AI Porn is here, Create and Fap TRY FREE
x

DrLizardman

Active Member
Apr 28, 2021
618
226
166
I see lolipop increases femininity but nothing to reverse that. idk why by my character is a trap now and I have no clue what I ate :unsure:
 

Qahlz

Well-Known Member
Jul 25, 2023
1,349
989
150
I see lolipop increases femininity but nothing to reverse that. idk why by my character is a trap now and I have no clue what I ate :unsure:
Not sure if there's any food that reduces feminity by default, but you can enchant any food with Core -> Feminity -> Drain and it'll make you more masculine. Or alternatively enchant some piece of equipment with the same to regularly lower your feminity.
 
  • Like
Reactions: BaloneyAmone

DrLizardman

Active Member
Apr 28, 2021
618
226
166
Not sure if there's any food that reduces feminity by default, but you can enchant any food with Core -> Feminity -> Drain and it'll make you more masculine. Or alternatively enchant some piece of equipment with the same to regularly lower your feminity.
Thanks, I noticed I could do it after posting but was scared I messed something up with the food (it becomes a potion)
 

SP21Gager

New Member
Aug 20, 2019
12
6
100
The mods link needs to be removed, pretty much everything there is now a dead link thanks to discord's changes to link expiration (that is, they expire after about 6 hours).
 

iamnuff

Well-Known Member
Sep 2, 2017
1,925
1,541
384
But then yoyu are halving your potential workers. With enough workers, even the increased expenses might still come out as the more profitable in the long run.
You're not because you can just have two rooms of two, instead of one room of four.
I don't have anywhere near enough people to have run out of rooms.

That being said, I took another look at income and it looks like i'm paying 600 per day for upkeep on a four-person room with both Room Service and the Obedience Trainer (required to not make four person rooms ruin morale/obedience) but i'm making like +800 per day, per person.
So actually it's fine.
 

MisterPinkie

Newbie
Dec 12, 2021
49
183
133
Hey I've been working on a little combat fix for Lilith's Throne and before I continue, I'd like to gather some feedback on what I already have

Most important gameplay changes:
You don't have permission to view the spoiler content. Log in or register now.

Please keep in mind:
You don't have permission to view the spoiler content. Log in or register now.

My goal is not to make the game hardcore, but to make combat feel interactive, so you cannot bulldozer your way through every encounter and instead will have to experiment with different builds and strategies.


Please don't hold back with feedback - every slightest bit of information is useful, even if it seems irrelevant (did anything feel confusing? silly? off-putting? Maybe something seemed strong, but actually wasn't at all? Did some combos feel OP? Etc)
also suggestions of any kind are much appreciated (especially for new moves)

Planned Changes:
You don't have permission to view the spoiler content. Log in or register now.


P.S. I would appreciate some code revision and tips on how to optimize and make my code cleaner

Links:
Prebuilt: Pixeldrain
Source: Pixeldrain

Installation:
You don't have permission to view the spoiler content. Log in or register now.
Alright I think I played enough to get a good grasp of things, haven't done EVERYTHING yet but I beat up Meraxis on Lilith difficulty, focused on magic all throughout. I picked office worker, since the other 2 starting jobs I use got ultra-nerfed...

Magic felt pretty bad until about lv5 when you can take chuuni, before then you use too much aura and you'd occasionally have to waste a whole round to recover it with drain/arcane strike, and channel never felt like it was nearly enough.
Water magic continues to feel like the only good spell school since it can actually crit without just not using 2 of your 3 ap (or being almost dead for fire).
Arcane magic gets really good lategame since lv 100 enemies have ~1500 hp to eat through (while taking only 25%, I think it is?) and because races got their stats removed, most enemies would only have 10 arcane if they were demons, so lust auto-wins 99% of fights in 1-2 turns depending on starting lust.
I only noticed it really late but poison vapors was really good, the DoT seems to ignore the difficulty damage reduction (unless it normally deals 400 per turn) and can reduce incoming physical damage by a lot.

