I'm her customer, not her friend. The credit due is the credit she'll get when she actualyl releases 0.4.0. The actual content, not just other people's work.Though I also do hate the “hey there’s going to be a delay and another and another” thing, I think we at least have to give credit to Innoxia where credits are due because Inno isn’t actually just wasting time doing nothing.
That would be meaningful if 0.4.0 wasn't almost entirely a contributor release. And those files you're talking about, how much of that is fields content she's been working on for the last 11 months. Not 90 days. Then it's like 50 lines per day. And really, 222 lines in a day if you have a plan and know what you're doing isn't impressive.From 0.3.20 to 0.4, it took Inno ~1.5 months to develop. I decided to flip through the Github history page out of boredom, and between these two versions, there were 347 changed files with 19,664 additions and 2,638 deletions, meaning 19,664 new lines of code and 2,638 deleted ones (according to Github).
Around 20000 lines of code within 90 days is around 222 lines of code per day.
The problem is *NOT* that she isn't working now. We know she suddenly is. The problem is the year of mostly nothing.
Also, measure productivity by line count is so fucking stupid. That's such a meaningless statistic.
There literally is a magic function that's something like “Woosh! Now, these colors suddenly blend appealingly.”Now, I barely understand Java, and I don’t know how much code actually translates to content, but just hear me out here.
Obviously, things like items have specific formats, they could be copied & pasted. Though “copy & paste & change variables” still take time, maybe not so much thinking, sure, but repetitive work is still work. Think of gradient colors, for example. It’s not like there’s some magic function that's like “Woosh! Now, these colors suddenly blend appealingly.”
It was added by a contributor years ago. Its credited in the code's comments lol
Again, how many of thsoe are new? And how many of those are from the last year of her "working on fields"Searching for the word “Elis”, 155 files could be found; searching for “Fields”, 152. This means there were around 300 files that were changed (a little less counting the repeated names in paths) relating to the new world map if we only counted Foloi and Elis.
And if they are new, and she's able to get that much done in a short time, what the fuck was she doing for the last year?
You know you're saying this specifically to a bunch of developers and writers, right? lolYou also have to consider what designing a game like this actually ensues besides coding. Excluding contributions, Inno, being the only dev, has to write the story, the sex scenes, the flavor text of all the items, tiles, the dialogues of encounters whether sexual or not, character descriptions… And you can’t just pop these out of thin air, you have to come up with them first.
And that’s just the “writing” part. What about debugging, which can take days or even weeks before you can even identify what’s causing it? What about developing and implementing the mechanics? What about improving existing features? What about modding support? Don’t forget that Inno is writing on plain Java from the ground up, meaning she also has to write the entire engine the game runs on.
To sum it up, I think work IS being done. Maybe the development focus is questionable, maybe Inno not hiring other programmers to help is dumb, insert some other good arguments or questions here that I can’t think of right now.
I know exactly how much time it takes to write that stuff. I've literally written that stuff for other games, including my own that's in the works.
It doesn't take 11 months.
Again, I'm her customer. I'm not her friend.What I do know though, is Inno is definitely not a lazy potato sitting on a couch doing nothing all day. She may be spending tons and tons of time staring at the screen, though we just can’t be sure because we don’t have a spy camera on her.
So I think we can at least be a little less harsh on her. Words do hurt. And when you’re working hard but people don’t believe you and explanations would be too technical to understand, I think this can quickly burn someone out.
She has flaws, yes, I’m not saying we have to be the nicest people to her for missing deadlines after deadlines, but we don’t have to absolutely trash on her with words either. Even refraining just a tiny bit can help sometimes.
There's absolutely no way I'm going to be friends with someone who lies as often as she does.
The issue is absolutely not that she's now spending time reworking the shit systems in this game. We all agree that should be done. The problem is that she lies constantly about what she's working on. She specifically said months ago that she's going to stop revamping systems, get the content out, and then start with the structural changes to the game. And then immediately started revamping systems.
And yet again, none of that matters, because I'm her customer. Not her friend.