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DudePersonA

Active Member
Aug 24, 2018
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Hmmm... it's probably been over a year since I played this. One issue I'd run into is later in the game the game would have performance issues... it would process moves and turns much slower. Sometimes the game screen would freeze or not process moves correctly (particularly in the night club).

Anyone else have these issues? or know if these kind of performance issues were fixed? I wouldn't want to start a new game yet only to have to set it down later because it's slowed to a crawl.
 

Golden_Buddy

Member
Aug 9, 2020
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Hmmm... it's probably been over a year since I played this. One issue I'd run into is later in the game the game would have performance issues... it would process moves and turns much slower. Sometimes the game screen would freeze or not process moves correctly (particularly in the night club).

Anyone else have these issues? or know if these kind of performance issues were fixed? I wouldn't want to start a new game yet only to have to set it down later because it's slowed to a crawl.
yeah recommend save your game then restart Lilith's throne program when its starts freezing. it isn't a issue with what is being taken up by entities. trust me on it I lost progress because the game wouldn't save if you keep it on to long
 
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DerWahrePeter

Member
Oct 5, 2019
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Also, if you know how to save edit, delete a bunch of random attackers and children you're not interested in. Supposedly LT rebuilds some sort of crude form of family tree with each step you take. So naturally, the more children you have, the longer it takes.
 
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Anita Deek

Member
Feb 14, 2018
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Also, if you know how to save edit, delete a bunch of random attackers and children you're not interested in.
Yeah, I'd like to know where that section is. I tried and looked into my save but it's so convoluted and technical, couldn't find anything about children.
I have like... 50-60 children and every time I open the map to find them it takes about ten seconds to open.
 

Carl0sDanger

Active Member
May 22, 2020
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So naturally, the more children you have, the longer it takes.
This may be why I haven't encountered the lag problems to the same extent as others here.

I tend to be very sparing with how many children my MC has (I generally only breed with Lyssieth, her daughters or Helena once the MC is a demon) and I leave most alleyway tiles empty.

The game does get laggy if you play for a long time though.
 

anon707

Member
Jun 13, 2018
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I can attest to the game lagging when too many NPC inhabit tiles or when you have too many children.

If you play a rabbit, take the brood mother pill, fuck another rabbit and also give them the pill.................... im pretty sure you can fill up every danger tile in dominion after one pregnancy. Just one pregnancy resulted in 56 children. Forget trying to fit them all in the mansion, I dont think you could fit them all in the city. Its a wonder how this place doesnt instantly suffer from mass overpopulation (which is funny because that's Lilith's plan to take over the world) issues.

But my game after that.... the chug was real, but I didnt stop. I just kept on fucking anything that was capable of having babies just to see how far I could take it. In that save I have 212 children. The only reason its not higher because I was mostly fucking races that dont pop out a whole clutch of kids at once and was purposefully avoiding races like rabbits and rats for this very reason. Otherwise I'd have well over 1000 children easily.
And now on a new playthrough, I dont have as many children (77 so far), but I do have a lot more npcs taking up tiles which is makes the game track all of them too. If I try to use the offspring tracker, I dont remember exactly how long, but the game took more than 20 minutes just to load the list. If I try to go to the next page on the list, its another half hour load. It chugs the game that hard.
 

Pentha

Member
Apr 5, 2020
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that's why I've never read it lol. hoped for short summary
well, i can summarize that innoxia fixed custom enchant effects, they were broken previously if you used a mod with items what have a custom effect
 
Jul 29, 2019
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Guys, it used to be that you could increase the obedience/affection output of slaves through adding certain kinks/fetishes to the slave, but now it’s the same for everyone even with kinks, do you guys know if there’s something I’m doing wrong? Or am I just remembering wrong?
 

sptkc

Member
Feb 10, 2018
228
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251
Guys, it used to be that you could increase the obedience/affection output of slaves through adding certain kinks/fetishes to the slave, but now it’s the same for everyone even with kinks, do you guys know if there’s something I’m doing wrong? Or am I just remembering wrong?
If it is for the prostitute one it is changed to have nymphomaniac trait instead. There might be some other change for other jobs, though i haven't checked the changelog for a long time.
 
