Weirdly CoC2, a game with actual writing in it, breezes through the fact you can have a variety of party members all with distinct personalities and a number ranging from just yourself to two others (plus a guest, where applicable) with aplomb.
Weird.
The easy answer, in this case, would be to make the barely-there party members that follow you around just... not proc these things unless the player calls them in. They do something else in the background, whatev. And, of course, to establish a framework that you call upon universally instead of... having to do it one by one?
whatev, inno
Weird.
The easy answer, in this case, would be to make the barely-there party members that follow you around just... not proc these things unless the player calls them in. They do something else in the background, whatev. And, of course, to establish a framework that you call upon universally instead of... having to do it one by one?
whatev, inno