KaiSakurai

Member
Mar 26, 2020
202
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(googletranslate)
Question:how to use this mod to other ver of this game.like i'm poor at english so i played translate ver game and i want use underage mod but i dont know how to Install this mod
it's not a mod per se. it's a standalone version. just download the full thing and use that directly.
 

Loliphile

Newbie
Apr 26, 2017
76
259
121
(googletranslate)
Question:how to use this mod to other ver of this game.like i'm poor at english so i played translate ver game and i want use underage mod but i dont know how to Install this mod
My version is a standalone game, not a mod, it is a modified version. Also I would not necessarily call it an underage mod, as it is your choice what ages you run, and other than numbers (age and height) nothing else really changes. Not even descriptions.

I just want to know what is your Lilith's throne build mod? is it just the base game with more stuff and it runs better? do I need to install java for it
It allows multiple aspects of the game to be configurable, such as age, and for characters under 16 it dynamically resizes/shapes the bodies to more accurately fit that age. For users from this site, I would like to stress it is infact configurable in the Mod Config menu from the main menu so you don't have to interact with the original purpose the mod served, I've specifically made sure to accommodate many walks of life, even made my site less hostile towards users of different tastes.

As per other changes, performance (multithreading), bug fixes (anything reported to me I fix given the information required even if base-game issue), and watersports content, tail-pussy content (by another dev on my server), and a few convenience/cheat options in the menu, including a cheat/debug character by using the last name "Fallen" or "Test" as a first name then opening phone gives money, essences, completes the first quest, and a preset of op gear .

still shows unreachable and host error, just so you know
I fixed it, waiting for DNS to propagate the changes now, I told my ISP to reserve my IP, but because I was without power for 1 week they re-allocated it, so I had to go to cloudflare dashboard and fix it. Should be resolvable in <1 hour.
 

Ricstab

Newbie
Mar 24, 2021
86
28
133
You can also try my build (linked in my signature) just fair warning it has default settings that are at odds with lots of people, just check out mod options at the main menu and change "minimum age" back to 18 if you prefer. Otherwise most things are left relatively vanilla out of the box.

My build mod is confirmed to work with Windows 11 and is Java 21 (instead of Java 8) and performs better.
Is your version compatible with mods from the official discord?
 

DuckDuckington

New Member
Mar 13, 2023
1
0
115
Hey, can anyone give an idiot's guide for changing "ChanceForMaleOffspring"? Editing the res/race XML, etc., is easy enough, but when I look at the git files or try using ReCAF, I can't find any simple values to change; I only see what looks like ungodly heresy to my uneducated mind.
--> "this.chanceForMaleOffspring = Float.valueOf(coreElement.getMandatoryFirstOf("chanceForMaleOffspring").getTextContent" <-- tf is this? can I even change it for what I am trying to do?
 

Qahlz

Well-Known Member
Jul 25, 2023
1,240
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Hey, can anyone give an idiot's guide for changing "ChanceForMaleOffspring"? Editing the res/race XML, etc., is easy enough, but when I look at the git files or try using ReCAF, I can't find any simple values to change; I only see what looks like ungodly heresy to my uneducated mind.
--> "this.chanceForMaleOffspring = Float.valueOf(coreElement.getMandatoryFirstOf("chanceForMaleOffspring").getTextContent" <-- tf is this? can I even change it for what I am trying to do?
The code you have there seems to read an XML element's text and converts it into a decimal number for the game to process. It doesn't change the value at all, so you should be fine to just edit the XMLs.
The xml entry doesn't seem to be present in each race's race.xml though, but I'd guess that adding it when it's not present should be fine.
 

BruhingBruh

New Member
Jun 24, 2023
14
10
13
Hey so I'm thinking about somewhat revamping the combat to be more balanced and interactive (I am deeply dissatisfied with how the best strategy currently is just oneshotting all enemies turn 1, disregarding every other aspect of combat)

Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
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P.S. Does anyone know what happened to Zethin? Have they completed their Illeton mod?
 

Clock_Work1991

New Member
Aug 27, 2023
11
14
81
Hey so I'm thinking about somewhat revamping the combat to be more balanced and interactive (I am deeply dissatisfied with how the best strategy currently is just oneshotting all enemies turn 1, disregarding every other aspect of combat)

Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
You don't have permission to view the spoiler content. Log in or register now.
P.S. Does anyone know what happened to Zethin? Have they completed their Illeton mod?
The main problem, as I see it, is that once you leave the main city, you have to one-shot enemies, or they one-shot you because you can't stack any defense up enough to survive multiple turns against enemies that have damage over 100 without having to switch clothes all the time.
 
