KaliraBDSM
New Member
- Sep 3, 2021
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Not even sure wtf this game means when it says "ryu dragon."does anyone know what traits i have to use to make a ryu dragon
You need to have the specific ryu face and head transformations, as well as a tufted dragon tail and no wings or arm-wings; for a greater ryu, all other body parts just need to be dragon. Any of the dragonfruit items, when enchanted, can give these transformative effects.does anyone know what traits i have to use to make a ryu dragon
There are a whole bunch of ways to make combat easy, without the need to increase the cost of your moves too.There is one easy "modification" that can make combat brutally easy. And its low cost to make.
Affection and obedience is kinda messy.weird bug with affection/obedience values for rooms? only seems graphical w/o actually changing any values?
too bad, yea seems like it was never planned :c thank you, it's good to know then & not get my hopes upEven if you could get it to run (you'd need a Java 8 JRE with JavaFX support—Joiplay doesn't provide that, and I'm not sure if there are any prepackaged solutions that do), the UI is extremely desktop-centric. You'd need a tablet with a stylus or mouse for the best experience, since the buttons would likely be too small for a phone screen with touch.
On top of that, the game engine isn't all that well optimized. You'd need a pretty high end device (at least 4GB of RAM, I'd wager) to play it comfortably to the mid-game and beyond, and you'd likely run into some pretty nasty lag spikes.
I wouldn't recommend it, to be honest. Things might change down the road, but I don't think mobile was ever on the roadmap for LT.
An Eastern-style serpentine dragon, like Shenron from DBZ or Haku from Spirited Away. Kind of weird to see them lumped together like that as they are typically intelligent and associated with divinity (and sometimes water!) rather than the savage beasts we picture in the West. Not sure what the mythology behind the Coatl is though.Not even sure wtf this game means when it says "ryu dragon."
Phoenix Harpy +75% fire damage. Witch's Broom stunlock (start with the Musician perk in October and beat the cultist at the chapel, you just won the rest of the game!). Straight up stacking damage modifiers since your single-armed 1AP basic attack can be used 3 times (3rd crits!) "in the same instant" anyway.There is one easy "modification" that can make combat brutally easy. And its low cost to make.
Hey, hey, don't be so hard on western dragons, they're pretty cool!savage beasts we picture in the West
Yeah but on average and especially in traditional mythology as opposed to modern fantasy (hi Shrek!) dragons were either savage beasts or essentially demons. If they had any will at all it was entirely malevolent. Eastern dragons are protectors, bringers of good fortune etc. and often only hurt you if you really piss them off.Hey, hey, don't be so hard on western dragons, they're pretty cool!
They too can be just as intelligent and stuff, it all depends on the writer of the story they're depicted in.![]()
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Well that's because humanity apparently likes fighting them so very much.dragons were either savage beasts or essentially demons.
Coatl is just a Nahuatl (Aztec) word for 'serpent' or 'twin'An Eastern-style serpentine dragon, like Shenron from DBZ or Haku from Spirited Away. Kind of weird to see them lumped together like that as they are typically intelligent and associated with divinity (and sometimes water!) rather than the savage beasts we picture in the West. Not sure what the mythology behind the Coatl is though.
hey the fuck is there how to turn a lilin in this version of the game is it? even so i still prefer dragons i found i have a passion for themNot even sure wtf this game means when it says "ryu dragon."![]()
But you can buy dragon food in the food shop and that stuff can be enchanted to give you ryu parts.
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I was going by what the game calls them, there's alsoCoatl is just a Nahuatl (Aztec) word for 'serpent' or 'twin'
Coatli is means 'water serpent/serpent water'
Tbh, it's probably in reference to Quetzalcoatl if what makes you one is having "dragon" traits with feathery wings.
All the speech variants feel like an afterthought. Not only is it just handled with a filter, but it doesn't even work most of the time. Routinely NPCs with gags or a 2 meter cock down their throat just talk normally. I'm contemplating rewriting some scenes to account for lack of speech, but having to put slight variations of the same text 2 - 4 times per text block per scene is ridiculous. All that copy and pasting add up.Also also, probably one of my pettiest nit picks is when your character has the mute trait, their dialogue is replaced with quotes like "... ... ..." The correct grammar in this context is just "..." But ultimately I assume this is a case of how dialogue is generated not really written.