YouShallNotLol

Engaged Member
May 6, 2022
3,325
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  • Lust damage now properly applies "excess damage" if you get a target past 100 lust in one turn (previously, any excess would just be lost)
  • did anything feel silly?
I can now just nuke everything on turn one with excess lust damage. Lol.
Also, it sounds like you're nerfing physical builds into the ground, making them unplayable.

Edit: On a more serious note. You Do Not want fights with random mooks to take longer than one turn. It's a disrespect to both player's time and player themself. It may be interesting to slog through Noname Demon Dog #69 and their 1000 hp for the first dozen times, but it's gonna get really tedious for the entire rest of the game.
Look at how JRPGs usually deal with this issue. Sure the combat may be challenging (SMT games say hello), but nobody is stopping you from making absolutely broken builds that dish out turn 1 party wipe to anything less than a boss.
 
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Loliphile

Newbie
Apr 26, 2017
75
252
121
I can now just nuke everything on turn one with excess lust damage. Lol.
Also, it sounds like you're nerfing physical builds into the ground, making them unplayable.

Edit: On a more serious note. You Do Not want fights with random mooks to take longer than one turn. It's a disrespect to both player's time and player themself. It may be interesting to slog through Noname Demon Dog #69 and their 1000 hp for the first dozen times, but it's gonna get really tedious for the entire rest of the game.
Look at how JRPGs usually deal with this issue. Sure the combat may be challenging (SMT games say hello), but nobody is stopping you from making absolutely broken builds that dish out turn 1 party wipe to anything less than a boss.
I agree with this sentiment but only on turn-based combat.
 

ukthrowaway69

Newbie
Jun 17, 2020
64
142
124
Game is surprisingly addicting, I wish it had more partner content though.

Unironically inspired me to brush up on my C# knowledge and see if I can make something similar
 
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GammaXai

Active Member
Oct 5, 2018
941
512
267
Game is surprisingly addicting, I wish it had more partner content though.

Unironically inspired me to brush up on my C# knowledge and see if I can make something similar
Partner content where they are on the dominant side needs a major rewrite to the sex engine but yeah that is one of the things I miss and want more of.
 

Arkus86

Member
Jun 3, 2018
359
578
277
Partner content where they are on the dominant side needs a major rewrite to the sex engine but yeah that is one of the things I miss and want more of.
A major change like that would be a tall order with most devs. With Inno and her spaghetti code, if she ever decided for it at this point, it would take a few years and break half the game beyond salvation.
 

ukthrowaway69

Newbie
Jun 17, 2020
64
142
124
like a mod or custom game like what loliphile did with loliith's throne?
Custom thing probably, I have to see what specsheet I come up with, I like Degrees of Lewdity because of the sandbox as well, I got an idea for the whole "Isekai to a furry world of terrorising back alley criminals" could be implemented, but it would be more DoL with more things to do other than get raped going to the cornershop.

Partner content where they are on the dominant side needs a major rewrite to the sex engine but yeah that is one of the things I miss and want more of.
Yea that was my issue as well, I got a game of a succubus lvl 12 baddie who's dominant in all the right ways... Only for the options to be cuckolding as nothing happens due to the common "2 AI's dueling" issue, or they forego all dominance to be a submissive to a NPC half their size.

A major change like that would be a tall order with most devs. With Inno and her spaghetti code, if she ever decided for it at this point, it would take a few years and break half the game beyond salvation.
I wasn't gonna say it directly because I don't know the codebase/java enough to confirm it was spaghetti, but yeah it's pretty bad, the damage calculations using methods (all with like 6-7 arguments) all in one statement made my eye twitch a bit
 
