[What is] created is a system where she continually works on content that doesn't get her any closer to her goal for the sake of appealing to and appeasing a group of people (ie. Discord) who don't seem to care about her goal. Then she gets depressed that she isn't achieving her goal and takes a break from working towards it. Which - like most of the various manifestations of depression - just makes things worse.
This is exactly where many modern businesses are going wrong, right now; I have to deal with this in an MMORPG I currently play as well, where people who don't care about the game are driving it off the rails with requests and demands that do nothing to promote the game's health whatsoever. Just like in this community, the requests are usually superficial, pointless ideas that appeal to literally 2 people in the entire community; the developers cater to them, thinking it's what everyone wants and then can't figure out why people aren't interested in their game. The answer is that developers are not listening to the core (they think they are); they are listening to the people who don't even play the game itself for the most part and have no investment into it. And in addition to that, the core audience doesn't even bother voicing themselves against most of these ideas, so the developers are only hearing one perspective and that perspective is never criticized or challenged.
The consequences of all this are clear; I don't understand why developers still continue to rest the fate of their business futures in the hands of careless, ignorant people who care nothing about them, their product, what they want, or their plans. These people then claim that if the devs stop listening, then it's because they don't care and can't handle criticism. This is absolutely disingenuous, because most of the feedback isn't even criticism; it's just tantrum-throwing children in adult bodies trying to bully the developers into shaping -- destroying -- yet another community or project on their behalf. The developers, Innoxia included, need to realize that they have to parse out the useless unconstructive feedback and pay attention to the core audience. They are what got you started and they will likely stay with you until the end, even through your mistakes. Don't get sucked into thinking that you have to please anyone that clearly has no real interest in your product outside a niche, specific instance. This is not Nyan Simulator 2100. This not Helena RPG 2.0. This is Lilith's Throne.