrips magic and lust... in a pornographic game in which lust powers the arcane. If that is sorted out, I feel like the rest would settle into place or work itself out.Ranged weapons generally do less damage than melee while costing resources to use and having no extra effects or attacks.
I currently don't know the specifics, but couldn't it be helpful to just nerf the damage of the melee weapons across the board? Seems to me they're the main source of melee damage.The chief issue is that brute-force melee combat far outstrips magic and lust... in a pornographic game in which lust powers the arcane. If that is sorted out, I feel like the rest would settle into place or work itself out.
A decent change to lust-based combat would be to automatically apply fetishes to teases if both parties have the related fetishes. But that would be easily cheated by just having every fetish. Maybe some sort of fetish limit?
God, the more I think about this, the more it turns into the Hellscape of a full game rework.
As for magic, I feel like it would be fine as-is if not for the looming shadow of melee combat.
It would be helpful, and it would probably be the easiest fix, I am just hesitant to suggest ANOTHER nerf.I currently don't know the specifics, but couldn't it be helpful to just nerf the damage of the melee weapons across the board? Seems to me they're the main source of melee damage.
On hold: When explicitly announced by the devWow, how long does a game need to be dead for it to be labeled "On hold" or "Abandoned" ?
This game is definitely going to set the site's oldest non-abandoned & non-completed game.
Even dwarf fortress is still active with updates. The kicker, the dev page says "I update the game every 7-10 days" MF couldn't even be bothered to remove that. They have NEVER done a true update every 7-10 days.
Please reach out to Innoxia and just label the game as abandoned if they don't answer.
I love the game and the idea of this game but the dev is just being a total ass. If you can't update just go on hiatus or something but let the fans know. Don't say "I am sorry, Friday I promise" and ghost everyone for 3 months.
OR BETTER, talk to your discord and find folk that will help with your plan/coding. You give them the idea for fleshing it out and take your time off.
Abandoned Tag When?
On hold: When explicitly announced by the dev
Abandoned: 6 months since last update
Don't get your hopes up. The abandoned label is just that. A label. It doesn't mean the dev actually quit. It possible for someone who does routine annual updated to get slapped with an abandoned tag if they aren't in the 1.0 stage yet.
It's three months after the last post on their Patreon/SS when the abandoned tag can be added.
- Abandoned: used in the following cases:
- The developer states that the development has been permanently suspended.
- After 3 months of inactivity from the developer's public creator/crowdfunding accounts (Patreon, SS, etc), we will resolve special circumstances or scenarios on a case-by-case basis (no creator accounts, creators developing for free, Patreon accounts under review/ban).
- No game update has been released for an abnormally long period of time (>18 months).
- Game threads that are marked On-hold for over 6 months with no game update.
- Note: this prefix is only removed upon the release of a new update for purchase/download.
The first thing that comes to mind is that you actually reached the limit that you set for storage.Anyone know why cum storage doesn't increase, despite having gear on that increases storage? it keeps instead increasing only regeneration
My goodness, that was quite a while ago. I recall when Centaurs were being introduced as well.Yo, is the game worth picking back up? dropped it around the time when centaurs were getting added and kinda curious if the new content would warrant a new playthrough or barely any progress?