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Pixel-heart

New Member
Aug 28, 2020
10
3
103
Hey so I'm thinking about somewhat revamping the combat to be more balanced and interactive (I am deeply dissatisfied with how the best strategy currently is just oneshotting all enemies turn 1, disregarding every other aspect of combat)

Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
A few thought's that are coming to me right now.
Magic scales far slower than weapon attacks, a character spec'd entirely into the right tree will still hit harder in one swing than they would with a full turn of spells.

Because of how crits and AP work anything other than a two handed sword is a massive downgrade. It's the same AP cost as swinging your main hand or your off hand when dual wielding and the guarranteed crit from the third hit means it's all or nothing, the off hand might as well not exist in which case the two hander has more damage for no drawback. All out attack is also the same as a main hand and an off hand in cost and damage output but with more drawbacks for no reason.

Lust damage is useless against all demons, one of the most common enemy types on the main path. Instead of defeating them at 100, it starts counting as health damage with a 2x multiplier. But it can't start doing health damage on the turn you get them to 100, so it's always going to take two turns when normal damage could do it in one.
 
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EmDotRand

Well-Known Member
Sep 7, 2020
1,221
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Hey so I'm thinking about somewhat revamping the combat to be more balanced and interactive (I am deeply dissatisfied with how the best strategy currently is just oneshotting all enemies turn 1, disregarding every other aspect of combat)

Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
You don't have permission to view the spoiler content. Log in or register now.
P.S. Does anyone know what happened to Zethin? Have they completed their Illeton mod?
Another soul wishing to revamp the game? I won't stop you, but be prepared for a world of pain and boneheaded desisions.

If it's one mechanic that I despise it's lust causing defeat on max. It's superfluous since HP already represents willpower and anyone with a shred of arcane negate this mechanic. It could instead inflict scaling debuffs as it increases or have special enemies that require both depeting heath and maxing lust a la Crimson Keep.

As for things that make combat worse...
  • The massive library of tease attacks are all outclassed by spamming the Arouse spell which easily maxes the lust of any enemy with minimal investment and no regard for the target's preferences.
  • Blocking doesn't do enough even against level one enemies and doesn't scale.
  • DoT status effects do fixed damage instead of scaling.
  • Ranged weapons generally do less damage than melee while costing resources to use and having no extra effects or attacks.
  • The exceptions to the above either one shot or are hidden behind cheats/Easter eggs. In the case weapons like the Famas or the PPK it's both.
  • Phycique and arcane bonuses are enums. WHY?!
 

Draupnir7

Active Member
Sep 3, 2020
666
979
217
Could y'all reply to this comment with various elements of the game that make the combat worse, so I could address them in the revamp?
Magic scales far slower than weapon attacks, a character spec'd entirely into the right tree will still hit harder in one swing than they would with a full turn of spells.
Ranged weapons generally do less damage than melee while costing resources to use and having no extra effects or attacks.
The chief issue is that brute-force melee combat far outstrips magic and lust... in a pornographic game in which lust powers the arcane. If that is sorted out, I feel like the rest would settle into place or work itself out.
A decent change to lust-based combat would be to automatically apply fetishes to teases if both parties have the related fetishes. But that would be easily cheated by just having every fetish. Maybe some sort of fetish limit?
God, the more I think about this, the more it turns into the Hellscape of a full game rework.
As for magic, I feel like it would be fine as-is if not for the looming shadow of melee combat.
 
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Qahlz

Well-Known Member
Jul 25, 2023
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The chief issue is that brute-force melee combat far outstrips magic and lust... in a pornographic game in which lust powers the arcane. If that is sorted out, I feel like the rest would settle into place or work itself out.
A decent change to lust-based combat would be to automatically apply fetishes to teases if both parties have the related fetishes. But that would be easily cheated by just having every fetish. Maybe some sort of fetish limit?
God, the more I think about this, the more it turns into the Hellscape of a full game rework.
As for magic, I feel like it would be fine as-is if not for the looming shadow of melee combat.
I currently don't know the specifics, but couldn't it be helpful to just nerf the damage of the melee weapons across the board? Seems to me they're the main source of melee damage.
 