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BruhingBruh

New Member
Jun 24, 2023
14
10
13
If your goal is to bring unarmed combat down even more and boost melee weapons at the same time, personally, I would likely just pick up a Zweihander/Katana and move on since melee weapons are brainless to setup. Buy the weapon, then pile on melee or element damage, without worrying about stacking up physique, as well as picking up a special skill or two along the way.
------------------------------------------------------------------------
You still seem to have missed my primary issue with the special move for knuckle dusters, mostly because Haymaker is NOT a 3AP move.
It is a 5AP move or if you are lucky it is a 4AP move.
_____________________________________
3AP specials: (I highlighted the important bit)
Zweihander Wide Slash 3AP --- 2 turn cooldown
Katana First Form 3AP --- 1 turn cooldown
sledgehammer Demolish 3AP --- 5 turn cooldown
knuckle duster Haymaker 3AP --- -2AP for next turn (-1AP if your damage type doesn't match enemy resist types)

Attack Chain:
Zweihander: Turn1: Wide Slash
Knuckle Duster: Turn1: Haymaker

Zweihander: Turn2: Attack, Attack, Attack
Knuckle Duster: Turn2: Attack, Attack (Alternative if you meet the requirements for the -1AP option)
Knuckle Duster: Turn2: Attack.

Do you, now, see my problem with the '3AP move' for Knuckle Dusters?
2 turns of combat, Zweihander has 4 actions whereas Knuckle Dusters get 2 actions (3 if you are lucky)


I was fairly certain of the reasons why you removed all the stats from the various races. It is what prompted my statement about the various races, which was that there was zero reason to be anything other than a human.
You seem rather sensitive about adding any type of stat, lest it become 'build defining', so it is hard to come up with things (that are likely already in the game) that could be added.
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Why would you build a unicorn to be a melee? Under your 'vision', you don't.
You laugh and jeer at them for being the same 'basic bitch' as the 'filthy' human that is mocking them.

Why would you build a Unicorn to be a melee? Under the OG version...
They gain +15 physique, +5 Arcane, and +50% spell efficiency.
They make very decent 'melee builds'. A 'melee' Unicorn gains a boosted Health pool. A boosted Aura pool. Plus, A LOT of spell efficiency for casting your elemental spell. (You do use an elemental as a melee, right?)
Unless you are going for a fire pet, you need to increase your melee character's aura pool enough to be able to spend 180 aura to summon your elemental and a Unicorn gets you closer to being able to freely summon your elemental as well as gaining some boosts to Physique.
Think of a melee Unicorn as an all-rounder, instead of a combat specialist. They aren't great at any one thing, but they don't do anything badly.
I may have made a hasty assumption with unarmed weapons. After looking through other comments I figured that I focused too much on trying to make everything "equal in power" while completely forgetting about player experience ToT

Good point with the races, although manually going through every subspecies and changing their stats one by one is going to be a pain in the ass, it's doable

My original idea for Haymaker was to have it be a "big damage swing that requires setup(debuffing shielding or using Jab)", but it's likely that the damage is simply not enough to compete with 4x Basic Attack...

since melee weapons are brainless to setup
Aren't all weapons equally easy to setup? I mean, you just pile on melee/ranged/unarmed + elemental damage and physique for +dmg%, +crit%, +hp (and +baseDmg for Unarmed)
 

BruhingBruh

New Member
Jun 24, 2023
14
10
13
I can now just nuke everything on turn one with excess lust damage. Lol.
Also, it sounds like you're nerfing physical builds into the ground, making them unplayable.

Edit: On a more serious note. You Do Not want fights with random mooks to take longer than one turn. It's a disrespect to both player's time and player themself. It may be interesting to slog through Noname Demon Dog #69 and their 1000 hp for the first dozen times, but it's gonna get really tedious for the entire rest of the game.
Look at how JRPGs usually deal with this issue. Sure the combat may be challenging (SMT games say hello), but nobody is stopping you from making absolutely broken builds that dish out turn 1 party wipe to anything less than a boss.
Yeah Lust is absolutely getting reworked lmao (didn't make sense for it to be a second healthbar in the first place, imo)
Good point with random encounters! I absolutely hated it when I had to slog through the same enemy for the 10th time in other RPGs, so I'm not sure why I haven't considered that it'll be a problem here...
 

