32BitShifter
Newbie
- May 11, 2017
- 18
- 41
- 126
There will be some extra learning curve because this is not exactly a 'hello world' Java 8 program, it uses JavaFX as the GUI, which is an HTML layer that then interacts with the Java code under the hood. It's a fine choice but the additional abstraction might make it difficult to understand modifying X code makes Y visual change, and you need to have HTML, CSS, GUI and then Java skills to mash it all together. That being said this is actually a really nice looking JavaFX application.I thought I heard someone say she uses a homebrew version of Java... oh well, all the better then.
Anyway, I've been following this game for a while but am sad to see a long line of essentially hollow updates. For those unfamiliar with developers dragging their feet, let me introduce you to the concept of Changelog stuffing. If you write or change one line of code, you can easily write 5 sentences describing what that does, or 4 sentences about the 4 effects/bugs it fixes. It's basically a game of "How busy can I make myself look to my stakeholders (customers), so they think I am working". Something like 'Fixed incorrect description when ...' can be talking about just fixing a typo, it's nonsense.
The main thing people care about for games like this are content updates, and it's exactly what they are not getting, and instead the developer is hiding behind Changelog stuffing to look busy, when really these changes are either minor, or unasked for
Contrast this to Four Elements Trainer where Mity has been cranking out content updates for like 4 years, and the bug fixes are included in the content updates.