i know. read the post again. i said that those races are the only thing that gets added, it isnt much different if the players or the dev put them in, it doesnt do anything for the game. in fact letting players bloat the game with them is what keeps many of the paying customers around it seems
While I agree that the game would benefit from trimming some fat, Lilith's Throne owns most of its popularity to its in-depth customization. Reducing what is already there would put you on thin ice with the community and I don't think Inno wants to rock the boat in that regard.
I also agree that Inno is a bit too trigger-happy with adding stuff willy-nilly when certain things should be left to the player, like new morphs and their sub-variants. Official merges means adding more code to the "spaghetti pile", which is bad move for a game as unoptimized as this one and already showing signs of struggle.
Were it up to me and I'd get rid of most sub-morphs and just rename their "parent" morph something more generic; dogs -> canine, cats -> feline, etc, and from there just let people use their imagination to dictate what that particular NPCs is and how they look. That's, like, half the point of a text-game after all. But some people can't live without the "confirmation" that comes with the game recognizing your appearance to the smallest detail.
You can already do it, sort of... just disable the races/spawns you don't want and let your noggin' do the rest but just because it's "disabled" doesn't mean the code bloating the game is gone too. The fact the spawns sometime show up/sometimes down despite your options, is a clear indication of this.