Jul 29, 2019
115
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If it is for the prostitute one it is changed to have nymphomaniac trait instead. There might be some other change for other jobs, though i haven't checked the changelog for a long time.
Thanks, i'll try to see if it worked, I usually just enchant the slave collars to mass produce slaves with certain kinks/fetishes, mwahahaha.
 

Fuzzcat

Active Member
Oct 27, 2017
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Hmmm... it's probably been over a year since I played this. One issue I'd run into is later in the game the game would have performance issues... it would process moves and turns much slower. Sometimes the game screen would freeze or not process moves correctly (particularly in the night club).

Anyone else have these issues? or know if these kind of performance issues were fixed? I wouldn't want to start a new game yet only to have to set it down later because it's slowed to a crawl.
Well, some time ago (quite long), the Nightclub was indeed messy. Buttons not working, lag, etc.
All that was fixed.

But then, if you insist on using such an old save, then be prepared for problems, since the game has a newer lot of features that old saves don't, and that's when problems start.

Starting a new game is easy, since there's not that much content to quickly catch up, and you could also use the "buggy" codes to set everything at the same point your old save was.
 
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DudePersonA

Active Member
Aug 24, 2018
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Well, some time ago (quite long), the Nightclub was indeed messy. Buttons not working, lag, etc.
All that was fixed.

But then, if you insist on using such an old save, then be prepared for problems, since the game has a newer lot of features that old saves don't, and that's when problems start.

Starting a new game is easy, since there's not that much content to quickly catch up, and you could also use the "buggy" codes to set everything at the same point your old save was.
No, I meant I'm fine starting a new game, I just don't want to have to stop playing again because it gets laggy.
 

Fuzzcat

Active Member
Oct 27, 2017
624
671
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No, I meant I'm fine starting a new game, I just don't want to have to stop playing again because it gets laggy.
Ah ok!

Personally, I never had laggy issues ('cept the previously mentioned Club problems and some other places, and it was always because I was using an old save, or a exported old character).
I does gets slightly laggy when doing new things (i.e: starting new) because the game is loading everything. But it's a very minimal lag (like 2-3 seconds). After that seems to run fine.

On a side note, I think that fully opening the map complicates things, since the game starts to take chances of stuff (characters, events, etc) into account, so I don't run around opening everything. Usually moving around the places you actually have something to do works fine.
For example, exploring the Warehouse zone, or the centaurs zone, it's kinda pointless until you start Helena's quests and requests, so better leave that "fogged" until needed, same goes for Submission, which is a heavily loaded map.

Also, clearing map tilts keeps loading times faster. For example, finding a character that you don't have the slightlest interest, I usually just clear him up of the game, leaving the slot empty.

Clearing/adjusting races also help (in options).
For example, I don't really have interest in Caracals and Lynxes, so I just block them out. They get replaced by humans, which have much less features (for the game to load or take into account).
In my case, I usually block almost half furries (not because I hate them, but because there are lots of subspecies), which I think it's Inno's idea: not really there to have every single type, but so you can select which ones you want.
Note that some races are there just for sandboxing, but later they'll be moved to their corresponding maps (like most Club races, which are basically for a sort of "African" savannah-like map).
Adjusting their furryness "rank" also simplifies things.
Example: setting wolf-morphs to be always greater (so there's very little physical variable for the game to take into account).
Note: you could set any race to be blocked, and at any point of the game you can simply change the settings to a different race (let's say, you need/want a specific race later, you can change the options specifically to that race and have much better odds of finding it)

Basically, is better to adjust as much as you can and spend some time customizing your game, rather than just going right from the beginning.
The game is set to be generic from the beginning, and that simply brings too many options and generic variables, which lag the system.
 
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