I made a mistake. Because I actually play the game and do, you know, "plot things", I
seriously underestimated the money to be made from my 'slightly shorter' method for step #1.
After a quick run-through of my steps, by 6 a.m. the morning after the first arcane storm (i.e.: the first morning after arriving in Dominion), my character had 550,000 flames
after just selling potions. (I had collected another 100,000 in jewellery & clothes, too, but you get the idea.)
I apologise for my error. (Who'da thunk plot stuff would drain so much income?)
Oops,
e-d
Just a few things to optimize your early game a little more:
>During the Character Creation, go ahead and dress your character in expensive stuff that you'll sell for extra start-up capital.
>Unequip and sell the Demonstone and Spellbook you get from Lilaya.
>Buy at least five essences to give yourself the Transformer perk, which reduces the essence cost of enchanting TFs.
>Alternate between buying Arcane and Imp essences from Vicky and racial items from Ralph, then making and selling TFs.
>With the Transformer perk, you only spend two essences per Transformative and they sell for over 1000 flames.
>Harpy Lollipops are 15 flames, Alligator Gumbo is 150, and the cheapest Essences are 60, but TF elixirs sell for 1125.
>So at best you're spending 75 and making 1125, at worst you're spending 210 and making 1125.
>After you complete the Slaver quest, you can actually just enchant any clothing item to enslave people.
>Meaning you can beat up any random mugger, take and enchant something they had, and enslave them for the cost of essences instead of the cost of a slave collar.
>Then you can sell them for quick cash or abuse the Dairy Farm method by buying three Water spells and making transformative elixirs that literally maximize their fluid outputs.
No idea how race, flavor, or properties change the value of milk, cum, or girlcum. Haven't been curious enough to find out.