As for weapon skills, I do like the 0 ap skills with a cooldown, although on Lilith that means even lv2 randos hit you for 80 pretty much every fight.
The ones I used were demonstone's channel, early on the buff to arcane and spell damage is nice, though lategame it's not worth the combat slot since I had 100% spell damage. It also seemed to reduce my spell damage/efficiency when the buff ran out?
Drain doesn't feel very good, it seemed to get quickly outpaced by arcane strike for mana recovery, and it only potentially benefits arcane spells since few enemies use magic and other spell schools don't care about raising arousal.
I used knuckledusters early for extra chip damage. Even if it only dealt 5, that's 5 more than 0
Later on I picked up imp arcanist staff, and I really like both skills you get from it... conceptually.
Grand heal gets completely outpaced by soothing waters for healing, and it rarely crits since you'll usually have SOME random debuff from something, like dazed.
Grand cure would be incredible if it worked more often, but on Lilith difficulty, one enemy teasing you once deals like, 60 arousal. Two teases pretty much guarantees you hit 100, and that puts a permanent debuff on you so you can't reduce arousal after that happens. More egregiously, any skill being on cooldown seems to count as a debuff (also hindering grand heal), so you can realistically only utilize one of the two skills, and any other skill with a cooldown can deactivate your support skills. Not 100% sure on this, since I THINK your actions are the last to happen, so it's possible someone used headbutt or whatever on me during the turn but before my actions occur.
I didn't really use witch broom or dark siren scythe yet, but the broom sealing magic when almost no enemies use magic seems pretty useless in most cases.

As for skills I never used but enemies used against me, kerambit's stacking poison seems like it might be pretty good, especially if it also ignores difficulty damage reduction like poison vapor did. Demon dagger's delayed poison just seemed like a worse version of it?
The dory's evade plus deal damage seems like it could be good, even if my build completely negates it since it can't avoid spells.
The katana/wakizashi skill seems like an okay enemy skill, and a terrible player skill, especially on high difficulties. Jhortrix hit for over 800 plus 400 to my elemental and was hard to interrupt with the difficulty damage reduction, but if I used it one single hit would probably interrupt me. Oh, also enemies seem to be able to use 3ap skills even if you reduce their ap. I thought I was being clever flashing him during the kata, but alas. Occasionally enemies would guard/evade on 2 ap, too.
I think there was some text/parser error with the sledgehammer when some salamander girl attacked me? Or maybe it's an issue with the character, seemed like a unique character or something.

I think that's most of my main thoughts on the mod? Feel free to ask for more specifics, or like, a different build you want tested. (Also Loliphile's modded version has an xp modifier slider [plus other stuff but that's the only one I use], maybe ask if you can use it? Or make enemies give their actual level's exp value instead of the scaled value, I dunno. I just hate how enemies scaling with you gives you SO much xp, you end up hitting the level cap after like, 2 imp squads...)

Welp, I'm off to get my ass kicked by Silent/Whisper since I can't perma stunlock them anymore
 

Bakachiki

Member
Feb 25, 2018
299
136
163
The discord's FAQ claims that as of a month ago, this is still in production. But Inno has irl circumstances going on. I am also pretty sure that some devs look at these pages and don't get enthused to work when they see sort of insults and things.
 
Nov 7, 2020
132
157
168
The discord's FAQ claims that as of a month ago, this is still in production. But Inno has irl circumstances going on. I am also pretty sure that some devs look at these pages and don't get enthused to work when they see sort of insults and things.
I don't much care for insulting and putting people down, but I equally don't much care for lazy devs who are very likely sandbagging for money. You are correct though, Inno and Co. do like to keep an eye on this thread so they can equally mock and make fun of the people here as well.
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,781
2,272
458
The discord's FAQ claims that as of a month ago, this is still in production. But Inno has irl circumstances going on. I am also pretty sure that some devs look at these pages and don't get enthused to work when they see sort of insults and things.
Ah shit, pack it up gang. We hurt Inno's feelings, now the next "update" is going to be delayed for another three months because of the emotional trauma, and then ANOTHER three months because missing the deadlines stressed Inno out so much.
 

RagnaDemo

Newbie
May 7, 2024
19
28
31
So after updating Java just cause I got annoyed of the constant notifs; I try playing today and suddenly it won't run. Tried Manual with CMD but it tells me JavaFX ain't installed on the New Update/No longer will be. SOoooo....suddenly my grind on being the richest Greater Daemon just went fwoosh cus of Java?

Anyone could tell me otherwise? Or perhaps a way to transfer saves maybe onto the exe variant?

Or is it that the exe is more capable on it's own other than the Java now?
 

Yeppers34

Active Member
Aug 11, 2021
821
3,422
366
The discord's FAQ claims that as of a month ago, this is still in production. But Inno has irl circumstances going on. I am also pretty sure that some devs look at these pages and don't get enthused to work when they see sort of insults and things.
Look i understand that shit happens in life, but innos life appears to be a never-ending calamity that prevents her from developing this game.
 
