lmao, that update.
Lets start with the obvious; she said she was going to temporarily wrap up Nyan's shit a month ago. And that it would take a month to get the fields out. It took her three weeks (or was it five? Was that two posts ago, or one?) to wrap up Nyan's quest, without really adding much, and the fields are not likely going to be ready for "two" more weeks. Which in Inno terms means six weeks, minimum.
I absolutely stand by my claim that it takes her a full week per single screen's worth of writing.
Also, having gone through her code, it's kind of amazing to see that the contributors appear to have done the hard work for this patch. Well, the work that would be hard if all programmers involved were equal. I have a feeling one contributor in particular is way overqualified to be working on this project team lol
A lot of the features she added, assuming she's not a complete idiot, should have been pretty quick and easy additions. The hard work was already done, she just needed to call the right methods in the right order. Stuff like importing a character and making them a guest would have taken me an evening, working with her code, not mine.
The way these patch notes are being written these days, it's clear she's trying to pad them out and put her best foot forward. Which is why the contributors are being listed first. I didn't intend that to be as funny as it ended up being lol
But hey, they fixed a lot of the menu and flag errors. And they did finally add a couple obvious slave management features that were missing. So dope. And I'm betting a lot of what she got side tracked on was making shit easier for the contributors to add... uh... I don't actually know what. But hey! Time spent adding category locked stat points into the skill tree that's probably going to need to be dropped entirely down the line whenever we start thinking about actually redesigning the games progression to actually include... progression...
Lets start with the obvious; she said she was going to temporarily wrap up Nyan's shit a month ago. And that it would take a month to get the fields out. It took her three weeks (or was it five? Was that two posts ago, or one?) to wrap up Nyan's quest, without really adding much, and the fields are not likely going to be ready for "two" more weeks. Which in Inno terms means six weeks, minimum.
I absolutely stand by my claim that it takes her a full week per single screen's worth of writing.
Also, having gone through her code, it's kind of amazing to see that the contributors appear to have done the hard work for this patch. Well, the work that would be hard if all programmers involved were equal. I have a feeling one contributor in particular is way overqualified to be working on this project team lol
A lot of the features she added, assuming she's not a complete idiot, should have been pretty quick and easy additions. The hard work was already done, she just needed to call the right methods in the right order. Stuff like importing a character and making them a guest would have taken me an evening, working with her code, not mine.
The way these patch notes are being written these days, it's clear she's trying to pad them out and put her best foot forward. Which is why the contributors are being listed first. I didn't intend that to be as funny as it ended up being lol
But hey, they fixed a lot of the menu and flag errors. And they did finally add a couple obvious slave management features that were missing. So dope. And I'm betting a lot of what she got side tracked on was making shit easier for the contributors to add... uh... I don't actually know what. But hey! Time spent adding category locked stat points into the skill tree that's probably going to need to be dropped entirely down the line whenever we start thinking about actually redesigning the games progression to actually include... progression...