Draupnir7

Active Member
Sep 3, 2020
666
979
217
I currently don't know the specifics, but couldn't it be helpful to just nerf the damage of the melee weapons across the board? Seems to me they're the main source of melee damage.
It would be helpful, and it would probably be the easiest fix, I am just hesitant to suggest ANOTHER nerf.
 

theo2023

New Member
Aug 23, 2023
8
34
146
Wow, how long does a game need to be dead for it to be labeled "On hold" or "Abandoned" ?
This game is definitely going to set the site's oldest non-abandoned & non-completed game.
Even dwarf fortress is still active with updates. The kicker, the dev page says "I update the game every 7-10 days" MF couldn't even be bothered to remove that. They have NEVER done a true update every 7-10 days.
Please reach out to Innoxia and just label the game as abandoned if they don't answer.
I love the game and the idea of this game but the dev is just being a total ass. If you can't update just go on hiatus or something but let the fans know. Don't say "I am sorry, Friday I promise" and ghost everyone for 3 months.
OR BETTER, talk to your discord and find folk that will help with your plan/coding. You give them the idea for fleshing it out and take your time off.

Abandoned Tag When?
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,221
2,097
386
Wow, how long does a game need to be dead for it to be labeled "On hold" or "Abandoned" ?
This game is definitely going to set the site's oldest non-abandoned & non-completed game.
Even dwarf fortress is still active with updates. The kicker, the dev page says "I update the game every 7-10 days" MF couldn't even be bothered to remove that. They have NEVER done a true update every 7-10 days.
Please reach out to Innoxia and just label the game as abandoned if they don't answer.
I love the game and the idea of this game but the dev is just being a total ass. If you can't update just go on hiatus or something but let the fans know. Don't say "I am sorry, Friday I promise" and ghost everyone for 3 months.
OR BETTER, talk to your discord and find folk that will help with your plan/coding. You give them the idea for fleshing it out and take your time off.

Abandoned Tag When?
On hold: When explicitly announced by the dev
Abandoned: 6 months since last update

Don't get your hopes up. The abandoned label is just that. A label. It doesn't mean the dev actually quit. It possible for someone who does routine annual updated to get slapped with an abandoned tag if they aren't in the 1.0 stage yet.
 

Waaifu

Furry Gamer
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Donor
Aug 6, 2016
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On hold: When explicitly announced by the dev
Abandoned: 6 months since last update

Don't get your hopes up. The abandoned label is just that. A label. It doesn't mean the dev actually quit. It possible for someone who does routine annual updated to get slapped with an abandoned tag if they aren't in the 1.0 stage yet.
  1. Abandoned: used in the following cases:
    • The developer states that the development has been permanently suspended.
    • After 3 months of inactivity from the developer's public creator/crowdfunding accounts (Patreon, SS, etc), we will resolve special circumstances or scenarios on a case-by-case basis (no creator accounts, creators developing for free, Patreon accounts under review/ban).
    • No game update has been released for an abnormally long period of time (>18 months).
    • Game threads that are marked On-hold for over 6 months with no game update.
    • Note: this prefix is only removed upon the release of a new update for purchase/download.
It's three months after the last post on their Patreon/SS when the abandoned tag can be added.
 

BlyssOblyvion

New Member
Apr 2, 2019
2
0
148
Anyone know why cum storage doesn't increase, despite having gear on that increases storage? it keeps instead increasing only regeneration
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,429
1,420
326
Anyone know why cum storage doesn't increase, despite having gear on that increases storage? it keeps instead increasing only regeneration
The first thing that comes to mind is that you actually reached the limit that you set for storage.
The other thing that comes to mind is that you actually enchanted your items with regeneration (how fast your balls refill), instead of wetness (how much cum your balls can hold).
The last thing that comes to mind is that you did something silly such as setting the cum storage boost to 'minor', which only triggers once every in-game week, but set the regeneration to moderate or major which update daily or hourly.

If you are absolutely positive that you enchanted your gear for Wetness (the stat to boost your cum storage) and the game is boosting regeneration, the only thing I can say is that you have a bugged out save or you have some mod that is screwing up your enchantments.

I have made the same kind of items you are talking about, with both regeneration and wetness, and they work perfectly fine for me on the current version 0.4.10.7.
 

WhiteSnek

New Member
Mar 27, 2021
9
2
127
Yo, is the game worth picking back up? dropped it around the time when centaurs were getting added and kinda curious if the new content would warrant a new playthrough or barely any progress?
 
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