Nov 7, 2020
132
157
168
So after updating Java just cause I got annoyed of the constant notifs; I try playing today and suddenly it won't run. Tried Manual with CMD but it tells me JavaFX ain't installed on the New Update/No longer will be. SOoooo....suddenly my grind on being the richest Greater Daemon just went fwoosh cus of Java?

Anyone could tell me otherwise? Or perhaps a way to transfer saves maybe onto the exe variant?

Or is it that the exe is more capable on it's own other than the Java now?
The EXE just runs a local java that comes with the game, so a second java installation, basically.
You can either do that, downgrade back to Java 8, or grab Loliphile's version which uses Java 17.
 

RagnaDemo

Newbie
May 7, 2024
19
28
31
The EXE just runs a local java that comes with the game, so a second java installation, basically.
You can either do that, downgrade back to Java 8, or grab Loliphile's version which uses Java 17.

Loving the second option.

How do I downgrade back to Java 8, then? Still trying to learn the ways of actually managing computer updates while not fucking up my PC space.



E D I T :

My ass has unintentionally uninstalled Java entirely from the Control Panel (the one on my computer) instead of downgrading it, and I'm currenly not in the greatest of cognitave capacities as of the moment...


Should anyone have some magic in them and have the previous Java version before the newest one, if you could kindly link it to me so I don't have to melt down as much and I could re-download the bloody thing? 'preciate it...
 
Last edited:

Der Maskierte

Newbie
Jun 25, 2019
85
70
124
Loliphile's release uses Java 21 now

On my old laptop, this version runs considerably faster
With the original Java 8, the game usually takes half a second to move between rooms, and adding 100 effects to a potion takes almost 2 minutes, in Loliphile's version, movement between rooms is nearly instant, and filling a potion with 100 effects takes about 20 seconds

It may be help a bit those who are having performance issues with the game
Only a bit, unfortunately

You can find links to that version in Loliphile's signature
 
  • Like
Reactions: RagnaDemo
Nov 7, 2020
132
157
168
Should anyone have some magic in them and have the previous Java version before the newest one, if you could kindly link it to me so I don't have to melt down as much and I could re-download the bloody thing? 'preciate it...
You should be able to get Java 8 here



Loliphile's release uses Java 21 now
Neat, I didn't notice that, but can confirm it'll still work with Java 17 as well.
I'm off to grab 21 though and see how it runs for me.

Edit:
Wait, I'm stupid, I do in fact have Java 21.
 
  • Like
Reactions: RagnaDemo

Loliphile

Newbie
Apr 26, 2017
75
252
121
Eventually the majority of my performance improvements should be implemented in the OG game It's been sitting as a set of "fresh" PRs as of January, and before was sitting as a PR on github since 2018, innoxia has had 7 years to implement it, but this time she was directly made aware of the stark difference, and I made the PR's vastly easier for her to pull in this time around.

Originally they were going to be implemented the week after I pushed them... That happened on a different timeline I guess xD.

I do have some ideas to further improve performance all around the game, albeit some of the limiting factors is due to her poor practices, like having a shite-load of strings in code, not static, not final, and often times 95% the same between 2-20 copies of the same line with 1-5 words different between those variations.
 

Der Maskierte

Newbie
Jun 25, 2019
85
70
124
What model is the game using? I've seen several UI-based text games using MVC, but in my experience, MVVM makes them feel way smoother, and you don't really need MVC unless it's an online release like those games embedded in itch.io pages
 

CurtimusPrime92

Active Member
Jul 17, 2020
589
464
152
What model is the game using? I've seen several UI-based text games using MVC, but in my experience, MVVM makes them feel way smoother, and you don't really need MVC unless it's an online release like those games embedded in itch.io pages
no idea what you're talking about but game is build using Java, specifically Java 8 Update 172 (build 1.8.0_172-b11 i believe?) and uses JavaFX library for many UI elements... and a hodgepodge of xml and html parsing code?
 

Loliphile

Newbie
Apr 26, 2017
75
252
121
no idea what you're talking about but game is build using Java, specifically Java 8 Update 172 (build 1.8.0_172-b11 i believe?) and uses JavaFX library for many UI elements... and a hodgepodge of xml and html parsing code?
don't forget the Javascript bashed in via Nashorn
 
4.00 star(s) 131 Votes