qwsaq

Active Member
Feb 2, 2020
774
1,695
307
Yeah Lust is absolutely getting reworked lmao (didn't make sense for it to be a second healthbar in the first place, imo)
Tbh it's probably a holdover from some of the "classics" of the genre like like Corruption of Champions.
If I could offer my two cents at a more "interesting" way you might rework lust, make it apply buffs/debuffs on a "rotated" bell curve (or approximate one by subtracting a linear equation from a sin(x) function). Up to a certain point in arousal, fighters gain a modestly growing set of buffs to their stats but beyond that these buffs rapidly drop before becoming a set of debuffs that render them essentially useless in combat. Ofc you could have Dominance or Submission fetishes impact these curves.

1747226428063.png
 

iamnuff

Well-Known Member
Sep 2, 2017
1,906
1,519
384
What are good ways of getting passive income?
I tried setting up a day and night shift of milk-slaves, but it's barely breaking even.

Do I need to whore a bunch of people out or are some other jobs fairly profitable?
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,453
1,447
326
What are good ways of getting passive income?
I tried setting up a day and night shift of milk-slaves, but it's barely breaking even.

Do I need to whore a bunch of people out or are some other jobs fairly profitable?
The slave milker farm got gutted a year or two years ago. It is not worth the effort as a money farm.

The 'go to farms' are either farming demon tiles, where you enslave the demon and sell them at Slaver's Alley or buying 3 water spells and enchanting potions with fluid enhancements and selling the resulting potions.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,906
1,519
384
The slave milker farm got gutted a year or two years ago. It is not worth the effort as a money farm.

The 'go to farms' are either farming demon tiles, where you enslave the demon and sell them at Slaver's Alley or buying 3 water spells and enchanting potions with fluid enhancements and selling the resulting potions.
I'm looking for passive income, not just a money-farm.
So that my household full of slaves doesn't run into debt without me constantly working to upkeep it.

I'm in the positive currently, but only by like 3k or so.
I've got a pool, pool-attendant slaves, dog-girl guards, catgirl maids, and imp/demon milk slaves to pay for it all.
My expenses are pretty high though, cos I've got a bunch of expensive room upgrades going to keep my people happy.

Also, I know racial modifiers don't change the sell-price on milk, but it feels like demon-milk should definitely be more valuable. Alcoholic, flavoured or psychedelic milk should sell for more too.

I guess i'll try snatching up a couple of girls and setting them as hookers. Lmao.
 
Sep 16, 2018
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520
253
I'm looking for passive income, not just a money-farm.
So that my household full of slaves doesn't run into debt without me constantly working to upkeep it.

I'm in the positive currently, but only by like 3k or so.
I've got a pool, pool-attendant slaves, dog-girl guards, catgirl maids, and imp/demon milk slaves to pay for it all.
My expenses are pretty high though, cos I've got a bunch of expensive room upgrades going to keep my people happy.

Also, I know racial modifiers don't change the sell-price on milk, but it feels like demon-milk should definitely be more valuable. Alcoholic, flavoured or psychedelic milk should sell for more too.

I guess i'll try snatching up a couple of girls and setting them as hookers. Lmao.
You can always grind out 10 million gold for hours of using the aforementioned methods then put it in the bank and enjoy the couple thousand a day in interest. Just don't spend it all in one place.

There aren't really any good passive income sources that I know of at this point and I could not tell you why that was removed.
 

Arkus86

Member
Jun 3, 2018
359
578
277
Where the fuuuh are the updates man its been 5 months
Come on, man, cut Inno some slack. She got so stressed by missing 4-5 self-imposed deadlines in a row, she needed to take a few months off to de-stress. I'm sure she will be back sometime within the next half a year with the promised small preview build. Even if she has to bloat it up with contributor content to meet the promised small ammount of new content.
 
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